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chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes * Remove debug log
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@@ -2,7 +2,7 @@
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "InventoryComponent.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include "Item.h"
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@@ -273,7 +273,7 @@ void TradingManager::CancelTrade(LWOOBJID tradeId) {
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}
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Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
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const LWOOBJID tradeId = ObjectIDManager::Instance()->GenerateObjectID();
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const LWOOBJID tradeId = ObjectIDManager::GenerateObjectID();
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auto* trade = new Trade(tradeId, participantA, participantB);
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