chore: cleanup objectIdManager overloading and classes (#1391)

* objectIdManager fixes

* Remove debug log
This commit is contained in:
David Markowitz
2024-01-05 04:31:22 -08:00
committed by GitHub
parent 66ac5a1b7a
commit 870b56fe02
25 changed files with 166 additions and 236 deletions

View File

@@ -2,7 +2,7 @@
#include "EntityManager.h"
#include "GameMessages.h"
#include "InventoryComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "ObjectIDManager.h"
#include "Game.h"
#include "Logger.h"
#include "Item.h"
@@ -273,7 +273,7 @@ void TradingManager::CancelTrade(LWOOBJID tradeId) {
}
Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
const LWOOBJID tradeId = ObjectIDManager::Instance()->GenerateObjectID();
const LWOOBJID tradeId = ObjectIDManager::GenerateObjectID();
auto* trade = new Trade(tradeId, participantA, participantB);