only get mast name once

This commit is contained in:
Aaron Kimbre 2023-05-12 08:55:02 -05:00
parent ea745951a6
commit 86e3c5c946

View File

@ -43,11 +43,12 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true); GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
// Hacky fix for odd rotations // Hacky fix for odd rotations
if (self->GetVar<std::u16string>(u"MastName") == u"Elephant") { auto mastName = self->GetVar<std::u16string>(u"MastName");
if (mastName == u"Elephant") {
GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress()); GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
} else if (self->GetVar<std::u16string>(u"MastName") == u"Jail") { } else if (mastName == u"Jail") {
GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress()); GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
} else if (self->GetVar<std::u16string>(u"MastName") == u""){ } else if (mastName == u""){
GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 203.0f, player->GetSystemAddress()); GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 203.0f, player->GetSystemAddress());
} }