mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
testing iteration
This commit is contained in:
@@ -1,18 +1,5 @@
|
||||
#include "Component.h"
|
||||
|
||||
|
||||
Component::Component(Entity* parent) {
|
||||
m_Parent = parent;
|
||||
}
|
||||
|
||||
Component::~Component() {
|
||||
|
||||
}
|
||||
|
||||
Entity* Component::GetParent() const {
|
||||
return m_Parent;
|
||||
}
|
||||
|
||||
void Component::Update(float deltaTime) {
|
||||
|
||||
}
|
||||
|
@@ -13,14 +13,15 @@ class Entity;
|
||||
*/
|
||||
class Component {
|
||||
public:
|
||||
Component(Entity* parent);
|
||||
virtual ~Component();
|
||||
Component() = default;
|
||||
Component(Entity* parent) : m_Parent{ parent } {}
|
||||
virtual ~Component() = default;
|
||||
|
||||
/**
|
||||
* Gets the owner of this component
|
||||
* @return the owner of this component
|
||||
*/
|
||||
Entity* GetParent() const;
|
||||
Entity* GetParent() const { return m_Parent; }
|
||||
|
||||
/**
|
||||
* Updates the component in the game loop
|
||||
|
Reference in New Issue
Block a user