Not every scene has triggers, that is normal (#831)

Quell the onslaught of meaningless logs
This commit is contained in:
Aaron Kimbrell 2022-11-12 08:44:37 -06:00 committed by GitHub
parent 7429902a64
commit 848c066924
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@ -233,7 +233,8 @@ void Zone::LoadScene(std::istream& file) {
scene.filename = BinaryIO::ReadString(file, sceneFilenameLength); scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers"; std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
std::vector<LUTriggers::Trigger*> triggers = LoadLUTriggers(luTriggersPath, scene.id); std::vector<LUTriggers::Trigger*> triggers;
if(Game::assetManager->HasFile(luTriggersPath.c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
for (LUTriggers::Trigger* trigger : triggers) { for (LUTriggers::Trigger* trigger : triggers) {
scene.triggers.insert({ trigger->id, trigger }); scene.triggers.insert({ trigger->id, trigger });