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Not every scene has triggers, that is normal (#831)
Quell the onslaught of meaningless logs
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@ -233,7 +233,8 @@ void Zone::LoadScene(std::istream& file) {
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scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
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scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
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std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
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std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
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std::vector<LUTriggers::Trigger*> triggers = LoadLUTriggers(luTriggersPath, scene.id);
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std::vector<LUTriggers::Trigger*> triggers;
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if(Game::assetManager->HasFile(luTriggersPath.c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
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for (LUTriggers::Trigger* trigger : triggers) {
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for (LUTriggers::Trigger* trigger : triggers) {
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scene.triggers.insert({ trigger->id, trigger });
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scene.triggers.insert({ trigger->id, trigger });
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