mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
Revert "Don't give activity loot for Battle of Nimbus Station"
This commit is contained in:
parent
2868465e89
commit
842cb80137
@ -48,7 +48,7 @@ float_t ActivityManager::GetActivityValue(Entity *self, const LWOOBJID playerID,
|
||||
}
|
||||
|
||||
void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const uint32_t score,
|
||||
const uint32_t value1, const uint32_t value2, bool quit, bool givingActivityLoot) {
|
||||
const uint32_t value1, const uint32_t value2, bool quit) {
|
||||
int32_t gameID = 0;
|
||||
|
||||
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||
@ -70,7 +70,7 @@ void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const
|
||||
SetActivityValue(self, playerID, 1, value1);
|
||||
SetActivityValue(self, playerID, 2, value2);
|
||||
|
||||
if (givingActivityLoot) LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
|
||||
LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
|
||||
|
||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||
LeaderboardManager::SaveScore(playerID, gameID, score, value1);
|
||||
|
@ -17,7 +17,7 @@ public:
|
||||
static float_t GetActivityValue(Entity *self, LWOOBJID playerID, uint32_t valueIndex) ;
|
||||
static bool TakeActivityCost(const Entity* self, LWOOBJID playerID);
|
||||
static uint32_t GetActivityID(const Entity* self);
|
||||
void StopActivity(Entity *self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false, bool givingActivityLoot = true);
|
||||
void StopActivity(Entity *self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false);
|
||||
virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID);
|
||||
static void GetLeaderboardData(Entity *self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0);
|
||||
// void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const;
|
||||
|
@ -371,7 +371,7 @@ void BaseWavesServer::GameOver(Entity *self, bool won) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MINIGAME, time, self->GetObjectID(), self->GetVar<std::string>(MissionTypeVariable));
|
||||
}
|
||||
|
||||
StopActivity(self, playerID, wave, time, score, false, false);
|
||||
StopActivity(self, playerID, wave, time, score);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user