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Revert "Don't give activity loot for Battle of Nimbus Station"
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@@ -48,7 +48,7 @@ float_t ActivityManager::GetActivityValue(Entity *self, const LWOOBJID playerID,
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}
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void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const uint32_t score,
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const uint32_t value1, const uint32_t value2, bool quit, bool givingActivityLoot) {
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const uint32_t value1, const uint32_t value2, bool quit) {
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int32_t gameID = 0;
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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@@ -70,7 +70,7 @@ void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const
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SetActivityValue(self, playerID, 1, value1);
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SetActivityValue(self, playerID, 2, value2);
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if (givingActivityLoot) LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
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LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
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// Save the new score to the leaderboard and show the leaderboard to the player
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LeaderboardManager::SaveScore(playerID, gameID, score, value1);
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