mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 23:08:31 +00:00
move IsDead to the DestroyableComponent
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
#include "ActPlayerDeathTrigger.h"
|
||||
|
||||
#include "DestroyableComponent.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||||
if (!target->IsPlayer() || target->GetComponent<DestroyableComponent>()->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||||
|
||||
target->Smash(self->GetObjectID(), eKillType::SILENT);
|
||||
}
|
||||
|
Reference in New Issue
Block a user