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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-02-02 01:47:06 +00:00
move IsDead to the DestroyableComponent
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6ed6efa921
commit
81b4f84d03
@ -1378,7 +1378,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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}
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}
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if (!other->GetIsDead()) {
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if (!other->GetComponent<DestroyableComponent>()->GetIsDead()) {
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if (GetComponent<BaseCombatAIComponent>() != nullptr) {
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const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
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@ -1606,13 +1606,6 @@ void Entity::AddQuickBuildCompleteCallback(const std::function<void(Entity* user
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}
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}
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bool Entity::GetIsDead() const {
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DestroyableComponent* dest = GetComponent<DestroyableComponent>();
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if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true;
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return false;
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}
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void Entity::AddLootItem(const Loot::Info& info) {
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if (!IsPlayer()) return;
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@ -82,8 +82,6 @@ public:
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const std::vector<LDFBaseData*>& GetNetworkSettings() const { return m_NetworkSettings; }
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bool GetIsDead() const;
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bool GetPlayerReadyForUpdates() const { return m_PlayerIsReadyForUpdates; }
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bool GetIsGhostingCandidate() const;
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@ -227,7 +227,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
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bitStream.Write(armorDamageDealt);
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bitStream.Write(healthDamageDealt);
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bitStream.Write(targetEntity->GetIsDead());
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bitStream.Write(targetEntity->GetComponent<DestroyableComponent>()->GetIsDead());
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}
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bitStream.Write(successState);
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@ -116,7 +116,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
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for (auto validTarget : validTargets) {
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if (targets.size() >= this->m_maxTargets) break;
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if (std::find(targets.begin(), targets.end(), validTarget) != targets.end()) continue;
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if (validTarget->GetIsDead()) continue;
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if (validTarget->GetComponent<DestroyableComponent>()->GetIsDead()) continue;
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const auto targetPos = validTarget->GetPosition();
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@ -193,7 +193,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
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m_SoftTimer -= deltaTime;
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}
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if (m_Disabled || m_Parent->GetIsDead())
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if (m_Disabled || m_Parent->GetComponent<DestroyableComponent>()->GetIsDead())
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return;
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bool stunnedThisFrame = m_Stunned;
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CalculateCombat(deltaTime); // Putting this here for now
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@ -160,7 +160,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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}
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//Kill player if health == 0
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if (entity->GetIsDead()) {
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if (entity->GetComponent<DestroyableComponent>()->GetIsDead()) {
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entity->Smash(entity->GetObjectID());
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}
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@ -16,7 +16,7 @@ void BaseEnemyApe::OnStartup(Entity* self) {
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void BaseEnemyApe::OnDie(Entity* self, Entity* killer) {
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auto* anchor = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"QB"));
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if (anchor != nullptr && !anchor->GetIsDead()) {
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if (anchor != nullptr && !anchor->GetComponent<DestroyableComponent>()->GetIsDead()) {
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anchor->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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@ -152,13 +152,13 @@ void AmSkullkinDrill::FreezePlayer(Entity* self, Entity* player, bool bFreeze) {
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auto StateChangeType = eStateChangeType::POP;
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if (bFreeze) {
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if (player->GetIsDead()) {
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if (player->GetComponent<DestroyableComponent>()->GetIsDead()) {
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return;
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}
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StateChangeType = eStateChangeType::PUSH;
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} else {
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if (player->GetIsDead()) {
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if (player->GetComponent<DestroyableComponent>()->GetIsDead()) {
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//
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}
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}
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@ -54,7 +54,7 @@ void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
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auto team = self->GetVar<std::vector<LWOOBJID>>(u"BuilderTeam");
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for (auto memberID : team) {
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auto member = Game::entityManager->GetEntity(memberID);
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if (member != nullptr && !member->GetIsDead()) {
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if (member != nullptr && !member->GetComponent<DestroyableComponent>()->GetIsDead()) {
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GameMessages::SendDropClientLoot(member, self->GetObjectID(), powerupToDrop, 0, self->GetPosition());
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}
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}
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@ -315,7 +315,7 @@ bool BaseSurvivalServer::CheckAllPlayersDead() {
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for (const auto& playerID : state.players) {
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr || player->GetIsDead()) {
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if (player == nullptr || player->GetComponent<DestroyableComponent>()->GetIsDead()) {
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deadPlayers++;
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}
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}
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@ -310,7 +310,7 @@ bool BaseWavesServer::CheckAllPlayersDead() {
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for (const auto& playerID : state.players) {
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr || player->GetIsDead()) {
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if (player == nullptr || player->GetComponent<DestroyableComponent>()->GetIsDead()) {
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deadPlayers++;
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}
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}
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@ -431,7 +431,7 @@ void BaseWavesServer::SpawnWave(Entity* self) {
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for (const auto& playerID : state.players) {
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player && player->GetIsDead()) {
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if (player && player->GetComponent<DestroyableComponent>()->GetIsDead()) {
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player->Resurrect();
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}
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}
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@ -501,7 +501,7 @@ bool BaseWavesServer::UpdateSpawnedEnemies(Entity* self, LWOOBJID enemyID, uint3
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for (const auto& playerID : state.players) {
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player != nullptr && !player->GetIsDead()) {
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if (player != nullptr && !player->GetComponent<DestroyableComponent>()->GetIsDead()) {
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SetActivityValue(self, playerID, 1, currentTime);
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SetActivityValue(self, playerID, 2, state.waveNumber);
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@ -1,9 +1,9 @@
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#include "ActPlayerDeathTrigger.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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if (!target->IsPlayer() || target->GetComponent<DestroyableComponent>()->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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target->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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@ -1,4 +1,5 @@
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#include "ActSharkPlayerDeathTrigger.h"
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#include "DestroyableComponent.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include "Entity.h"
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@ -11,7 +12,7 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
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missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
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if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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if (sender->GetComponent<DestroyableComponent>()->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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if (sender->GetCharacter()) {
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sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
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@ -1,8 +1,9 @@
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#include "AgShipPlayerDeathTrigger.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (target->GetLOT() == 1 && !target->GetIsDead()) {
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if (target->GetLOT() == 1 && !target->GetComponent<DestroyableComponent>()->GetIsDead()) {
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target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
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}
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}
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@ -1,4 +1,5 @@
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#include "TriggerGas.h"
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#include "DestroyableComponent.h"
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#include "InventoryComponent.h"
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#include "SkillComponent.h"
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#include "Entity.h"
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@ -28,7 +29,7 @@ void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName != this->m_TimerName) return;
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auto players = self->GetVar<std::vector<Entity*>>(u"players");
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for (auto player : players) {
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if (player->GetIsDead() || !player){
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if (player->GetComponent<DestroyableComponent>()->GetIsDead() || !player){
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auto position = std::find(players.begin(), players.end(), player);
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if (position != players.end()) players.erase(position);
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continue;
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@ -46,4 +47,3 @@ void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
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self->SetVar(u"players", players);
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self->AddTimer(this->m_TimerName, this->m_Time);
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}
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@ -1,6 +1,7 @@
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#include "PetDigBuild.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "DestroyableComponent.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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@ -45,7 +46,7 @@ void PetDigBuild::OnDie(Entity* self, Entity* killer) {
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return;
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// If the quick build expired and the treasure was not collected, hide the treasure
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if (!treasure->GetIsDead()) {
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if (!treasure->GetComponent<DestroyableComponent>()->GetIsDead()) {
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treasure->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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@ -27,7 +27,7 @@ void NsConcertInstrument::OnQuickBuildNotifyState(Entity* self, eQuickBuildState
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}
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void NsConcertInstrument::OnQuickBuildComplete(Entity* self, Entity* target) {
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if (!target->GetIsDead()) {
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if (!target->GetComponent<DestroyableComponent>()->GetIsDead()) {
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self->SetVar<LWOOBJID>(u"activePlayer", target->GetObjectID());
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self->AddCallbackTimer(0.2f, [self, target]() {
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