mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
move IsDead to the DestroyableComponent
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@@ -1,9 +1,9 @@
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#include "ActPlayerDeathTrigger.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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if (!target->IsPlayer() || target->GetComponent<DestroyableComponent>()->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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target->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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@@ -1,4 +1,5 @@
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#include "ActSharkPlayerDeathTrigger.h"
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#include "DestroyableComponent.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include "Entity.h"
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@@ -11,7 +12,7 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
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missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
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if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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if (sender->GetComponent<DestroyableComponent>()->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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if (sender->GetCharacter()) {
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sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
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@@ -1,8 +1,9 @@
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#include "AgShipPlayerDeathTrigger.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (target->GetLOT() == 1 && !target->GetIsDead()) {
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if (target->GetLOT() == 1 && !target->GetComponent<DestroyableComponent>()->GetIsDead()) {
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target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
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}
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}
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@@ -1,4 +1,5 @@
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#include "TriggerGas.h"
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#include "DestroyableComponent.h"
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#include "InventoryComponent.h"
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#include "SkillComponent.h"
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#include "Entity.h"
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@@ -28,7 +29,7 @@ void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName != this->m_TimerName) return;
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auto players = self->GetVar<std::vector<Entity*>>(u"players");
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for (auto player : players) {
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if (player->GetIsDead() || !player){
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if (player->GetComponent<DestroyableComponent>()->GetIsDead() || !player){
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auto position = std::find(players.begin(), players.end(), player);
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if (position != players.end()) players.erase(position);
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continue;
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@@ -46,4 +47,3 @@ void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
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self->SetVar(u"players", players);
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self->AddTimer(this->m_TimerName, this->m_Time);
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}
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@@ -1,6 +1,7 @@
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#include "PetDigBuild.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "DestroyableComponent.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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@@ -45,7 +46,7 @@ void PetDigBuild::OnDie(Entity* self, Entity* killer) {
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return;
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// If the quick build expired and the treasure was not collected, hide the treasure
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if (!treasure->GetIsDead()) {
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if (!treasure->GetComponent<DestroyableComponent>()->GetIsDead()) {
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treasure->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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@@ -27,7 +27,7 @@ void NsConcertInstrument::OnQuickBuildNotifyState(Entity* self, eQuickBuildState
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}
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void NsConcertInstrument::OnQuickBuildComplete(Entity* self, Entity* target) {
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if (!target->GetIsDead()) {
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if (!target->GetComponent<DestroyableComponent>()->GetIsDead()) {
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self->SetVar<LWOOBJID>(u"activePlayer", target->GetObjectID());
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self->AddCallbackTimer(0.2f, [self, target]() {
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