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move IsDead to the DestroyableComponent
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@@ -54,7 +54,7 @@ void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
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auto team = self->GetVar<std::vector<LWOOBJID>>(u"BuilderTeam");
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for (auto memberID : team) {
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auto member = Game::entityManager->GetEntity(memberID);
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if (member != nullptr && !member->GetIsDead()) {
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if (member != nullptr && !member->GetComponent<DestroyableComponent>()->GetIsDead()) {
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GameMessages::SendDropClientLoot(member, self->GetObjectID(), powerupToDrop, 0, self->GetPosition());
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}
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}
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