move IsDead to the DestroyableComponent

This commit is contained in:
jadebenn
2024-12-24 23:00:49 -06:00
parent 6ed6efa921
commit 81b4f84d03
17 changed files with 24 additions and 30 deletions

View File

@@ -152,13 +152,13 @@ void AmSkullkinDrill::FreezePlayer(Entity* self, Entity* player, bool bFreeze) {
auto StateChangeType = eStateChangeType::POP;
if (bFreeze) {
if (player->GetIsDead()) {
if (player->GetComponent<DestroyableComponent>()->GetIsDead()) {
return;
}
StateChangeType = eStateChangeType::PUSH;
} else {
if (player->GetIsDead()) {
if (player->GetComponent<DestroyableComponent>()->GetIsDead()) {
//
}
}