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Merge branch 'main' into object-debugger-stuff
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@@ -25,7 +25,7 @@
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#include "MessageType/Game.h"
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#include <ctime>
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CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
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CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
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m_Character = character;
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m_IsRacing = false;
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