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Imminuty updates (#925)
* WIP Immunities * Immunity getters * remove redundent variable replace it use with it's equivalent * remove unused lookups, fix typos * fix tests * added imunity test * address feedback * more immunity tests * explicit this
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@@ -77,7 +77,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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Game::logger->Log("SGCannon", "Player is ready");
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/*GameMessages::SendSetStunned(player->GetObjectID(), PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
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/*GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true);*/
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Game::logger->Log("SGCannon", "Sending ActivityEnter");
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