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Imminuty updates (#925)
* WIP Immunities * Immunity getters * remove redundent variable replace it use with it's equivalent * remove unused lookups, fix typos * fix tests * added imunity test * address feedback * more immunity tests * explicit this
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@@ -131,7 +131,7 @@ void BaseEnemyApe::StunApe(Entity* self, bool stunState) {
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skillComponent->Interrupt();
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}
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GameMessages::SendSetStunned(self->GetObjectID(), stunState ? PUSH : POP, UNASSIGNED_SYSTEM_ADDRESS, self->GetObjectID(),
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GameMessages::SendSetStunned(self->GetObjectID(), stunState ? eStateChangeType::PUSH : eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, self->GetObjectID(),
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true, true, true, true, true,
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true, true, true, true);
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