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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: fix go outside and play mission (#1967)
* feat: fix go outside and play mission * Update dWorldServer/WorldServer.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update dGame/dComponents/MissionComponent.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * const --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -20,7 +20,8 @@ enum class eCharacterVersion : uint32_t {
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NJ_JAYMISSIONS,
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NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
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PET_IDS, // Fixes pet ids in player inventories
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UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
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INVENTORY_PERSISTENT_IDS, // Fixes racing meta missions
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UP_TO_DATE, // will become RACING_META_MISSIONS
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};
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#endif //!__ECHARACTERVERSION__H__
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@@ -3,6 +3,7 @@
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* Copyright 2019
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*/
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#include <ranges>
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#include <sstream>
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#include <string>
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@@ -149,7 +150,7 @@ void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID a
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}
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for (const auto& [id, mission] : m_Missions) {
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if (!mission || std::find(acceptedAchievements.begin(), acceptedAchievements.end(), mission->GetMissionId()) != acceptedAchievements.end()) continue;
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if (!mission || std::ranges::find(acceptedAchievements, mission->GetMissionId()) != acceptedAchievements.end()) continue;
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if (mission->IsAchievement() && ignoreAchievements) continue;
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@@ -747,3 +748,30 @@ bool MissionComponent::OnMissionNeedsLot(GameMessages::GameMsg& msg) {
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const auto& needMsg = static_cast<GameMessages::MissionNeedsLot&>(msg);
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return RequiresItem(needMsg.item);
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}
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void MissionComponent::FixRacingMetaMissions() {
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for (auto* const mission : m_Missions | std::views::values) {
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if (!mission || mission->IsComplete()) continue;
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for (auto* const task : mission->GetTasks()) {
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if (!task) continue;
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// has to be a racing meta mission and have a taskparam1 of 4
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if (task->GetType() != eMissionTaskType::RACING || !task->GetClientInfo().taskParam1.starts_with("4")) continue;
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// Each target is racing mission that needs to be completed.
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// If its completed, progress the meta task by 1.
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uint32_t progress = 0;
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for (const auto& target : task->GetAllTargets()) {
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if (target == 0) continue;
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auto* racingMission = GetMission(target);
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if (racingMission && racingMission->IsComplete()) {
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progress++;
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}
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}
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task->SetProgress(progress);
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}
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// in case the mission is actually complete, give them the rewards
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mission->CheckCompletion();
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}
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}
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@@ -170,6 +170,8 @@ public:
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bool HasMission(uint32_t missionId);
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void ResetMission(const int32_t missionId);
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void FixRacingMetaMissions();
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private:
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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bool OnGetMissionState(GameMessages::GameMsg& msg);
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@@ -407,9 +407,7 @@ void Mission::Catchup() {
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task->Progress(target);
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}
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}
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}
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if (type == eMissionTaskType::PLAYER_FLAG) {
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} else if (type == eMissionTaskType::PLAYER_FLAG) {
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for (int32_t target : task->GetAllTargets()) {
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const auto flag = GetCharacter()->GetPlayerFlag(target);
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@@ -423,6 +421,24 @@ void Mission::Catchup() {
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break;
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}
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}
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} else if (type == eMissionTaskType::RACING) {
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// check if its a racing meta task ("4") and then set its progress to the current completed missions in all tasks
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const auto& clientInfo = task->GetClientInfo();
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if (clientInfo.taskParam1.starts_with("4")) {
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// Each target is racing mission that needs to be completed.
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// If its completed, progress the meta task by 1.
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// at the end set the task progress to avoid sending excess msgs across the wire
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uint32_t progress = 0;
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for (const auto& target : task->GetAllTargets()) {
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if (target == 0) continue;
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auto* racingMission = m_MissionComponent->GetMission(target);
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if (racingMission != nullptr && racingMission->IsComplete()) {
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progress++;
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}
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}
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task->SetProgress(progress);
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}
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}
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}
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}
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@@ -418,7 +418,24 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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AddProgress(count);
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} else if (associate == 4 || associate == 5 || associate == 14) {
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if (!InAllTargets(value)) break;
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AddProgress(count);
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if (associate == 4) {
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// Recount all completed target missions so this stays idempotent with
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// Catchup, which sets the same value on Accept(). AddProgress would
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// double-count when LookForAchievements runs Catchup then Progress.
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auto* entity = mission->GetAssociate();
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if (entity == nullptr) break;
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) break;
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uint32_t completedCount = 0;
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for (const auto& target : GetAllTargets()) {
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if (target == 0) continue;
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auto* targetMission = missionComponent->GetMission(target);
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if (targetMission != nullptr && targetMission->IsComplete()) completedCount++;
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}
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SetProgress(completedCount);
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} else {
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AddProgress(count);
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}
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} else if (associate == 17) {
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if (!InAllTargets(value)) break;
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AddProgress(count);
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@@ -1115,6 +1115,12 @@ void HandlePacket(Packet* packet) {
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case eCharacterVersion::PET_IDS: {
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LOG("Regenerating item ids");
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inventoryComponent->RegenerateItemIDs();
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levelComponent->SetCharacterVersion(eCharacterVersion::INVENTORY_PERSISTENT_IDS);
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[[fallthrough]];
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}
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case eCharacterVersion::INVENTORY_PERSISTENT_IDS: {
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LOG("Fixing racing meta missions");
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missionComponent->FixRacingMetaMissions();
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levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
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[[fallthrough]];
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}
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