feat: fix go outside and play mission (#1967)

* feat: fix go outside and play mission

* Update dWorldServer/WorldServer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dComponents/MissionComponent.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* const

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
David Markowitz
2026-04-08 22:55:57 -07:00
committed by GitHub
parent 247576e101
commit 8061f512aa
6 changed files with 76 additions and 6 deletions

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@@ -20,7 +20,8 @@ enum class eCharacterVersion : uint32_t {
NJ_JAYMISSIONS, NJ_JAYMISSIONS,
NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
PET_IDS, // Fixes pet ids in player inventories PET_IDS, // Fixes pet ids in player inventories
UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS INVENTORY_PERSISTENT_IDS, // Fixes racing meta missions
UP_TO_DATE, // will become RACING_META_MISSIONS
}; };
#endif //!__ECHARACTERVERSION__H__ #endif //!__ECHARACTERVERSION__H__

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@@ -3,6 +3,7 @@
* Copyright 2019 * Copyright 2019
*/ */
#include <ranges>
#include <sstream> #include <sstream>
#include <string> #include <string>
@@ -149,7 +150,7 @@ void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID a
} }
for (const auto& [id, mission] : m_Missions) { for (const auto& [id, mission] : m_Missions) {
if (!mission || std::find(acceptedAchievements.begin(), acceptedAchievements.end(), mission->GetMissionId()) != acceptedAchievements.end()) continue; if (!mission || std::ranges::find(acceptedAchievements, mission->GetMissionId()) != acceptedAchievements.end()) continue;
if (mission->IsAchievement() && ignoreAchievements) continue; if (mission->IsAchievement() && ignoreAchievements) continue;
@@ -747,3 +748,30 @@ bool MissionComponent::OnMissionNeedsLot(GameMessages::GameMsg& msg) {
const auto& needMsg = static_cast<GameMessages::MissionNeedsLot&>(msg); const auto& needMsg = static_cast<GameMessages::MissionNeedsLot&>(msg);
return RequiresItem(needMsg.item); return RequiresItem(needMsg.item);
} }
void MissionComponent::FixRacingMetaMissions() {
for (auto* const mission : m_Missions | std::views::values) {
if (!mission || mission->IsComplete()) continue;
for (auto* const task : mission->GetTasks()) {
if (!task) continue;
// has to be a racing meta mission and have a taskparam1 of 4
if (task->GetType() != eMissionTaskType::RACING || !task->GetClientInfo().taskParam1.starts_with("4")) continue;
// Each target is racing mission that needs to be completed.
// If its completed, progress the meta task by 1.
uint32_t progress = 0;
for (const auto& target : task->GetAllTargets()) {
if (target == 0) continue;
auto* racingMission = GetMission(target);
if (racingMission && racingMission->IsComplete()) {
progress++;
}
}
task->SetProgress(progress);
}
// in case the mission is actually complete, give them the rewards
mission->CheckCompletion();
}
}

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@@ -170,6 +170,8 @@ public:
bool HasMission(uint32_t missionId); bool HasMission(uint32_t missionId);
void ResetMission(const int32_t missionId); void ResetMission(const int32_t missionId);
void FixRacingMetaMissions();
private: private:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg); bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
bool OnGetMissionState(GameMessages::GameMsg& msg); bool OnGetMissionState(GameMessages::GameMsg& msg);

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@@ -407,9 +407,7 @@ void Mission::Catchup() {
task->Progress(target); task->Progress(target);
} }
} }
} } else if (type == eMissionTaskType::PLAYER_FLAG) {
if (type == eMissionTaskType::PLAYER_FLAG) {
for (int32_t target : task->GetAllTargets()) { for (int32_t target : task->GetAllTargets()) {
const auto flag = GetCharacter()->GetPlayerFlag(target); const auto flag = GetCharacter()->GetPlayerFlag(target);
@@ -423,6 +421,24 @@ void Mission::Catchup() {
break; break;
} }
} }
} else if (type == eMissionTaskType::RACING) {
// check if its a racing meta task ("4") and then set its progress to the current completed missions in all tasks
const auto& clientInfo = task->GetClientInfo();
if (clientInfo.taskParam1.starts_with("4")) {
// Each target is racing mission that needs to be completed.
// If its completed, progress the meta task by 1.
// at the end set the task progress to avoid sending excess msgs across the wire
uint32_t progress = 0;
for (const auto& target : task->GetAllTargets()) {
if (target == 0) continue;
auto* racingMission = m_MissionComponent->GetMission(target);
if (racingMission != nullptr && racingMission->IsComplete()) {
progress++;
}
}
task->SetProgress(progress);
}
} }
} }
} }

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@@ -418,7 +418,24 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
AddProgress(count); AddProgress(count);
} else if (associate == 4 || associate == 5 || associate == 14) { } else if (associate == 4 || associate == 5 || associate == 14) {
if (!InAllTargets(value)) break; if (!InAllTargets(value)) break;
AddProgress(count); if (associate == 4) {
// Recount all completed target missions so this stays idempotent with
// Catchup, which sets the same value on Accept(). AddProgress would
// double-count when LookForAchievements runs Catchup then Progress.
auto* entity = mission->GetAssociate();
if (entity == nullptr) break;
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (missionComponent == nullptr) break;
uint32_t completedCount = 0;
for (const auto& target : GetAllTargets()) {
if (target == 0) continue;
auto* targetMission = missionComponent->GetMission(target);
if (targetMission != nullptr && targetMission->IsComplete()) completedCount++;
}
SetProgress(completedCount);
} else {
AddProgress(count);
}
} else if (associate == 17) { } else if (associate == 17) {
if (!InAllTargets(value)) break; if (!InAllTargets(value)) break;
AddProgress(count); AddProgress(count);

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@@ -1115,6 +1115,12 @@ void HandlePacket(Packet* packet) {
case eCharacterVersion::PET_IDS: { case eCharacterVersion::PET_IDS: {
LOG("Regenerating item ids"); LOG("Regenerating item ids");
inventoryComponent->RegenerateItemIDs(); inventoryComponent->RegenerateItemIDs();
levelComponent->SetCharacterVersion(eCharacterVersion::INVENTORY_PERSISTENT_IDS);
[[fallthrough]];
}
case eCharacterVersion::INVENTORY_PERSISTENT_IDS: {
LOG("Fixing racing meta missions");
missionComponent->FixRacingMetaMissions();
levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE); levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
[[fallthrough]]; [[fallthrough]];
} }