mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
feat: re-write leaderboards again and fully remove mysql dependency outside of database (#1662)
* simplify leaderboard code, fully abstract database * update exception catching * update exception catching and sql references, remove ugc from gamemessages fix deleting model remove unrelated changes Update GameMessages.cpp * remove ugc from gamemessages * Update GameMessages.cpp * Update Leaderboard.cpp * bug fixes * fix racing leaderboard * remove extra stuff * update
This commit is contained in:
@@ -1,5 +1,6 @@
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#include "LeaderboardManager.h"
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#include <ranges>
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#include <sstream>
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#include <utility>
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@@ -72,197 +73,191 @@ void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write0();
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}
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void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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Clear();
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if (rows->rowsCount() == 0) return;
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// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
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// to send it to a client.
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void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>& leaderboardEntries) {
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using enum Leaderboard::Type;
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leaderboard.Clear();
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if (leaderboardEntries.empty()) return;
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this->entries.reserve(rows->rowsCount());
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while (rows->next()) {
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for (const auto& leaderboardEntry : leaderboardEntries) {
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constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
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this->entries.push_back(std::vector<LDFBaseData*>());
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auto& entry = this->entries.back();
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auto& entry = leaderboard.PushBackEntry();
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entry.reserve(MAX_NUM_DATA_PER_ROW);
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entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
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entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
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entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
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entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
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entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
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switch (leaderboardType) {
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case Type::ShootingGallery:
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entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
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entry.push_back(new LDFData<uint64_t>(u"CharacterID", leaderboardEntry.charId));
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entry.push_back(new LDFData<uint64_t>(u"LastPlayed", leaderboardEntry.lastPlayedTimestamp));
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entry.push_back(new LDFData<int32_t>(u"NumPlayed", leaderboardEntry.numTimesPlayed));
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entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(leaderboardEntry.name)));
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entry.push_back(new LDFData<uint64_t>(u"RowNumber", leaderboardEntry.ranking));
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switch (leaderboard.GetLeaderboardType()) {
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case ShootingGallery:
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entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
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// Score:1
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entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
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entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
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// Streak:1
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entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
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entry.push_back(new LDFData<float>(u"HitPercentage", (leaderboardEntry.tertiaryScore / 100.0f)));
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// HitPercentage:3 between 0 and 1
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break;
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case Type::Racing:
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entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
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case Racing:
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entry.push_back(new LDFData<float>(u"BestTime", leaderboardEntry.primaryScore));
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// BestLapTime:3
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entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
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entry.push_back(new LDFData<float>(u"BestLapTime", leaderboardEntry.secondaryScore));
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// BestTime:3
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entry.push_back(new LDFData<int32_t>(u"License", 1));
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
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entry.push_back(new LDFData<int32_t>(u"NumWins", leaderboardEntry.numWins));
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// NumWins:1
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break;
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case Type::UnusedLeaderboard4:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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case UnusedLeaderboard4:
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entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
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// Points:1
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break;
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case Type::MonumentRace:
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
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case MonumentRace:
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entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
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// Time:1(?)
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break;
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case Type::FootRace:
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
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case FootRace:
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entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
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// Time:1
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break;
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case Type::Survival:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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case Survival:
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entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
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// Points:1
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
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entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
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// Time:1
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break;
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case Type::SurvivalNS:
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entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
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case SurvivalNS:
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entry.push_back(new LDFData<int32_t>(u"Wave", leaderboardEntry.primaryScore));
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// Wave:1
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
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entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
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// Time:1
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break;
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case Type::Donations:
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entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
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case Donations:
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entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
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// Score:1
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break;
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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case None:
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[[fallthrough]];
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default:
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break;
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}
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}
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}
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const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
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// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
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switch (leaderboardType) {
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case Type::Racing:
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case Type::MonumentRace:
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return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
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case Type::Survival:
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return Game::config->GetValue("classic_survival_scoring") == "1" ?
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"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
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"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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case Type::SurvivalNS:
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return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
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case Type::ShootingGallery:
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case Type::FootRace:
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case Type::UnusedLeaderboard4:
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case Type::Donations:
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case Type::None:
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default:
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return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType) {
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std::vector<ILeaderboard::Entry> toReturn;
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int32_t index = 0;
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// for friends and top, we dont need to find this players index.
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if (infoType == Leaderboard::InfoType::MyStanding || infoType == Leaderboard::InfoType::Friends) {
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for (; index < leaderboard.size(); index++) {
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if (leaderboard[index].charId == relatedPlayer) break;
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}
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}
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if (leaderboard.size() < 10) {
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toReturn.assign(leaderboard.begin(), leaderboard.end());
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index = 0;
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} else if (index < 10) {
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toReturn.assign(leaderboard.begin(), leaderboard.begin() + 10); // get the top 10 since we are in the top 10
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index = 0;
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} else if (index > leaderboard.size() - 10) {
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toReturn.assign(leaderboard.end() - 10, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
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index = leaderboard.size() - 10;
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} else {
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toReturn.assign(leaderboard.begin() + index - 5, leaderboard.begin() + index + 5); // get the 5 above and below
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index -= 5;
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}
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int32_t i = index;
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for (auto& entry : toReturn) {
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entry.ranking = ++i;
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}
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return toReturn;
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}
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void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
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resultStart++;
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resultEnd++;
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// We need everything except 1 column so i'm selecting * from leaderboard
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const std::string queryBase =
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R"QUERY(
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WITH leaderboardsRanked AS (
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SELECT leaderboard.*, charinfo.name,
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RANK() OVER
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(
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ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
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) AS ranking
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FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
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WHERE game_id = ? %s
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),
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myStanding AS (
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SELECT
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ranking as myRank
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FROM leaderboardsRanked
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WHERE id = ?
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),
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lowestRanking AS (
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SELECT MAX(ranking) AS lowestRank
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FROM leaderboardsRanked
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)
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SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
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WHERE leaderboardsRanked.ranking
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BETWEEN
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LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), CAST(lowestRanking.lowestRank AS SIGNED) - 9)
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AND
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LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
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ORDER BY ranking ASC;
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)QUERY";
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std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
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// Filter the leaderboard to only include entries from the last week
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const auto currentTime = std::chrono::system_clock::now();
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auto epochTime = currentTime.time_since_epoch().count();
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constexpr auto SECONDS_IN_A_WEEK = 60 * 60 * 24 * 7; // if you think im taking leap seconds into account thats cute.
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std::string friendsFilter =
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R"QUERY(
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AND (
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character_id IN (
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SELECT fr.requested_player FROM (
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SELECT CASE
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WHEN player_id = ? THEN friend_id
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WHEN friend_id = ? THEN player_id
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END AS requested_player
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FROM friends
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) AS fr
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JOIN charinfo AS ci
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ON ci.id = fr.requested_player
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WHERE fr.requested_player IS NOT NULL
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)
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OR character_id = ?
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)
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)QUERY";
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std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
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std::string filter;
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// Setup our filter based on the query type
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if (this->infoType == InfoType::Friends) filter += friendsFilter;
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if (this->weekly) filter += weeklyFilter;
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const auto orderBase = GetOrdering(this->leaderboardType);
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// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
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std::string baseLookup;
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if (this->infoType == InfoType::Top) {
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baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
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baseLookup += orderBase.data();
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} else {
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baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
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baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
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std::vector<ILeaderboard::Entry> weeklyLeaderboard;
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for (const auto& entry : leaderboard) {
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if (epochTime - entry.lastPlayedTimestamp < SECONDS_IN_A_WEEK) {
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weeklyLeaderboard.push_back(entry);
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}
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}
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baseLookup += " LIMIT 1";
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LOG_DEBUG("query is %s", baseLookup.c_str());
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std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
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baseQuery->setInt(1, this->gameID);
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std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
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if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
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return weeklyLeaderboard;
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}
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uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
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constexpr uint16_t STRING_LENGTH = 4096;
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std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
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int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
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DluAssert(res != -1);
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std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
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LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
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query->setInt(1, this->gameID);
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if (this->infoType == InfoType::Friends) {
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query->setInt(2, this->relatedPlayer);
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query->setInt(3, this->relatedPlayer);
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query->setInt(4, this->relatedPlayer);
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query->setInt(5, relatedPlayerLeaderboardId);
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} else {
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query->setInt(2, relatedPlayerLeaderboardId);
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std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
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// Filter the leaderboard to only include friends of the player
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auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
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std::vector<ILeaderboard::Entry> friendsLeaderboard;
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for (const auto& entry : leaderboard) {
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const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
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return entry.charId == data.friendID || entry.charId == relatedPlayer;
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});
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if (res != friendOfPlayer.cend()) {
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friendsLeaderboard.push_back(entry);
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}
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}
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
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QueryToLdf(result);
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return friendsLeaderboard;
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}
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std::vector<ILeaderboard::Entry> ProcessLeaderboard(
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const std::vector<ILeaderboard::Entry>& leaderboard,
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const bool weekly,
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const Leaderboard::InfoType infoType,
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const uint32_t relatedPlayer) {
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std::vector<ILeaderboard::Entry> toReturn;
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if (infoType == Leaderboard::InfoType::Friends) {
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const auto friendsLeaderboard = FilterFriends(leaderboard, relatedPlayer);
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toReturn = FilterTo10(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType);
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} else {
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toReturn = FilterTo10(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType);
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}
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return toReturn;
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}
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void Leaderboard::SetupLeaderboard(bool weekly) {
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const auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
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std::vector<ILeaderboard::Entry> leaderboardRes;
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switch (leaderboardType) {
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case Type::SurvivalNS:
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leaderboardRes = Database::Get()->GetNsLeaderboard(gameID);
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break;
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case Type::Survival:
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leaderboardRes = Database::Get()->GetAgsLeaderboard(gameID);
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break;
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case Type::Racing:
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[[fallthrough]];
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case Type::MonumentRace:
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leaderboardRes = Database::Get()->GetAscendingLeaderboard(gameID);
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break;
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case Type::ShootingGallery:
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[[fallthrough]];
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case Type::FootRace:
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[[fallthrough]];
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case Type::Donations:
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[[fallthrough]];
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case Type::None:
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[[fallthrough]];
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default:
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leaderboardRes = Database::Get()->GetDescendingLeaderboard(gameID);
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break;
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}
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const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer);
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QueryToLdf(*this, processedLeaderboard);
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}
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void Leaderboard::Send(const LWOOBJID targetID) const {
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@@ -272,129 +267,41 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
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}
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}
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std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
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std::string insertStatement;
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if (useUpdate) {
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insertStatement =
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R"QUERY(
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UPDATE leaderboard
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SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
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timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
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)QUERY";
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} else {
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insertStatement =
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R"QUERY(
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INSERT leaderboard SET
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primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
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character_id = ?, game_id = ?;
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)QUERY";
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}
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constexpr uint16_t STRING_LENGTH = 400;
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// Then fill in our score
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char finishedQuery[STRING_LENGTH];
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int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
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DluAssert(res != -1);
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return finishedQuery;
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
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const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
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std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
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query->setInt(1, playerID);
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query->setInt(2, activityId);
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std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
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const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);
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std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
|
||||
Score newScore(primaryScore, secondaryScore, tertiaryScore);
|
||||
if (myScoreResult->next()) {
|
||||
Score oldScore;
|
||||
bool lowerScoreBetter = false;
|
||||
switch (leaderboardType) {
|
||||
// Higher score better
|
||||
case Leaderboard::Type::ShootingGallery: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
||||
oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::FootRace: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::Survival: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::SurvivalNS: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::UnusedLeaderboard4:
|
||||
case Leaderboard::Type::Donations: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::Racing: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
||||
|
||||
// For wins we dont care about the score, just the time, so zero out the tertiary.
|
||||
// Wins are updated later.
|
||||
oldScore.SetTertiaryScore(0);
|
||||
newScore.SetTertiaryScore(0);
|
||||
lowerScoreBetter = true;
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::MonumentRace: {
|
||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||
lowerScoreBetter = true;
|
||||
// Do score checking here
|
||||
break;
|
||||
}
|
||||
case Leaderboard::Type::None:
|
||||
default:
|
||||
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
||||
return;
|
||||
}
|
||||
ILeaderboard::Score newScore{ .primaryScore = primaryScore, .secondaryScore = secondaryScore, .tertiaryScore = tertiaryScore };
|
||||
if (oldScore.has_value()) {
|
||||
bool lowerScoreBetter = leaderboardType == Leaderboard::Type::Racing || leaderboardType == Leaderboard::Type::MonumentRace;
|
||||
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
||||
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
||||
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
||||
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
|
||||
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
|
||||
newHighScore = newScore.primaryScore > oldScore->primaryScore ||
|
||||
(newScore.primaryScore == oldScore->primaryScore && newScore.secondaryScore < oldScore->secondaryScore);
|
||||
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
||||
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
|
||||
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
|
||||
ILeaderboard::Score oldScoreFlipped{oldScore->secondaryScore, oldScore->primaryScore, oldScore->tertiaryScore};
|
||||
ILeaderboard::Score newScoreFlipped{newScore.secondaryScore, newScore.primaryScore, newScore.tertiaryScore};
|
||||
newHighScore = newScoreFlipped > oldScoreFlipped;
|
||||
}
|
||||
|
||||
if (newHighScore) {
|
||||
saveQuery = FormatInsert(leaderboardType, newScore, true);
|
||||
Database::Get()->UpdateScore(playerID, activityId, newScore);
|
||||
}
|
||||
} else {
|
||||
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
||||
Database::Get()->SaveScore(playerID, activityId, newScore);
|
||||
}
|
||||
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
||||
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
|
||||
saveStatement->setInt(1, playerID);
|
||||
saveStatement->setInt(2, activityId);
|
||||
saveStatement->execute();
|
||||
|
||||
// track wins separately
|
||||
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
||||
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::Get()->CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
|
||||
winUpdate->setInt(1, playerID);
|
||||
winUpdate->setInt(2, activityId);
|
||||
winUpdate->execute();
|
||||
Database::Get()->IncrementNumWins(playerID, activityId);
|
||||
}
|
||||
}
|
||||
|
||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
|
||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID) {
|
||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
||||
leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
|
||||
leaderboard.SetupLeaderboard(weekly);
|
||||
leaderboard.Send(targetID);
|
||||
}
|
||||
|
||||
|
@@ -9,46 +9,10 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "LDFFormat.h"
|
||||
|
||||
namespace sql {
|
||||
class ResultSet;
|
||||
};
|
||||
|
||||
namespace RakNet {
|
||||
class BitStream;
|
||||
};
|
||||
|
||||
class Score {
|
||||
public:
|
||||
Score() {
|
||||
primaryScore = 0;
|
||||
secondaryScore = 0;
|
||||
tertiaryScore = 0;
|
||||
}
|
||||
Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
|
||||
this->primaryScore = primaryScore;
|
||||
this->secondaryScore = secondaryScore;
|
||||
this->tertiaryScore = tertiaryScore;
|
||||
}
|
||||
bool operator<(const Score& rhs) const {
|
||||
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
|
||||
}
|
||||
bool operator>(const Score& rhs) const {
|
||||
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
|
||||
}
|
||||
void SetPrimaryScore(const float score) { primaryScore = score; }
|
||||
float GetPrimaryScore() const { return primaryScore; }
|
||||
|
||||
void SetSecondaryScore(const float score) { secondaryScore = score; }
|
||||
float GetSecondaryScore() const { return secondaryScore; }
|
||||
|
||||
void SetTertiaryScore(const float score) { tertiaryScore = score; }
|
||||
float GetTertiaryScore() const { return tertiaryScore; }
|
||||
private:
|
||||
float primaryScore;
|
||||
float secondaryScore;
|
||||
float tertiaryScore;
|
||||
};
|
||||
|
||||
using GameID = uint32_t;
|
||||
|
||||
class Leaderboard {
|
||||
@@ -79,7 +43,7 @@ public:
|
||||
|
||||
/**
|
||||
* @brief Resets the leaderboard state and frees its allocated memory
|
||||
*
|
||||
*
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
@@ -96,20 +60,16 @@ public:
|
||||
* @param resultStart The index to start the leaderboard at. Zero indexed.
|
||||
* @param resultEnd The index to end the leaderboard at. Zero indexed.
|
||||
*/
|
||||
void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
|
||||
void SetupLeaderboard(bool weekly);
|
||||
|
||||
/**
|
||||
* Sends the leaderboard to the client specified by targetID.
|
||||
*/
|
||||
void Send(const LWOOBJID targetID) const;
|
||||
|
||||
// Helper function to get the columns, ordering and insert format for a leaderboard
|
||||
static const std::string_view GetOrdering(Type leaderboardType);
|
||||
private:
|
||||
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
|
||||
// to send it to a client.
|
||||
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
|
||||
|
||||
|
||||
private:
|
||||
using LeaderboardEntry = std::vector<LDFBaseData*>;
|
||||
using LeaderboardEntries = std::vector<LeaderboardEntry>;
|
||||
|
||||
@@ -119,10 +79,18 @@ private:
|
||||
InfoType infoType;
|
||||
Leaderboard::Type leaderboardType;
|
||||
bool weekly;
|
||||
public:
|
||||
LeaderboardEntry& PushBackEntry() {
|
||||
return entries.emplace_back();
|
||||
}
|
||||
|
||||
Type GetLeaderboardType() const {
|
||||
return leaderboardType;
|
||||
}
|
||||
};
|
||||
|
||||
namespace LeaderboardManager {
|
||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
|
||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID);
|
||||
|
||||
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
|
||||
|
||||
|
@@ -1691,7 +1691,7 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
|
||||
|
||||
bool weekly = inStream.ReadBit();
|
||||
|
||||
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), resultsStart, resultsEnd);
|
||||
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID());
|
||||
}
|
||||
|
||||
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity) {
|
||||
|
Reference in New Issue
Block a user