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feat: re-write leaderboards again and fully remove mysql dependency outside of database (#1662)
* simplify leaderboard code, fully abstract database * update exception catching * update exception catching and sql references, remove ugc from gamemessages fix deleting model remove unrelated changes Update GameMessages.cpp * remove ugc from gamemessages * Update GameMessages.cpp * Update Leaderboard.cpp * bug fixes * fix racing leaderboard * remove extra stuff * update
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@@ -114,6 +114,14 @@ public:
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void RemoveBehavior(const int32_t characterId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
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std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
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std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
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std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
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std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
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void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
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void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
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std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
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void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
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void DeleteUgcBuild(const LWOOBJID bigId) override;
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private:
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