mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
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@@ -360,11 +360,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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// Log command to database
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auto stmt = Database::CreatePreppedStmt("INSERT INTO command_log (character_id, command) VALUES (?, ?);");
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stmt->setInt(1, entity->GetCharacter()->GetID());
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stmt->setString(2, GeneralUtils::UTF16ToWTF8(command).c_str());
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stmt->execute();
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delete stmt;
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Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), chatCommand);
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if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) { // could break characters so only allow if GM > 0
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int32_t minifigItemId;
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@@ -816,46 +812,36 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "mailitem" && entity->GetGMLevel() >= eGameMasterLevel::MODERATOR && args.size() >= 2) {
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const auto& playerName = args[0];
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;");
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stmt->setString(1, playerName);
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sql::ResultSet* res = stmt->executeQuery();
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auto playerInfo = Database::Get()->GetCharacterInfo(playerName);
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uint32_t receiverID = 0;
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if (res->rowsCount() > 0) {
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while (res->next()) receiverID = res->getUInt(1);
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}
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delete stmt;
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delete res;
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if (receiverID == 0) {
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if (!playerInfo) {
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ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player");
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return;
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}
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uint32_t lot;
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receiverID = playerInfo->id;
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LOT lot;
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if (!GeneralUtils::TryParse(args[1], lot)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot.");
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return;
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}
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uint64_t currentTime = time(NULL);
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sql::PreparedStatement* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)");
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ins->setUInt(1, entity->GetObjectID());
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ins->setString(2, "Darkflame Universe");
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ins->setUInt(3, receiverID);
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ins->setString(4, playerName);
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ins->setUInt64(5, currentTime);
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ins->setString(6, "Lost item");
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ins->setString(7, "This is a replacement item for one you lost.");
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ins->setUInt(8, 0);
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ins->setInt(9, lot);
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ins->setInt(10, 0);
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ins->setInt(11, 1);
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ins->execute();
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delete ins;
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IMail::MailInfo mailInsert;
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mailInsert.senderId = entity->GetObjectID();
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mailInsert.senderUsername = "Darkflame Universe";
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mailInsert.receiverId = receiverID;
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mailInsert.recipient = playerName;
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mailInsert.subject = "Lost item";
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mailInsert.body = "This is a replacement item for one you lost.";
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mailInsert.itemID = LWOOBJID_EMPTY;
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mailInsert.itemLOT = lot;
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mailInsert.itemSubkey = LWOOBJID_EMPTY;
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mailInsert.itemCount = 1;
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Database::Get()->InsertNewMail(mailInsert);
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ChatPackets::SendSystemMessage(sysAddr, u"Mail sent");
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@@ -1015,25 +1001,16 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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LWOOBJID characterId = 0;
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if (player == nullptr) {
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auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id, id FROM charinfo WHERE name=? LIMIT 1;");
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auto characterInfo = Database::Get()->GetCharacterInfo(args[0]);
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accountQuery->setString(1, args[0]);
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if (characterInfo) {
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accountId = characterInfo->accountId;
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characterId = characterInfo->id;
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auto result = accountQuery->executeQuery();
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if (result->rowsCount() > 0) {
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while (result->next()) {
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accountId = result->getUInt(1);
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characterId = result->getUInt64(2);
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GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
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}
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GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
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}
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delete accountQuery;
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delete result;
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if (accountId == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
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@@ -1044,8 +1021,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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characterId = player->GetObjectID();
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}
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auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET mute_expire = ? WHERE id = ?;");
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time_t expire = 1; // Default to indefinate mute
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if (args.size() >= 2) {
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@@ -1070,12 +1045,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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expire += 60 * 60 * hours;
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}
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userUpdate->setUInt64(1, expire);
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userUpdate->setInt(2, accountId);
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userUpdate->executeUpdate();
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delete userUpdate;
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Database::Get()->UpdateAccountUnmuteTime(accountId, expire);
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char buffer[32] = "brought up for review.\0";
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@@ -1127,19 +1097,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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uint32_t accountId = 0;
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if (player == nullptr) {
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auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id FROM charinfo WHERE name=? LIMIT 1;");
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auto characterInfo = Database::Get()->GetCharacterInfo(args[0]);
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accountQuery->setString(1, args[0]);
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auto result = accountQuery->executeQuery();
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if (result->rowsCount() > 0) {
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while (result->next()) accountId = result->getUInt(1);
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if (characterInfo) {
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accountId = characterInfo->accountId;
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}
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delete accountQuery;
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delete result;
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if (accountId == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
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@@ -1149,13 +1112,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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accountId = player->GetParentUser()->GetAccountID();
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}
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auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET banned = true WHERE id = ?;");
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userUpdate->setInt(1, accountId);
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userUpdate->executeUpdate();
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delete userUpdate;
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Database::Get()->UpdateAccountBan(accountId, true);
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if (player != nullptr) {
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Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
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