mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
@@ -76,22 +76,19 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, const
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void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJID recipient,
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const std::string& recipientName, const std::string& subject, const std::string& body, const LOT attachment,
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const uint16_t attachmentCount, const SystemAddress& sysAddr) {
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auto* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)");
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IMail::MailInfo mailInsert;
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mailInsert.senderUsername = senderName;
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mailInsert.recipient = recipientName;
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mailInsert.subject = subject;
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mailInsert.body = body;
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mailInsert.senderId = sender;
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mailInsert.receiverId = recipient;
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mailInsert.itemCount = attachmentCount;
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mailInsert.itemID = LWOOBJID_EMPTY;
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mailInsert.itemLOT = attachment;
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mailInsert.itemSubkey = LWOOBJID_EMPTY;
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ins->setUInt(1, sender);
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ins->setString(2, senderName.c_str());
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ins->setUInt(3, recipient);
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ins->setString(4, recipientName.c_str());
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ins->setUInt64(5, time(nullptr));
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ins->setString(6, subject.c_str());
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ins->setString(7, body.c_str());
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ins->setUInt(8, 0);
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ins->setInt(9, attachment);
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ins->setInt(10, 0);
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ins->setInt(11, attachmentCount);
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ins->execute();
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delete ins;
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Database::Get()->InsertNewMail(mailInsert);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
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@@ -220,43 +217,30 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
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}
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//Get the receiver's id:
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;");
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stmt->setString(1, recipient);
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sql::ResultSet* res = stmt->executeQuery();
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uint32_t receiverID = 0;
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auto receiverID = Database::Get()->GetCharacterInfo(recipient);
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if (res->rowsCount() > 0) {
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while (res->next()) receiverID = res->getUInt(1);
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} else {
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if (!receiverID) {
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::RecipientNotFound);
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delete stmt;
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delete res;
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return;
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}
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delete stmt;
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delete res;
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//Check if we have a valid receiver:
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if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID == character->GetObjectID()) {
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if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID->id == character->GetID()) {
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::CannotMailSelf);
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return;
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} else {
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uint64_t currentTime = time(NULL);
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sql::PreparedStatement* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)");
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ins->setUInt(1, character->GetObjectID());
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ins->setString(2, character->GetName());
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ins->setUInt(3, receiverID);
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ins->setString(4, recipient);
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ins->setUInt64(5, currentTime);
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ins->setString(6, subject);
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ins->setString(7, body);
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ins->setUInt(8, itemID);
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ins->setInt(9, itemLOT);
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ins->setInt(10, 0);
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ins->setInt(11, attachmentCount);
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ins->execute();
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delete ins;
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IMail::MailInfo mailInsert;
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mailInsert.senderUsername = character->GetName();
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mailInsert.recipient = recipient;
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mailInsert.subject = subject;
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mailInsert.body = body;
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mailInsert.senderId = character->GetID();
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mailInsert.receiverId = receiverID->id;
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mailInsert.itemCount = attachmentCount;
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mailInsert.itemID = itemID;
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mailInsert.itemLOT = itemLOT;
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mailInsert.itemSubkey = LWOOBJID_EMPTY;
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Database::Get()->InsertNewMail(mailInsert);
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}
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
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@@ -279,61 +263,49 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
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}
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void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT * FROM mail WHERE receiver_id=? limit 20;");
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stmt->setUInt(1, player->GetCharacter()->GetObjectID());
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sql::ResultSet* res = stmt->executeQuery();
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auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailData));
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bitStream.Write(int(0));
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bitStream.Write(uint16_t(res->rowsCount()));
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bitStream.Write(uint16_t(0));
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bitStream.Write<uint16_t>(playerMail.size());
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bitStream.Write<uint16_t>(0);
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if (res->rowsCount() > 0) {
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while (res->next()) {
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bitStream.Write(res->getUInt64(1)); //MailID
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for (const auto& mail : playerMail) {
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bitStream.Write(mail.id); //MailID
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/*std::u16string subject = GeneralUtils::UTF8ToUTF16(res->getString(7));
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std::u16string body = GeneralUtils::UTF8ToUTF16(res->getString(8));
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std::u16string sender = GeneralUtils::UTF8ToUTF16(res->getString(3));
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WriteStringAsWString(&bitStream, mail.subject.c_str(), 50); //subject
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WriteStringAsWString(&bitStream, mail.body.c_str(), 400); //body
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WriteStringAsWString(&bitStream, mail.senderUsername.c_str(), 32); //sender
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WriteToPacket(&bitStream, subject, 50);
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WriteToPacket(&bitStream, body, 400);
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WriteToPacket(&bitStream, sender, 32);*/
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint64_t(0));
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WriteStringAsWString(&bitStream, res->getString(7).c_str(), 50); //subject
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WriteStringAsWString(&bitStream, res->getString(8).c_str(), 400); //body
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WriteStringAsWString(&bitStream, res->getString(3).c_str(), 32); //sender
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bitStream.Write(mail.itemID); //Attachment ID
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LOT lot = mail.itemLOT;
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if (lot <= 0) bitStream.Write(LOT(-1));
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else bitStream.Write(lot);
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint64_t(0));
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bitStream.Write(mail.itemSubkey); //Attachment subKey
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bitStream.Write<uint16_t>(mail.itemCount); //Attachment count
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bitStream.Write(res->getUInt64(9)); //Attachment ID
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LOT lot = res->getInt(10);
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if (lot <= 0) bitStream.Write(LOT(-1));
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else bitStream.Write(lot);
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint16_t(0));
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bitStream.Write(res->getInt64(11)); //Attachment subKey
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bitStream.Write(uint16_t(res->getInt(12))); //Attachment count
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bitStream.Write<uint64_t>(mail.timeSent); //time sent (twice?)
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bitStream.Write<uint64_t>(mail.timeSent);
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bitStream.Write<uint8_t>(mail.wasRead); //was read
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bitStream.Write(uint32_t(0));
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bitStream.Write(uint16_t(0));
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bitStream.Write(uint64_t(res->getUInt64(6))); //time sent (twice?)
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bitStream.Write(uint64_t(res->getUInt64(6)));
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bitStream.Write(uint8_t(res->getBoolean(13))); //was read
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bitStream.Write(uint8_t(0));
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bitStream.Write(uint16_t(0));
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bitStream.Write(uint32_t(0));
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}
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bitStream.Write(uint8_t(0));
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bitStream.Write(uint16_t(0));
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bitStream.Write(uint32_t(0));
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}
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Game::server->Send(&bitStream, sysAddr, false);
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PacketUtils::SavePacket("Max_Mail_Data.bin", (const char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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// PacketUtils::SavePacket("Max_Mail_Data.bin", (const char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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}
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void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
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@@ -345,31 +317,24 @@ void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddres
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packet->Read(playerID);
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if (mailID > 0 && playerID == player->GetObjectID()) {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;");
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stmt->setUInt64(1, mailID);
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sql::ResultSet* res = stmt->executeQuery();
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auto playerMail = Database::Get()->GetMail(mailID);
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LOT attachmentLOT = 0;
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uint32_t attachmentCount = 0;
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while (res->next()) {
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attachmentLOT = res->getInt(1);
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attachmentCount = res->getInt(2);
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if (playerMail) {
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attachmentLOT = playerMail->itemLOT;
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attachmentCount = playerMail->itemCount;
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}
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auto inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
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auto inv = player->GetComponent<InventoryComponent>();
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if (!inv) return;
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inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::MAIL);
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Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
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sql::PreparedStatement* up = Database::CreatePreppedStmt("UPDATE mail SET attachment_lot=0 WHERE id=?;");
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up->setUInt64(1, mailID);
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up->execute();
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delete up;
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delete res;
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delete stmt;
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Database::Get()->ClaimMailItem(mailID);
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}
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}
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@@ -394,15 +359,9 @@ void Mail::HandleMailRead(RakNet::BitStream* packet, const SystemAddress& sysAdd
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}
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void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
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auto returnVal = std::async(std::launch::async, [&]() {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM mail WHERE receiver_id=? AND was_read=0");
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stmt->setUInt(1, objectID);
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sql::ResultSet* res = stmt->executeQuery();
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auto unreadMailCount = Database::Get()->GetUnreadMailCount(objectID);
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if (res->rowsCount() > 0) Mail::SendNotification(sysAddr, res->rowsCount());
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delete res;
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delete stmt;
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});
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if (unreadMailCount > 0) Mail::SendNotification(sysAddr, unreadMailCount);
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}
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void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
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@@ -449,10 +408,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM mail WHERE id=? LIMIT 1;");
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stmt->setUInt64(1, mailID);
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stmt->execute();
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delete stmt;
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Database::Get()->DeleteMail(mailID);
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}
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void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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@@ -463,8 +419,5 @@ void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE mail SET was_read=1 WHERE id=?");
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stmt->setUInt64(1, mailID);
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stmt->execute();
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delete stmt;
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Database::Get()->MarkMailRead(mailID);
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}
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