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refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
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@@ -9,6 +9,7 @@
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#include "User.h"
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#include "UserManager.h"
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#include "dConfig.h"
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#include <optional>
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Entity* GetPossessedEntity(const LWOOBJID& objId) {
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auto* entity = Game::entityManager->GetEntity(objId);
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@@ -26,20 +27,22 @@ void ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIf
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if (!user) {
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LOG("WARNING: User is null, using defaults.");
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}
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
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"INSERT INTO player_cheat_detections (account_id, name, violation_msg, violation_system_address) VALUES (?, ?, ?, ?)")
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);
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user ? stmt->setInt(1, user->GetAccountID()) : stmt->setNull(1, sql::DataType::INTEGER);
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stmt->setString(2, user ? user->GetUsername().c_str() : "User is null.");
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IPlayerCheatDetections::Info info;
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if (user) info.userId = user->GetAccountID();
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info.username = user ? user->GetUsername().c_str() : "User is null.";
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// user string here because ToString is static and may change.
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info.systemAddress = sysAddr.ToString();
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constexpr int32_t bufSize = 4096;
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char buffer[bufSize];
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vsnprintf(buffer, bufSize, messageIfNotSender, args);
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char extraMsg[bufSize];
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vsnprintf(extraMsg, bufSize, messageIfNotSender, args);
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info.extraMessage = extraMsg;
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stmt->setString(3, buffer);
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stmt->setString(4, Game::config->GetValue("log_ip_addresses_for_anti_cheat") == "1" ? sysAddr.ToString() : "IP logging disabled.");
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stmt->execute();
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LOG("Anti-cheat message: %s", buffer);
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Database::Get()->InsertCheatDetection(info);
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LOG("Anti-cheat message: %s", extraMsg);
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}
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void LogAndSaveFailedAntiCheatCheck(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, va_list args) {
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