mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
37
dDatabase/GameDatabase/MySQL/Tables/Accounts.cpp
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37
dDatabase/GameDatabase/MySQL/Tables/Accounts.cpp
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@@ -0,0 +1,37 @@
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#include "MySQLDatabase.h"
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#include "eGameMasterLevel.h"
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std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_view username) {
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auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level FROM accounts WHERE name = ? LIMIT 1;", username);
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if (!result->next()) {
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return std::nullopt;
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}
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IAccounts::Info toReturn;
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toReturn.id = result->getUInt("id");
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toReturn.maxGmLevel = static_cast<eGameMasterLevel>(result->getInt("gm_level"));
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toReturn.bcryptPassword = result->getString("password").c_str();
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toReturn.banned = result->getBoolean("banned");
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toReturn.locked = result->getBoolean("locked");
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toReturn.playKeyId = result->getUInt("play_key_id");
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return toReturn;
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}
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void MySQLDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) {
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ExecuteUpdate("UPDATE accounts SET mute_expire = ? WHERE id = ?;", timeToUnmute, accountId);
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}
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void MySQLDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) {
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ExecuteUpdate("UPDATE accounts SET banned = ? WHERE id = ?;", banned, accountId);
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}
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void MySQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
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ExecuteUpdate("UPDATE accounts SET password = ? WHERE id = ?;", bcryptpassword, accountId);
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}
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void MySQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
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ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast<int32_t>(eGameMasterLevel::OPERATOR));
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}
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6
dDatabase/GameDatabase/MySQL/Tables/ActivityLog.cpp
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6
dDatabase/GameDatabase/MySQL/Tables/ActivityLog.cpp
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@@ -0,0 +1,6 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
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ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
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characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
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}
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6
dDatabase/GameDatabase/MySQL/Tables/BugReports.cpp
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6
dDatabase/GameDatabase/MySQL/Tables/BugReports.cpp
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@@ -0,0 +1,6 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
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ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)",
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info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId);
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}
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22
dDatabase/GameDatabase/MySQL/Tables/CMakeLists.txt
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22
dDatabase/GameDatabase/MySQL/Tables/CMakeLists.txt
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@@ -0,0 +1,22 @@
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set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"Accounts.cpp"
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"ActivityLog.cpp"
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"BugReports.cpp"
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"CharInfo.cpp"
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"CharXml.cpp"
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"CommandLog.cpp"
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"Friends.cpp"
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"Leaderboard.cpp"
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"Mail.cpp"
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"MigrationHistory.cpp"
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"ObjectIdTracker.cpp"
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"PetNames.cpp"
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"PlayerCheatDetections.cpp"
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"PlayKeys.cpp"
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"Property.cpp"
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"PropertyContents.cpp"
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"Servers.cpp"
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"Ugc.cpp"
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PARENT_SCOPE
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)
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78
dDatabase/GameDatabase/MySQL/Tables/CharInfo.cpp
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78
dDatabase/GameDatabase/MySQL/Tables/CharInfo.cpp
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@@ -0,0 +1,78 @@
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#include "MySQLDatabase.h"
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std::vector<std::string> MySQLDatabase::GetApprovedCharacterNames() {
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auto result = ExecuteSelect("SELECT name FROM charinfo;");
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std::vector<std::string> toReturn;
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while (result->next()) {
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toReturn.push_back(result->getString("name").c_str());
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}
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return toReturn;
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}
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std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::ResultSet> stmt) {
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if (!stmt->next()) {
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return std::nullopt;
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}
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ICharInfo::Info toReturn;
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toReturn.id = stmt->getUInt("id");
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toReturn.name = stmt->getString("name").c_str();
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toReturn.pendingName = stmt->getString("pending_name").c_str();
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toReturn.needsRename = stmt->getBoolean("needs_rename");
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toReturn.cloneId = stmt->getUInt64("prop_clone_id");
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toReturn.accountId = stmt->getUInt("account_id");
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toReturn.permissionMap = static_cast<ePermissionMap>(stmt->getUInt("permission_map"));
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return toReturn;
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}
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std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const uint32_t charId) {
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return CharInfoFromQueryResult(
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ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
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);
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}
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std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string_view name) {
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return CharInfoFromQueryResult(
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ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name)
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);
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}
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std::vector<uint32_t> MySQLDatabase::GetAccountCharacterIds(const uint32_t accountId) {
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auto result = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
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std::vector<uint32_t> toReturn;
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toReturn.reserve(result->rowsCount());
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while (result->next()) {
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toReturn.push_back(result->getUInt("id"));
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}
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return toReturn;
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}
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void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
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ExecuteInsert(
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"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)",
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info.id,
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info.accountId,
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info.name,
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info.pendingName,
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false,
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static_cast<uint32_t>(time(NULL)));
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}
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void MySQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
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ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1;", name, static_cast<uint32_t>(time(NULL)), characterId);
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}
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void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
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ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1", name, static_cast<uint32_t>(time(NULL)), characterId);
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}
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void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
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ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
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}
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19
dDatabase/GameDatabase/MySQL/Tables/CharXml.cpp
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19
dDatabase/GameDatabase/MySQL/Tables/CharXml.cpp
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@@ -0,0 +1,19 @@
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#include "MySQLDatabase.h"
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std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
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auto result = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
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if (!result->next()) {
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return "";
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}
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return result->getString("xml_data").c_str();
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}
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void MySQLDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
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ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
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}
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void MySQLDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
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ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
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}
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5
dDatabase/GameDatabase/MySQL/Tables/CommandLog.cpp
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5
dDatabase/GameDatabase/MySQL/Tables/CommandLog.cpp
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@@ -0,0 +1,5 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
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ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
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}
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73
dDatabase/GameDatabase/MySQL/Tables/Friends.cpp
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73
dDatabase/GameDatabase/MySQL/Tables/Friends.cpp
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@@ -0,0 +1,73 @@
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#include "MySQLDatabase.h"
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std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
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auto friendsList = ExecuteSelect(
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R"QUERY(
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SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
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(
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SELECT CASE
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WHEN player_id = ? THEN friend_id
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WHEN friend_id = ? THEN player_id
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END AS requested_player, best_friend FROM friends
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) AS fr
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JOIN charinfo AS ci ON ci.id = fr.requested_player
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WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;
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)QUERY", charId, charId, charId);
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std::vector<FriendData> toReturn;
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toReturn.reserve(friendsList->rowsCount());
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while (friendsList->next()) {
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FriendData fd;
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fd.friendID = friendsList->getUInt("player");
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fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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fd.friendName = friendsList->getString("name").c_str();
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toReturn.push_back(fd);
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}
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return toReturn;
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}
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std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
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auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
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playerCharacterId,
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friendCharacterId,
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friendCharacterId,
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playerCharacterId
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);
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if (!result->next()) {
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return std::nullopt;
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}
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IFriends::BestFriendStatus toReturn;
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toReturn.playerCharacterId = result->getUInt("player_id");
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toReturn.friendCharacterId = result->getUInt("friend_id");
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toReturn.bestFriendStatus = result->getUInt("best_friend");
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return toReturn;
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}
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void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
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ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
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bestFriendStatus,
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playerCharacterId,
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friendCharacterId,
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friendCharacterId,
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playerCharacterId
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);
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}
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void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
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ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
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}
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void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
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ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
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playerCharacterId,
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friendCharacterId,
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friendCharacterId,
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playerCharacterId
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);
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}
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11
dDatabase/GameDatabase/MySQL/Tables/Leaderboard.cpp
Normal file
11
dDatabase/GameDatabase/MySQL/Tables/Leaderboard.cpp
Normal file
@@ -0,0 +1,11 @@
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#include "MySQLDatabase.h"
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std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
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auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
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if (!donation_total->next()) {
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return std::nullopt;
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}
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return donation_total->getUInt("donation_total");
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}
|
83
dDatabase/GameDatabase/MySQL/Tables/Mail.cpp
Normal file
83
dDatabase/GameDatabase/MySQL/Tables/Mail.cpp
Normal file
@@ -0,0 +1,83 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
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ExecuteInsert(
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"INSERT INTO `mail` "
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"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
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" VALUES (?,?,?,?,?,?,?,?,?,?,?,0)",
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mail.senderId,
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mail.senderUsername,
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mail.receiverId,
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mail.recipient,
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static_cast<uint32_t>(time(NULL)),
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mail.subject,
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mail.body,
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mail.itemID,
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mail.itemLOT,
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0,
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mail.itemCount);
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}
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std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
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auto res = ExecuteSelect(
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"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
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" FROM mail WHERE receiver_id=? limit ?;",
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characterId, numberOfMail);
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std::vector<IMail::MailInfo> toReturn;
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toReturn.reserve(res->rowsCount());
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while (res->next()) {
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IMail::MailInfo mail;
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mail.id = res->getUInt64("id");
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mail.subject = res->getString("subject").c_str();
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mail.body = res->getString("body").c_str();
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mail.senderUsername = res->getString("sender_name").c_str();
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mail.itemID = res->getUInt("attachment_id");
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mail.itemLOT = res->getInt("attachment_lot");
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mail.itemSubkey = res->getInt("attachment_subkey");
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mail.itemCount = res->getInt("attachment_count");
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mail.timeSent = res->getUInt64("time_sent");
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mail.wasRead = res->getBoolean("was_read");
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toReturn.push_back(std::move(mail));
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}
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return toReturn;
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}
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std::optional<IMail::MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
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auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
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if (!res->next()) {
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return std::nullopt;
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}
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IMail::MailInfo toReturn;
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toReturn.itemLOT = res->getInt("attachment_lot");
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toReturn.itemCount = res->getInt("attachment_count");
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return toReturn;
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}
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uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
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auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
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if (!res->next()) {
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return 0;
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}
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return res->getInt("number_unread");
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}
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void MySQLDatabase::MarkMailRead(const uint64_t mailId) {
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ExecuteUpdate("UPDATE mail SET was_read=1 WHERE id=? LIMIT 1;", mailId);
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}
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void MySQLDatabase::ClaimMailItem(const uint64_t mailId) {
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ExecuteUpdate("UPDATE mail SET attachment_lot=0 WHERE id=? LIMIT 1;", mailId);
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}
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void MySQLDatabase::DeleteMail(const uint64_t mailId) {
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ExecuteDelete("DELETE FROM mail WHERE id=? LIMIT 1;", mailId);
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}
|
13
dDatabase/GameDatabase/MySQL/Tables/MigrationHistory.cpp
Normal file
13
dDatabase/GameDatabase/MySQL/Tables/MigrationHistory.cpp
Normal file
@@ -0,0 +1,13 @@
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#include "MySQLDatabase.h"
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|
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void MySQLDatabase::CreateMigrationHistoryTable() {
|
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ExecuteInsert("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
|
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}
|
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|
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bool MySQLDatabase::IsMigrationRun(const std::string_view str) {
|
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return ExecuteSelect("SELECT name FROM migration_history WHERE name = ?;", str)->next();
|
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}
|
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|
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void MySQLDatabase::InsertMigration(const std::string_view str) {
|
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ExecuteInsert("INSERT INTO migration_history (name) VALUES (?);", str);
|
||||
}
|
17
dDatabase/GameDatabase/MySQL/Tables/ObjectIdTracker.cpp
Normal file
17
dDatabase/GameDatabase/MySQL/Tables/ObjectIdTracker.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<uint32_t> MySQLDatabase::GetCurrentPersistentId() {
|
||||
auto result = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return result->getUInt("last_object_id");
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertDefaultPersistentId() {
|
||||
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePersistentId(const uint32_t newId) {
|
||||
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
|
||||
}
|
26
dDatabase/GameDatabase/MySQL/Tables/PetNames.cpp
Normal file
26
dDatabase/GameDatabase/MySQL/Tables/PetNames.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `pet_names` (`id`, `pet_name`, `approved`) VALUES (?, ?, ?) "
|
||||
"ON DUPLICATE KEY UPDATE pet_name = ?, approved = ?;",
|
||||
petId,
|
||||
info.petName,
|
||||
info.approvalStatus,
|
||||
info.petName,
|
||||
info.approvalStatus);
|
||||
}
|
||||
|
||||
std::optional<IPetNames::Info> MySQLDatabase::GetPetNameInfo(const LWOOBJID& petId) {
|
||||
auto result = ExecuteSelect("SELECT pet_name, approved FROM pet_names WHERE id = ? LIMIT 1;", petId);
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IPetNames::Info toReturn;
|
||||
toReturn.petName = result->getString("pet_name").c_str();
|
||||
toReturn.approvalStatus = result->getInt("approved");
|
||||
|
||||
return toReturn;
|
||||
}
|
11
dDatabase/GameDatabase/MySQL/Tables/PlayKeys.cpp
Normal file
11
dDatabase/GameDatabase/MySQL/Tables/PlayKeys.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<bool> MySQLDatabase::IsPlaykeyActive(const int32_t playkeyId) {
|
||||
auto keyCheckRes = ExecuteSelect("SELECT active FROM `play_keys` WHERE id=?", playkeyId);
|
||||
|
||||
if (!keyCheckRes->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return keyCheckRes->getBoolean("active");
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& info) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO player_cheat_detections (account_id, name, violation_msg, violation_system_address) VALUES (?, ?, ?, ?)",
|
||||
info.userId, info.username, info.extraMessage, info.systemAddress);
|
||||
}
|
57
dDatabase/GameDatabase/MySQL/Tables/Property.cpp
Normal file
57
dDatabase/GameDatabase/MySQL/Tables/Property.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
|
||||
auto propertyEntry = ExecuteSelect(
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved "
|
||||
"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);
|
||||
|
||||
if (!propertyEntry->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry->getUInt64("id");
|
||||
toReturn.ownerId = propertyEntry->getUInt64("owner_id");
|
||||
toReturn.cloneId = propertyEntry->getUInt64("clone_id");
|
||||
toReturn.name = propertyEntry->getString("name").c_str();
|
||||
toReturn.description = propertyEntry->getString("description").c_str();
|
||||
toReturn.privacyOption = propertyEntry->getInt("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
|
||||
toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
|
||||
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
|
||||
toReturn.reputation = propertyEntry->getUInt("reputation");
|
||||
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET privacy_option = ?, rejection_reason = ?, mod_approved = ? WHERE id = ? LIMIT 1;",
|
||||
info.privacyOption,
|
||||
info.rejectionReason,
|
||||
info.modApproved,
|
||||
info.id);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ? LIMIT 1;", info.name, info.description, info.id);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
|
||||
ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ? LIMIT 1;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
|
||||
auto insertion = ExecuteInsert(
|
||||
"INSERT INTO properties"
|
||||
"(id, owner_id, template_id, clone_id, name, description, zone_id, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, performance_cost)"
|
||||
"VALUES (?, ?, ?, ?, ?, ?, ?, 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, 0.0)",
|
||||
info.id,
|
||||
info.ownerId,
|
||||
templateId,
|
||||
zoneId.GetCloneID(),
|
||||
info.name,
|
||||
info.description,
|
||||
zoneId.GetMapID()
|
||||
);
|
||||
}
|
54
dDatabase/GameDatabase/MySQL/Tables/PropertyContents.cpp
Normal file
54
dDatabase/GameDatabase/MySQL/Tables/PropertyContents.cpp
Normal file
@@ -0,0 +1,54 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
|
||||
|
||||
std::vector<IPropertyContents::Model> toReturn;
|
||||
toReturn.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IPropertyContents::Model model;
|
||||
model.id = result->getUInt64("id");
|
||||
model.lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model.position.x = result->getFloat("x");
|
||||
model.position.y = result->getFloat("y");
|
||||
model.position.z = result->getFloat("z");
|
||||
model.rotation.w = result->getFloat("rw");
|
||||
model.rotation.x = result->getFloat("rx");
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
|
||||
try {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO properties_contents"
|
||||
"(id, property_id, ugc_id, lot, x, y, z, rx, ry, rz, rw, model_name, model_description, behavior_1, behavior_2, behavior_3, behavior_4, behavior_5)"
|
||||
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
|
||||
// 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 18
|
||||
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
|
||||
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
|
||||
name, "", // Model description. TODO implement this.
|
||||
0, // behavior 1. TODO implement this.
|
||||
0, // behavior 2. TODO implement this.
|
||||
0, // behavior 3. TODO implement this.
|
||||
0, // behavior 4. TODO implement this.
|
||||
0 // behavior 5. TODO implement this.
|
||||
);
|
||||
} catch (sql::SQLException& e) {
|
||||
LOG("Error inserting new property model: %s", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
23
dDatabase/GameDatabase/MySQL/Tables/Servers.cpp
Normal file
23
dDatabase/GameDatabase/MySQL/Tables/Servers.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
|
||||
// since it would be two queries anyways.
|
||||
ExecuteDelete("TRUNCATE TABLE servers;");
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
|
||||
}
|
||||
|
||||
std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
|
||||
auto result = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
MasterInfo toReturn;
|
||||
|
||||
toReturn.ip = result->getString("ip").c_str();
|
||||
toReturn.port = result->getInt("port");
|
||||
|
||||
return toReturn;
|
||||
}
|
71
dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp
Normal file
71
dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
propertyId);
|
||||
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("id");
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
|
||||
auto result = ExecuteSelect("SELECT id, lxfml FROM ugc;");
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
models.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
model.id = result->getInt64("id");
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
models.push_back(std::move(model));
|
||||
}
|
||||
|
||||
return models;
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
ExecuteDelete("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents WHERE ugc_id IS NOT NULL);");
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewUgcModel(
|
||||
std::istringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
|
||||
blueprintId,
|
||||
accountId,
|
||||
characterId,
|
||||
0,
|
||||
&stream,
|
||||
false,
|
||||
"weedeater.lxfml"
|
||||
);
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM ugc WHERE id = ?;", modelId);
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
Reference in New Issue
Block a user