mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
12
dDatabase/GameDatabase/CMakeLists.txt
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12
dDatabase/GameDatabase/CMakeLists.txt
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@@ -0,0 +1,12 @@
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set(DDATABASE_GAMEDATABASE_SOURCES
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"Database.cpp"
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"MigrationRunner.cpp"
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)
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add_subdirectory(MySQL)
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foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
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endforeach()
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)
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40
dDatabase/GameDatabase/Database.cpp
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40
dDatabase/GameDatabase/Database.cpp
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@@ -0,0 +1,40 @@
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#include "Database.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "Logger.h"
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#include "MySQLDatabase.h"
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#include "DluAssert.h"
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#pragma warning (disable:4251) //Disables SQL warnings
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namespace {
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GameDatabase* database = nullptr;
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}
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void Database::Connect() {
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if (database) {
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LOG("Tried to connect to database when it's already connected!");
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return;
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}
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database = new MySQLDatabase();
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database->Connect();
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}
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GameDatabase* Database::Get() {
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if (!database) {
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LOG("Tried to get database when it's not connected!");
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Connect();
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}
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return database;
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}
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void Database::Destroy(std::string source) {
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if (database) {
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database->Destroy(source);
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delete database;
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database = nullptr;
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} else {
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LOG("Trying to destroy database when it's not connected!");
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}
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}
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12
dDatabase/GameDatabase/Database.h
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12
dDatabase/GameDatabase/Database.h
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@@ -0,0 +1,12 @@
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#pragma once
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#include <string>
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#include <conncpp.hpp>
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#include "GameDatabase.h"
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namespace Database {
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void Connect();
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GameDatabase* Get();
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void Destroy(std::string source = "");
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};
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55
dDatabase/GameDatabase/GameDatabase.h
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55
dDatabase/GameDatabase/GameDatabase.h
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@@ -0,0 +1,55 @@
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#ifndef __GAMEDATABASE__H__
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#define __GAMEDATABASE__H__
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#include <optional>
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#include "ILeaderboard.h"
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#include "IPlayerCheatDetections.h"
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#include "ICommandLog.h"
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#include "IMail.h"
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#include "IObjectIdTracker.h"
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#include "IPlayKeys.h"
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#include "IServers.h"
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#include "IBugReports.h"
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#include "IPropertyContents.h"
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#include "IProperty.h"
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#include "IPetNames.h"
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#include "ICharXml.h"
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#include "IMigrationHistory.h"
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#include "IUgc.h"
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#include "IFriends.h"
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#include "ICharInfo.h"
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#include "IAccounts.h"
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#include "IActivityLog.h"
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namespace sql {
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class Statement;
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class PreparedStatement;
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};
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#ifdef _DEBUG
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# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
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#else
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# define DLU_SQL_TRY_CATCH_RETHROW(x) x
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#endif // _DEBUG
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class GameDatabase :
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public IPlayKeys, public ILeaderboard, public IObjectIdTracker, public IServers,
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public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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virtual void Connect() = 0;
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virtual void Destroy(std::string source = "") = 0;
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virtual void ExecuteCustomQuery(const std::string_view query) = 0;
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virtual sql::PreparedStatement* CreatePreppedStmt(const std::string& query) = 0;
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virtual void Commit() = 0;
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virtual bool GetAutoCommit() = 0;
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virtual void SetAutoCommit(bool value) = 0;
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virtual void DeleteCharacter(const uint32_t characterId) = 0;
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};
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#endif //!__GAMEDATABASE__H__
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37
dDatabase/GameDatabase/ITables/IAccounts.h
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37
dDatabase/GameDatabase/ITables/IAccounts.h
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@@ -0,0 +1,37 @@
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#ifndef __IACCOUNTS__H__
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#define __IACCOUNTS__H__
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#include <cstdint>
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#include <optional>
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#include <string_view>
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enum class eGameMasterLevel : uint8_t;
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class IAccounts {
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public:
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struct Info {
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std::string bcryptPassword;
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uint32_t id{};
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uint32_t playKeyId{};
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bool banned{};
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bool locked{};
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eGameMasterLevel maxGmLevel{};
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};
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// Get the account info for the given username.
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virtual std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) = 0;
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// Update the account's unmute time.
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virtual void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) = 0;
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// Update the account's ban status.
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virtual void UpdateAccountBan(const uint32_t accountId, const bool banned) = 0;
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// Update the account's password.
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virtual void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) = 0;
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// Add a new account to the database.
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virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
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};
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#endif //!__IACCOUNTS__H__
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19
dDatabase/GameDatabase/ITables/IActivityLog.h
Normal file
19
dDatabase/GameDatabase/ITables/IActivityLog.h
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@@ -0,0 +1,19 @@
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#ifndef __IACTIVITYLOG__H__
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#define __IACTIVITYLOG__H__
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#include <cstdint>
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#include "dCommonVars.h"
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enum class eActivityType : uint32_t {
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PlayerLoggedIn,
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PlayerLoggedOut,
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};
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class IActivityLog {
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public:
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// Update the activity log for the given account.
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virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
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};
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#endif //!__IACTIVITYLOG__H__
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20
dDatabase/GameDatabase/ITables/IBugReports.h
Normal file
20
dDatabase/GameDatabase/ITables/IBugReports.h
Normal file
@@ -0,0 +1,20 @@
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#ifndef __IBUGREPORTS__H__
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#define __IBUGREPORTS__H__
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#include <cstdint>
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#include <string_view>
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class IBugReports {
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public:
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struct Info {
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std::string body;
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std::string clientVersion;
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std::string otherPlayer;
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std::string selection;
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uint32_t characterId{};
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};
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// Add a new bug report to the database.
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virtual void InsertNewBugReport(const Info& info) = 0;
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};
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#endif //!__IBUGREPORTS__H__
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49
dDatabase/GameDatabase/ITables/ICharInfo.h
Normal file
49
dDatabase/GameDatabase/ITables/ICharInfo.h
Normal file
@@ -0,0 +1,49 @@
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#ifndef __ICHARINFO__H__
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#define __ICHARINFO__H__
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "ePermissionMap.h"
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class ICharInfo {
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public:
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struct Info {
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std::string name;
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std::string pendingName;
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uint32_t id{};
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uint32_t accountId{};
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bool needsRename{};
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LWOCLONEID cloneId{};
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ePermissionMap permissionMap{};
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};
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// Get the approved names of all characters.
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virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
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// Get the character info for the given character id.
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virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
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// Get the character info for the given character name.
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virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
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// Get the character ids for the given account.
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virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
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// Insert a new character into the database.
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virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
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// Set the name of the given character.
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virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
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// Set the pending name of the given character.
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virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
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// Updates the given character ids last login to be right now.
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virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
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};
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#endif //!__ICHARINFO__H__
|
20
dDatabase/GameDatabase/ITables/ICharXml.h
Normal file
20
dDatabase/GameDatabase/ITables/ICharXml.h
Normal file
@@ -0,0 +1,20 @@
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#ifndef __ICHARXML__H__
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#define __ICHARXML__H__
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#include <cstdint>
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#include <string>
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#include <string_view>
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class ICharXml {
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public:
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// Get the character xml for the given character id.
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virtual std::string GetCharacterXml(const uint32_t charId) = 0;
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// Update the character xml for the given character id.
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virtual void UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) = 0;
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// Insert the character xml for the given character id.
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virtual void InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) = 0;
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};
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#endif //!__ICHARXML__H__
|
14
dDatabase/GameDatabase/ITables/ICommandLog.h
Normal file
14
dDatabase/GameDatabase/ITables/ICommandLog.h
Normal file
@@ -0,0 +1,14 @@
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#ifndef __ICOMMANDLOG__H__
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#define __ICOMMANDLOG__H__
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#include <cstdint>
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#include <string_view>
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class ICommandLog {
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public:
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// Insert a new slash command log entry.
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virtual void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) = 0;
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};
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#endif //!__ICOMMANDLOG__H__
|
32
dDatabase/GameDatabase/ITables/IFriends.h
Normal file
32
dDatabase/GameDatabase/ITables/IFriends.h
Normal file
@@ -0,0 +1,32 @@
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#ifndef __IFRIENDS__H__
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#define __IFRIENDS__H__
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#include <cstdint>
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#include <optional>
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#include <vector>
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class IFriends {
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public:
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struct BestFriendStatus {
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uint32_t playerCharacterId{};
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uint32_t friendCharacterId{};
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uint32_t bestFriendStatus{};
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};
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// Get the friends list for the given character id.
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virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
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// Get the best friend status for the given player and friend character ids.
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virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
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// Set the best friend status for the given player and friend character ids.
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virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
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// Add a friend to the given character id.
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virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
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// Remove a friend from the given character id.
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virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
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};
|
||||
|
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#endif //!__IFRIENDS__H__
|
14
dDatabase/GameDatabase/ITables/ILeaderboard.h
Normal file
14
dDatabase/GameDatabase/ITables/ILeaderboard.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef __ILEADERBOARD__H__
|
||||
#define __ILEADERBOARD__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class ILeaderboard {
|
||||
public:
|
||||
|
||||
// Get the donation total for the given activity id.
|
||||
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ILEADERBOARD__H__
|
54
dDatabase/GameDatabase/ITables/IMail.h
Normal file
54
dDatabase/GameDatabase/ITables/IMail.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef __IMAIL__H__
|
||||
#define __IMAIL__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
class IMail {
|
||||
public:
|
||||
struct MailInfo {
|
||||
std::string senderUsername;
|
||||
std::string recipient;
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint64_t id{};
|
||||
uint32_t senderId{};
|
||||
uint32_t receiverId{};
|
||||
uint64_t timeSent{};
|
||||
bool wasRead{};
|
||||
struct {
|
||||
LWOOBJID itemID{};
|
||||
int32_t itemCount{};
|
||||
LOT itemLOT{};
|
||||
LWOOBJID itemSubkey{};
|
||||
};
|
||||
};
|
||||
|
||||
// Insert a new mail into the database.
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
// Get the mail for the given character id.
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) = 0;
|
||||
|
||||
// Get the mail for the given mail id.
|
||||
virtual std::optional<MailInfo> GetMail(const uint64_t mailId) = 0;
|
||||
|
||||
// Get the number of unread mail for the given character id.
|
||||
virtual uint32_t GetUnreadMailCount(const uint32_t characterId) = 0;
|
||||
|
||||
// Mark the given mail as read.
|
||||
virtual void MarkMailRead(const uint64_t mailId) = 0;
|
||||
|
||||
// Claim the item from the given mail.
|
||||
virtual void ClaimMailItem(const uint64_t mailId) = 0;
|
||||
|
||||
// Delete the given mail.
|
||||
virtual void DeleteMail(const uint64_t mailId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IMAIL__H__
|
17
dDatabase/GameDatabase/ITables/IMigrationHistory.h
Normal file
17
dDatabase/GameDatabase/ITables/IMigrationHistory.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef __IMIGRATIONHISTORY__H__
|
||||
#define __IMIGRATIONHISTORY__H__
|
||||
|
||||
#include <string_view>
|
||||
|
||||
class IMigrationHistory {
|
||||
public:
|
||||
// Create the migration history table.
|
||||
virtual void CreateMigrationHistoryTable() = 0;
|
||||
|
||||
// Check if the given migration has been run.
|
||||
virtual bool IsMigrationRun(const std::string_view str) = 0;
|
||||
|
||||
// Insert the given migration into the migration history table.
|
||||
virtual void InsertMigration(const std::string_view str) = 0;
|
||||
};
|
||||
#endif //!__IMIGRATIONHISTORY__H__
|
19
dDatabase/GameDatabase/ITables/IObjectIdTracker.h
Normal file
19
dDatabase/GameDatabase/ITables/IObjectIdTracker.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef __IOBJECTIDTRACKER__H__
|
||||
#define __IOBJECTIDTRACKER__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class IObjectIdTracker {
|
||||
public:
|
||||
// Get the current persistent id.
|
||||
virtual std::optional<uint32_t> GetCurrentPersistentId() = 0;
|
||||
|
||||
// Insert the default persistent id.
|
||||
virtual void InsertDefaultPersistentId() = 0;
|
||||
|
||||
// Update the persistent id.
|
||||
virtual void UpdatePersistentId(const uint32_t newId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IOBJECTIDTRACKER__H__
|
21
dDatabase/GameDatabase/ITables/IPetNames.h
Normal file
21
dDatabase/GameDatabase/ITables/IPetNames.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifndef __IPETNAMES__H__
|
||||
#define __IPETNAMES__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class IPetNames {
|
||||
public:
|
||||
struct Info {
|
||||
std::string petName;
|
||||
int32_t approvalStatus{};
|
||||
};
|
||||
|
||||
// Set the pet name moderation status for the given pet id.
|
||||
virtual void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) = 0;
|
||||
|
||||
// Get pet info for the given pet id.
|
||||
virtual std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IPETNAMES__H__
|
15
dDatabase/GameDatabase/ITables/IPlayKeys.h
Normal file
15
dDatabase/GameDatabase/ITables/IPlayKeys.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef __IPLAYKEYS__H__
|
||||
#define __IPLAYKEYS__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class IPlayKeys {
|
||||
public:
|
||||
// Get the playkey id for the given playkey.
|
||||
// Optional of bool may seem pointless, however the optional indicates if the playkey exists
|
||||
// and the bool indicates if the playkey is active.
|
||||
virtual std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IPLAYKEYS__H__
|
20
dDatabase/GameDatabase/ITables/IPlayerCheatDetections.h
Normal file
20
dDatabase/GameDatabase/ITables/IPlayerCheatDetections.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef __IPLAYERCHEATDETECTIONS__H__
|
||||
#define __IPLAYERCHEATDETECTIONS__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class IPlayerCheatDetections {
|
||||
public:
|
||||
struct Info {
|
||||
std::optional<uint32_t> userId = std::nullopt;
|
||||
std::string username;
|
||||
std::string systemAddress;
|
||||
std::string extraMessage;
|
||||
};
|
||||
|
||||
// Insert a new cheat detection.
|
||||
virtual void InsertCheatDetection(const IPlayerCheatDetections::Info& info) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IPLAYERCHEATDETECTIONS__H__
|
38
dDatabase/GameDatabase/ITables/IProperty.h
Normal file
38
dDatabase/GameDatabase/ITables/IProperty.h
Normal file
@@ -0,0 +1,38 @@
|
||||
#ifndef __IPROPERTY__H__
|
||||
#define __IPROPERTY__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class IProperty {
|
||||
public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
std::string description;
|
||||
std::string rejectionReason;
|
||||
LWOOBJID id{};
|
||||
uint32_t ownerId{};
|
||||
LWOCLONEID cloneId{};
|
||||
int32_t privacyOption{};
|
||||
uint32_t modApproved{};
|
||||
uint32_t lastUpdatedTime{};
|
||||
uint32_t claimedTime{};
|
||||
uint32_t reputation{};
|
||||
};
|
||||
|
||||
// Get the property info for the given property id.
|
||||
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
|
||||
|
||||
// Update the property moderation info for the given property id.
|
||||
virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;
|
||||
|
||||
// Update the property details for the given property id.
|
||||
virtual void UpdatePropertyDetails(const IProperty::Info& info) = 0;
|
||||
|
||||
// Update the property performance cost for the given property id.
|
||||
virtual void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) = 0;
|
||||
|
||||
// Insert a new property into the database.
|
||||
virtual void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTY__H__
|
40
dDatabase/GameDatabase/ITables/IPropertyContents.h
Normal file
40
dDatabase/GameDatabase/ITables/IPropertyContents.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#ifndef __IPROPERTIESCONTENTS__H__
|
||||
#define __IPROPERTIESCONTENTS__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <string_view>
|
||||
|
||||
class IPropertyContents {
|
||||
public:
|
||||
struct Model {
|
||||
inline bool operator==(const LWOOBJID& other) const noexcept {
|
||||
return id == other;
|
||||
}
|
||||
|
||||
NiPoint3 position;
|
||||
NiQuaternion rotation;
|
||||
LWOOBJID id{};
|
||||
LOT lot{};
|
||||
uint32_t ugcId{};
|
||||
};
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) = 0;
|
||||
|
||||
// Get the property models for the given property id.
|
||||
virtual std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) = 0;
|
||||
|
||||
// Insert a new property model into the database.
|
||||
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
|
||||
|
||||
// Update the model position and rotation for the given property id.
|
||||
virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
|
||||
|
||||
// Remove the model for the given property id.
|
||||
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTIESCONTENTS__H__
|
21
dDatabase/GameDatabase/ITables/IServers.h
Normal file
21
dDatabase/GameDatabase/ITables/IServers.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifndef __ISERVERS__H__
|
||||
#define __ISERVERS__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class IServers {
|
||||
public:
|
||||
struct MasterInfo {
|
||||
std::string ip;
|
||||
uint32_t port{};
|
||||
};
|
||||
|
||||
// Set the master server ip and port.
|
||||
virtual void SetMasterIp(const std::string_view ip, const uint32_t port) = 0;
|
||||
|
||||
// Get the master server info.
|
||||
virtual std::optional<MasterInfo> GetMasterInfo() = 0;
|
||||
};
|
||||
|
||||
#endif //!__ISERVERS__H__
|
32
dDatabase/GameDatabase/ITables/IUgc.h
Normal file
32
dDatabase/GameDatabase/ITables/IUgc.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#ifndef __IUGC__H__
|
||||
#define __IUGC__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <sstream>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
class IUgc {
|
||||
public:
|
||||
struct Model {
|
||||
std::stringstream lxfmlData;
|
||||
LWOOBJID id{};
|
||||
};
|
||||
|
||||
// Gets all UGC models for the given property id.
|
||||
virtual std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) = 0;
|
||||
|
||||
// Gets all Ugcs models.
|
||||
virtual std::vector<IUgc::Model> GetAllUgcModels() = 0;
|
||||
|
||||
// Removes ugc models that are not referenced by any property.
|
||||
virtual void RemoveUnreferencedUgcModels() = 0;
|
||||
|
||||
// Deletes the ugc model for the given model id.
|
||||
virtual void DeleteUgcModelData(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) = 0;
|
||||
};
|
||||
#endif //!__IUGC__H__
|
133
dDatabase/GameDatabase/MigrationRunner.cpp
Normal file
133
dDatabase/GameDatabase/MigrationRunner.cpp
Normal file
@@ -0,0 +1,133 @@
|
||||
#include "MigrationRunner.h"
|
||||
|
||||
#include "BrickByBrickFix.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "Logger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
Migration LoadMigration(std::string path) {
|
||||
Migration migration{};
|
||||
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
|
||||
|
||||
if (file.is_open()) {
|
||||
std::string line;
|
||||
std::string total = "";
|
||||
|
||||
while (std::getline(file, line)) {
|
||||
total += line;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
migration.name = path;
|
||||
migration.data = total;
|
||||
}
|
||||
|
||||
return migration;
|
||||
}
|
||||
|
||||
void MigrationRunner::RunMigrations() {
|
||||
Database::Get()->CreateMigrationHistoryTable();
|
||||
|
||||
sql::SQLString finalSQL = "";
|
||||
bool runSd0Migrations = false;
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
|
||||
auto migration = LoadMigration("dlu/" + entry);
|
||||
|
||||
if (migration.data.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Database::Get()->IsMigrationRun(migration.name)) continue;
|
||||
|
||||
LOG("Running migration: %s", migration.name.c_str());
|
||||
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
||||
runSd0Migrations = true;
|
||||
} else {
|
||||
finalSQL.append(migration.data.c_str());
|
||||
}
|
||||
|
||||
Database::Get()->InsertMigration(migration.name);
|
||||
}
|
||||
|
||||
if (finalSQL.empty() && !runSd0Migrations) {
|
||||
LOG("Server database is up to date.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!finalSQL.empty()) {
|
||||
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
|
||||
for (auto& query : migration) {
|
||||
try {
|
||||
if (query.empty()) continue;
|
||||
Database::Get()->ExecuteCustomQuery(query.c_str());
|
||||
} catch (sql::SQLException& e) {
|
||||
LOG("Encountered error running migration: %s", e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Do this last on the off chance none of the other migrations have been run yet.
|
||||
if (runSd0Migrations) {
|
||||
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
|
||||
LOG("%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
||||
LOG("%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
}
|
||||
}
|
||||
|
||||
void MigrationRunner::RunSQLiteMigrations() {
|
||||
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
|
||||
cdstmt.execQuery().finalize();
|
||||
cdstmt.finalize();
|
||||
|
||||
Database::Get()->CreateMigrationHistoryTable();
|
||||
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
|
||||
auto migration = LoadMigration("cdserver/" + entry);
|
||||
|
||||
if (migration.data.empty()) continue;
|
||||
|
||||
// Check if there is an entry in the migration history table on the cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||
cdstmt.bind((int32_t) 1, migration.name.c_str());
|
||||
auto cdres = cdstmt.execQuery();
|
||||
|
||||
if (!cdres.eof()) continue;
|
||||
|
||||
// Check first if there is entry in the migration history table on the main database.
|
||||
if (Database::Get()->IsMigrationRun(migration.name)) {
|
||||
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||
cdstmt.bind(static_cast<int32_t>(1), migration.name.c_str());
|
||||
cdstmt.execQuery();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
||||
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
||||
LOG("Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
||||
if (dml.empty()) continue;
|
||||
try {
|
||||
CDClientDatabase::ExecuteDML(dml.c_str());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
LOG("Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
||||
}
|
||||
}
|
||||
|
||||
// Insert into cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||
cdstmt.bind((int32_t) 1, migration.name.c_str());
|
||||
cdstmt.execQuery();
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
}
|
||||
|
||||
LOG("CDServer database is up to date.");
|
||||
}
|
13
dDatabase/GameDatabase/MigrationRunner.h
Normal file
13
dDatabase/GameDatabase/MigrationRunner.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
struct Migration {
|
||||
std::string data;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
namespace MigrationRunner {
|
||||
void RunMigrations();
|
||||
void RunSQLiteMigrations();
|
||||
};
|
11
dDatabase/GameDatabase/MySQL/CMakeLists.txt
Normal file
11
dDatabase/GameDatabase/MySQL/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
SET(DDATABSE_DATABSES_MYSQL_SOURCES
|
||||
"MySQLDatabase.cpp"
|
||||
)
|
||||
|
||||
add_subdirectory(Tables)
|
||||
|
||||
foreach(file ${DDATABASES_DATABASES_MYSQL_TABLES_SOURCES})
|
||||
set(DDATABSE_DATABSES_MYSQL_SOURCES ${DDATABSE_DATABSES_MYSQL_SOURCES} "Tables/${file}")
|
||||
endforeach()
|
||||
|
||||
set(DDATABSE_DATABSES_MYSQL_SOURCES ${DDATABSE_DATABSES_MYSQL_SOURCES} PARENT_SCOPE)
|
113
dDatabase/GameDatabase/MySQL/MySQLDatabase.cpp
Normal file
113
dDatabase/GameDatabase/MySQL/MySQLDatabase.cpp
Normal file
@@ -0,0 +1,113 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
#include "Logger.h"
|
||||
|
||||
namespace {
|
||||
std::string databaseName;
|
||||
sql::Properties properties;
|
||||
sql::Driver* driver = nullptr;
|
||||
sql::Connection* con = nullptr;
|
||||
};
|
||||
|
||||
void MySQLDatabase::Connect() {
|
||||
driver = sql::mariadb::get_driver_instance();
|
||||
|
||||
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
|
||||
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
|
||||
// presence of a /
|
||||
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
|
||||
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
|
||||
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
|
||||
// property manually (which the URL parsing fails to do)
|
||||
const std::string UNIX_PROTO = "unix://";
|
||||
const std::string PIPE_PROTO = "pipe://";
|
||||
std::string mysql_host = Game::config->GetValue("mysql_host");
|
||||
if (mysql_host.find(UNIX_PROTO) == 0) {
|
||||
properties["hostName"] = "unix://localhost";
|
||||
properties["localSocket"] = mysql_host.substr(UNIX_PROTO.length()).c_str();
|
||||
} else if (mysql_host.find(PIPE_PROTO) == 0) {
|
||||
properties["hostName"] = "pipe://localhost";
|
||||
properties["pipe"] = mysql_host.substr(PIPE_PROTO.length()).c_str();
|
||||
} else {
|
||||
properties["hostName"] = mysql_host.c_str();
|
||||
}
|
||||
properties["user"] = Game::config->GetValue("mysql_username").c_str();
|
||||
properties["password"] = Game::config->GetValue("mysql_password").c_str();
|
||||
properties["autoReconnect"] = "true";
|
||||
|
||||
databaseName = Game::config->GetValue("mysql_database").c_str();
|
||||
|
||||
// `connect(const Properties& props)` segfaults in windows debug, but
|
||||
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
|
||||
if (properties.find("localSocket") != properties.end() || properties.find("pipe") != properties.end()) {
|
||||
con = driver->connect(properties);
|
||||
} else {
|
||||
con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
|
||||
}
|
||||
con->setSchema(databaseName.c_str());
|
||||
}
|
||||
|
||||
void MySQLDatabase::Destroy(std::string source) {
|
||||
if (!con) return;
|
||||
|
||||
if (source.empty()) LOG("Destroying MySQL connection!");
|
||||
else LOG("Destroying MySQL connection from %s!", source.c_str());
|
||||
|
||||
con->close();
|
||||
delete con;
|
||||
con = nullptr;
|
||||
}
|
||||
|
||||
void MySQLDatabase::ExecuteCustomQuery(const std::string_view query) {
|
||||
std::unique_ptr<sql::Statement>(con->createStatement())->execute(query.data());
|
||||
}
|
||||
|
||||
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
|
||||
if (!con) {
|
||||
Connect();
|
||||
LOG("Trying to reconnect to MySQL");
|
||||
}
|
||||
|
||||
if (!con->isValid() || con->isClosed()) {
|
||||
delete con;
|
||||
|
||||
con = nullptr;
|
||||
|
||||
Connect();
|
||||
LOG("Trying to reconnect to MySQL from invalid or closed connection");
|
||||
}
|
||||
|
||||
return con->prepareStatement(sql::SQLString(query.c_str(), query.length()));
|
||||
}
|
||||
|
||||
void MySQLDatabase::Commit() {
|
||||
con->commit();
|
||||
}
|
||||
|
||||
bool MySQLDatabase::GetAutoCommit() {
|
||||
// TODO This should not just access a pointer. A future PR should update this
|
||||
// to check for null and throw an error if the connection is not valid.
|
||||
return con->getAutoCommit();
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetAutoCommit(bool value) {
|
||||
// TODO This should not just access a pointer. A future PR should update this
|
||||
// to check for null and throw an error if the connection is not valid.
|
||||
con->setAutoCommit(value);
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
|
||||
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||||
ExecuteDelete("DELETE FROM leaderboard WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId);
|
||||
ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM charinfo WHERE id=? LIMIT 1;", characterId);
|
||||
}
|
245
dDatabase/GameDatabase/MySQL/MySQLDatabase.h
Normal file
245
dDatabase/GameDatabase/MySQL/MySQLDatabase.h
Normal file
@@ -0,0 +1,245 @@
|
||||
#ifndef __MYSQLDATABASE__H__
|
||||
#define __MYSQLDATABASE__H__
|
||||
|
||||
#include <conncpp.hpp>
|
||||
#include <memory>
|
||||
|
||||
#include "GameDatabase.h"
|
||||
|
||||
typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
|
||||
|
||||
// Purposefully no definition for this to provide linker errors in the case someone tries to
|
||||
// bind a parameter to a type that isn't defined.
|
||||
template<typename ParamType>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const ParamType param);
|
||||
|
||||
// This is a function to set each parameter in a prepared statement.
|
||||
// This is accomplished with a combination of parameter packing and Fold Expressions.
|
||||
// The constexpr if statement is used to prevent the compiler from trying to call SetParam with 0 arguments.
|
||||
template<typename... Args>
|
||||
void SetParams(UniquePreppedStmtRef stmt, Args&&... args) {
|
||||
if constexpr (sizeof...(args) != 0) {
|
||||
int i = 1;
|
||||
(SetParam(stmt, i++, args), ...);
|
||||
}
|
||||
}
|
||||
|
||||
class MySQLDatabase : public GameDatabase {
|
||||
public:
|
||||
void Connect() override;
|
||||
void Destroy(std::string source = "") override;
|
||||
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
|
||||
void Commit() override;
|
||||
bool GetAutoCommit() override;
|
||||
void SetAutoCommit(bool value) override;
|
||||
void ExecuteCustomQuery(const std::string_view query) override;
|
||||
|
||||
// Overloaded queries
|
||||
std::optional<IServers::MasterInfo> GetMasterInfo() override;
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
|
||||
void UpdatePropertyDetails(const IProperty::Info& info) override;
|
||||
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
private:
|
||||
|
||||
// Generic query functions that can be used for any query.
|
||||
// Return type may be different depending on the query, so it is up to the caller to check the return type.
|
||||
// The first argument is the query string, and the rest are the parameters to bind to the query.
|
||||
// The return type is a unique_ptr to the result set, which is deleted automatically when it goes out of scope
|
||||
template<typename... Args>
|
||||
inline std::unique_ptr<sql::ResultSet> ExecuteSelect(const std::string& query, Args&&... args) {
|
||||
std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
|
||||
SetParams(preppedStmt, std::forward<Args>(args)...);
|
||||
DLU_SQL_TRY_CATCH_RETHROW(return std::unique_ptr<sql::ResultSet>(preppedStmt->executeQuery()));
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
inline void ExecuteDelete(const std::string& query, Args&&... args) {
|
||||
std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
|
||||
SetParams(preppedStmt, std::forward<Args>(args)...);
|
||||
DLU_SQL_TRY_CATCH_RETHROW(preppedStmt->execute());
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
inline int32_t ExecuteUpdate(const std::string& query, Args&&... args) {
|
||||
std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
|
||||
SetParams(preppedStmt, std::forward<Args>(args)...);
|
||||
DLU_SQL_TRY_CATCH_RETHROW(return preppedStmt->executeUpdate());
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
inline bool ExecuteInsert(const std::string& query, Args&&... args) {
|
||||
std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
|
||||
SetParams(preppedStmt, std::forward<Args>(args)...);
|
||||
DLU_SQL_TRY_CATCH_RETHROW(return preppedStmt->execute());
|
||||
}
|
||||
};
|
||||
|
||||
// Below are each of the definitions of SetParam for each supported type.
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
|
||||
// LOG("%s", param.data());
|
||||
stmt->setString(index, param.data());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
|
||||
// LOG("%s", param);
|
||||
stmt->setString(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
|
||||
// LOG("%s", param.c_str());
|
||||
stmt->setString(index, param.c_str());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
|
||||
// LOG("%u", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
|
||||
// LOG("%d", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
|
||||
// LOG("%u", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
|
||||
// LOG("%d", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
|
||||
// LOG("%u", param);
|
||||
stmt->setUInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
|
||||
// LOG("%d", param);
|
||||
stmt->setInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
|
||||
// LOG("%llu", param);
|
||||
stmt->setInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
|
||||
// LOG("%llu", param);
|
||||
stmt->setUInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
|
||||
// LOG("%f", param);
|
||||
stmt->setFloat(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
|
||||
// LOG("%f", param);
|
||||
stmt->setDouble(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
|
||||
// LOG("%d", param);
|
||||
stmt->setBoolean(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
|
||||
// LOG("Blob");
|
||||
// This is the one time you will ever see me use const_cast.
|
||||
stmt->setBlob(index, const_cast<std::istream*>(param));
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
|
||||
if (param) {
|
||||
// LOG("%d", param.value());
|
||||
stmt->setInt(index, param.value());
|
||||
} else {
|
||||
// LOG("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
#endif //!__MYSQLDATABASE__H__
|
37
dDatabase/GameDatabase/MySQL/Tables/Accounts.cpp
Normal file
37
dDatabase/GameDatabase/MySQL/Tables/Accounts.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_view username) {
|
||||
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level FROM accounts WHERE name = ? LIMIT 1;", username);
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IAccounts::Info toReturn;
|
||||
toReturn.id = result->getUInt("id");
|
||||
toReturn.maxGmLevel = static_cast<eGameMasterLevel>(result->getInt("gm_level"));
|
||||
toReturn.bcryptPassword = result->getString("password").c_str();
|
||||
toReturn.banned = result->getBoolean("banned");
|
||||
toReturn.locked = result->getBoolean("locked");
|
||||
toReturn.playKeyId = result->getUInt("play_key_id");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) {
|
||||
ExecuteUpdate("UPDATE accounts SET mute_expire = ? WHERE id = ?;", timeToUnmute, accountId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) {
|
||||
ExecuteUpdate("UPDATE accounts SET banned = ? WHERE id = ?;", banned, accountId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
|
||||
ExecuteUpdate("UPDATE accounts SET password = ? WHERE id = ?;", bcryptpassword, accountId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
|
||||
ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast<int32_t>(eGameMasterLevel::OPERATOR));
|
||||
}
|
6
dDatabase/GameDatabase/MySQL/Tables/ActivityLog.cpp
Normal file
6
dDatabase/GameDatabase/MySQL/Tables/ActivityLog.cpp
Normal file
@@ -0,0 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
|
||||
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
|
||||
}
|
6
dDatabase/GameDatabase/MySQL/Tables/BugReports.cpp
Normal file
6
dDatabase/GameDatabase/MySQL/Tables/BugReports.cpp
Normal file
@@ -0,0 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
|
||||
ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)",
|
||||
info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId);
|
||||
}
|
22
dDatabase/GameDatabase/MySQL/Tables/CMakeLists.txt
Normal file
22
dDatabase/GameDatabase/MySQL/Tables/CMakeLists.txt
Normal file
@@ -0,0 +1,22 @@
|
||||
set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
|
||||
"Accounts.cpp"
|
||||
"ActivityLog.cpp"
|
||||
"BugReports.cpp"
|
||||
"CharInfo.cpp"
|
||||
"CharXml.cpp"
|
||||
"CommandLog.cpp"
|
||||
"Friends.cpp"
|
||||
"Leaderboard.cpp"
|
||||
"Mail.cpp"
|
||||
"MigrationHistory.cpp"
|
||||
"ObjectIdTracker.cpp"
|
||||
"PetNames.cpp"
|
||||
"PlayerCheatDetections.cpp"
|
||||
"PlayKeys.cpp"
|
||||
"Property.cpp"
|
||||
"PropertyContents.cpp"
|
||||
"Servers.cpp"
|
||||
"Ugc.cpp"
|
||||
PARENT_SCOPE
|
||||
)
|
||||
|
78
dDatabase/GameDatabase/MySQL/Tables/CharInfo.cpp
Normal file
78
dDatabase/GameDatabase/MySQL/Tables/CharInfo.cpp
Normal file
@@ -0,0 +1,78 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<std::string> MySQLDatabase::GetApprovedCharacterNames() {
|
||||
auto result = ExecuteSelect("SELECT name FROM charinfo;");
|
||||
|
||||
std::vector<std::string> toReturn;
|
||||
|
||||
while (result->next()) {
|
||||
toReturn.push_back(result->getString("name").c_str());
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::ResultSet> stmt) {
|
||||
if (!stmt->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
ICharInfo::Info toReturn;
|
||||
|
||||
toReturn.id = stmt->getUInt("id");
|
||||
toReturn.name = stmt->getString("name").c_str();
|
||||
toReturn.pendingName = stmt->getString("pending_name").c_str();
|
||||
toReturn.needsRename = stmt->getBoolean("needs_rename");
|
||||
toReturn.cloneId = stmt->getUInt64("prop_clone_id");
|
||||
toReturn.accountId = stmt->getUInt("account_id");
|
||||
toReturn.permissionMap = static_cast<ePermissionMap>(stmt->getUInt("permission_map"));
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
return CharInfoFromQueryResult(
|
||||
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
|
||||
);
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string_view name) {
|
||||
return CharInfoFromQueryResult(
|
||||
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name)
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> MySQLDatabase::GetAccountCharacterIds(const uint32_t accountId) {
|
||||
auto result = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
|
||||
|
||||
std::vector<uint32_t> toReturn;
|
||||
toReturn.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
toReturn.push_back(result->getUInt("id"));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)",
|
||||
info.id,
|
||||
info.accountId,
|
||||
info.name,
|
||||
info.pendingName,
|
||||
false,
|
||||
static_cast<uint32_t>(time(NULL)));
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
19
dDatabase/GameDatabase/MySQL/Tables/CharXml.cpp
Normal file
19
dDatabase/GameDatabase/MySQL/Tables/CharXml.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
auto result = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
|
||||
|
||||
if (!result->next()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
return result->getString("xml_data").c_str();
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
|
||||
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
|
||||
}
|
5
dDatabase/GameDatabase/MySQL/Tables/CommandLog.cpp
Normal file
5
dDatabase/GameDatabase/MySQL/Tables/CommandLog.cpp
Normal file
@@ -0,0 +1,5 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
|
||||
}
|
73
dDatabase/GameDatabase/MySQL/Tables/Friends.cpp
Normal file
73
dDatabase/GameDatabase/MySQL/Tables/Friends.cpp
Normal file
@@ -0,0 +1,73 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
auto friendsList = ExecuteSelect(
|
||||
R"QUERY(
|
||||
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
|
||||
(
|
||||
SELECT CASE
|
||||
WHEN player_id = ? THEN friend_id
|
||||
WHEN friend_id = ? THEN player_id
|
||||
END AS requested_player, best_friend FROM friends
|
||||
) AS fr
|
||||
JOIN charinfo AS ci ON ci.id = fr.requested_player
|
||||
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;
|
||||
)QUERY", charId, charId, charId);
|
||||
|
||||
std::vector<FriendData> toReturn;
|
||||
toReturn.reserve(friendsList->rowsCount());
|
||||
|
||||
while (friendsList->next()) {
|
||||
FriendData fd;
|
||||
fd.friendID = friendsList->getUInt("player");
|
||||
fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
fd.friendName = friendsList->getString("name").c_str();
|
||||
|
||||
toReturn.push_back(fd);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
friendCharacterId,
|
||||
playerCharacterId
|
||||
);
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IFriends::BestFriendStatus toReturn;
|
||||
toReturn.playerCharacterId = result->getUInt("player_id");
|
||||
toReturn.friendCharacterId = result->getUInt("friend_id");
|
||||
toReturn.bestFriendStatus = result->getUInt("best_friend");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
bestFriendStatus,
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
friendCharacterId,
|
||||
playerCharacterId
|
||||
);
|
||||
}
|
||||
|
||||
void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
friendCharacterId,
|
||||
playerCharacterId
|
||||
);
|
||||
}
|
11
dDatabase/GameDatabase/MySQL/Tables/Leaderboard.cpp
Normal file
11
dDatabase/GameDatabase/MySQL/Tables/Leaderboard.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
||||
auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
|
||||
|
||||
if (!donation_total->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return donation_total->getUInt("donation_total");
|
||||
}
|
83
dDatabase/GameDatabase/MySQL/Tables/Mail.cpp
Normal file
83
dDatabase/GameDatabase/MySQL/Tables/Mail.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `mail` "
|
||||
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
|
||||
" VALUES (?,?,?,?,?,?,?,?,?,?,?,0)",
|
||||
mail.senderId,
|
||||
mail.senderUsername,
|
||||
mail.receiverId,
|
||||
mail.recipient,
|
||||
static_cast<uint32_t>(time(NULL)),
|
||||
mail.subject,
|
||||
mail.body,
|
||||
mail.itemID,
|
||||
mail.itemLOT,
|
||||
0,
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
auto res = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
characterId, numberOfMail);
|
||||
|
||||
std::vector<IMail::MailInfo> toReturn;
|
||||
toReturn.reserve(res->rowsCount());
|
||||
|
||||
while (res->next()) {
|
||||
IMail::MailInfo mail;
|
||||
mail.id = res->getUInt64("id");
|
||||
mail.subject = res->getString("subject").c_str();
|
||||
mail.body = res->getString("body").c_str();
|
||||
mail.senderUsername = res->getString("sender_name").c_str();
|
||||
mail.itemID = res->getUInt("attachment_id");
|
||||
mail.itemLOT = res->getInt("attachment_lot");
|
||||
mail.itemSubkey = res->getInt("attachment_subkey");
|
||||
mail.itemCount = res->getInt("attachment_count");
|
||||
mail.timeSent = res->getUInt64("time_sent");
|
||||
mail.wasRead = res->getBoolean("was_read");
|
||||
|
||||
toReturn.push_back(std::move(mail));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
|
||||
|
||||
if (!res->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IMail::MailInfo toReturn;
|
||||
toReturn.itemLOT = res->getInt("attachment_lot");
|
||||
toReturn.itemCount = res->getInt("attachment_count");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
|
||||
|
||||
if (!res->next()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return res->getInt("number_unread");
|
||||
}
|
||||
|
||||
void MySQLDatabase::MarkMailRead(const uint64_t mailId) {
|
||||
ExecuteUpdate("UPDATE mail SET was_read=1 WHERE id=? LIMIT 1;", mailId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::ClaimMailItem(const uint64_t mailId) {
|
||||
ExecuteUpdate("UPDATE mail SET attachment_lot=0 WHERE id=? LIMIT 1;", mailId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteMail(const uint64_t mailId) {
|
||||
ExecuteDelete("DELETE FROM mail WHERE id=? LIMIT 1;", mailId);
|
||||
}
|
13
dDatabase/GameDatabase/MySQL/Tables/MigrationHistory.cpp
Normal file
13
dDatabase/GameDatabase/MySQL/Tables/MigrationHistory.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::CreateMigrationHistoryTable() {
|
||||
ExecuteInsert("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
|
||||
}
|
||||
|
||||
bool MySQLDatabase::IsMigrationRun(const std::string_view str) {
|
||||
return ExecuteSelect("SELECT name FROM migration_history WHERE name = ?;", str)->next();
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertMigration(const std::string_view str) {
|
||||
ExecuteInsert("INSERT INTO migration_history (name) VALUES (?);", str);
|
||||
}
|
17
dDatabase/GameDatabase/MySQL/Tables/ObjectIdTracker.cpp
Normal file
17
dDatabase/GameDatabase/MySQL/Tables/ObjectIdTracker.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<uint32_t> MySQLDatabase::GetCurrentPersistentId() {
|
||||
auto result = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return result->getUInt("last_object_id");
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertDefaultPersistentId() {
|
||||
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePersistentId(const uint32_t newId) {
|
||||
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
|
||||
}
|
26
dDatabase/GameDatabase/MySQL/Tables/PetNames.cpp
Normal file
26
dDatabase/GameDatabase/MySQL/Tables/PetNames.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `pet_names` (`id`, `pet_name`, `approved`) VALUES (?, ?, ?) "
|
||||
"ON DUPLICATE KEY UPDATE pet_name = ?, approved = ?;",
|
||||
petId,
|
||||
info.petName,
|
||||
info.approvalStatus,
|
||||
info.petName,
|
||||
info.approvalStatus);
|
||||
}
|
||||
|
||||
std::optional<IPetNames::Info> MySQLDatabase::GetPetNameInfo(const LWOOBJID& petId) {
|
||||
auto result = ExecuteSelect("SELECT pet_name, approved FROM pet_names WHERE id = ? LIMIT 1;", petId);
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IPetNames::Info toReturn;
|
||||
toReturn.petName = result->getString("pet_name").c_str();
|
||||
toReturn.approvalStatus = result->getInt("approved");
|
||||
|
||||
return toReturn;
|
||||
}
|
11
dDatabase/GameDatabase/MySQL/Tables/PlayKeys.cpp
Normal file
11
dDatabase/GameDatabase/MySQL/Tables/PlayKeys.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<bool> MySQLDatabase::IsPlaykeyActive(const int32_t playkeyId) {
|
||||
auto keyCheckRes = ExecuteSelect("SELECT active FROM `play_keys` WHERE id=?", playkeyId);
|
||||
|
||||
if (!keyCheckRes->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return keyCheckRes->getBoolean("active");
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& info) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO player_cheat_detections (account_id, name, violation_msg, violation_system_address) VALUES (?, ?, ?, ?)",
|
||||
info.userId, info.username, info.extraMessage, info.systemAddress);
|
||||
}
|
57
dDatabase/GameDatabase/MySQL/Tables/Property.cpp
Normal file
57
dDatabase/GameDatabase/MySQL/Tables/Property.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
|
||||
auto propertyEntry = ExecuteSelect(
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved "
|
||||
"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);
|
||||
|
||||
if (!propertyEntry->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry->getUInt64("id");
|
||||
toReturn.ownerId = propertyEntry->getUInt64("owner_id");
|
||||
toReturn.cloneId = propertyEntry->getUInt64("clone_id");
|
||||
toReturn.name = propertyEntry->getString("name").c_str();
|
||||
toReturn.description = propertyEntry->getString("description").c_str();
|
||||
toReturn.privacyOption = propertyEntry->getInt("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
|
||||
toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
|
||||
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
|
||||
toReturn.reputation = propertyEntry->getUInt("reputation");
|
||||
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET privacy_option = ?, rejection_reason = ?, mod_approved = ? WHERE id = ? LIMIT 1;",
|
||||
info.privacyOption,
|
||||
info.rejectionReason,
|
||||
info.modApproved,
|
||||
info.id);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ? LIMIT 1;", info.name, info.description, info.id);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
|
||||
ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ? LIMIT 1;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
|
||||
auto insertion = ExecuteInsert(
|
||||
"INSERT INTO properties"
|
||||
"(id, owner_id, template_id, clone_id, name, description, zone_id, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, performance_cost)"
|
||||
"VALUES (?, ?, ?, ?, ?, ?, ?, 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, 0.0)",
|
||||
info.id,
|
||||
info.ownerId,
|
||||
templateId,
|
||||
zoneId.GetCloneID(),
|
||||
info.name,
|
||||
info.description,
|
||||
zoneId.GetMapID()
|
||||
);
|
||||
}
|
54
dDatabase/GameDatabase/MySQL/Tables/PropertyContents.cpp
Normal file
54
dDatabase/GameDatabase/MySQL/Tables/PropertyContents.cpp
Normal file
@@ -0,0 +1,54 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
|
||||
|
||||
std::vector<IPropertyContents::Model> toReturn;
|
||||
toReturn.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IPropertyContents::Model model;
|
||||
model.id = result->getUInt64("id");
|
||||
model.lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model.position.x = result->getFloat("x");
|
||||
model.position.y = result->getFloat("y");
|
||||
model.position.z = result->getFloat("z");
|
||||
model.rotation.w = result->getFloat("rw");
|
||||
model.rotation.x = result->getFloat("rx");
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
|
||||
try {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO properties_contents"
|
||||
"(id, property_id, ugc_id, lot, x, y, z, rx, ry, rz, rw, model_name, model_description, behavior_1, behavior_2, behavior_3, behavior_4, behavior_5)"
|
||||
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
|
||||
// 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 18
|
||||
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
|
||||
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
|
||||
name, "", // Model description. TODO implement this.
|
||||
0, // behavior 1. TODO implement this.
|
||||
0, // behavior 2. TODO implement this.
|
||||
0, // behavior 3. TODO implement this.
|
||||
0, // behavior 4. TODO implement this.
|
||||
0 // behavior 5. TODO implement this.
|
||||
);
|
||||
} catch (sql::SQLException& e) {
|
||||
LOG("Error inserting new property model: %s", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
23
dDatabase/GameDatabase/MySQL/Tables/Servers.cpp
Normal file
23
dDatabase/GameDatabase/MySQL/Tables/Servers.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
|
||||
// since it would be two queries anyways.
|
||||
ExecuteDelete("TRUNCATE TABLE servers;");
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
|
||||
}
|
||||
|
||||
std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
|
||||
auto result = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
MasterInfo toReturn;
|
||||
|
||||
toReturn.ip = result->getString("ip").c_str();
|
||||
toReturn.port = result->getInt("port");
|
||||
|
||||
return toReturn;
|
||||
}
|
71
dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp
Normal file
71
dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
propertyId);
|
||||
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("id");
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
|
||||
auto result = ExecuteSelect("SELECT id, lxfml FROM ugc;");
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
models.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
model.id = result->getInt64("id");
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
models.push_back(std::move(model));
|
||||
}
|
||||
|
||||
return models;
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
ExecuteDelete("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents WHERE ugc_id IS NOT NULL);");
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewUgcModel(
|
||||
std::istringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
|
||||
blueprintId,
|
||||
accountId,
|
||||
characterId,
|
||||
0,
|
||||
&stream,
|
||||
false,
|
||||
"weedeater.lxfml"
|
||||
);
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM ugc WHERE id = ?;", modelId);
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
Reference in New Issue
Block a user