mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
@@ -3,6 +3,8 @@
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// Custom Classes
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#include "CDTable.h"
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#include <unordered_map>
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enum class eReplicaComponentType : uint32_t;
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struct CDComponentsRegistry {
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unsigned int id; //!< The LOT is used as the ID
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@@ -1,4 +1,4 @@
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set(DDATABASE_TABLES_SOURCES "CDActivitiesTable.cpp"
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set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDActivityRewardsTable.cpp"
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"CDAnimationsTable.cpp"
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"CDBehaviorParameterTable.cpp"
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12
dDatabase/CDClientDatabase/CMakeLists.txt
Normal file
12
dDatabase/CDClientDatabase/CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
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set(DDATABASE_CDCLIENTDATABASE_SOURCES
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"CDClientDatabase.cpp"
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"CDClientManager.cpp"
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)
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add_subdirectory(CDClientTables)
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foreach(file ${DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES})
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set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} "CDClientTables/${file}")
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endforeach()
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set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} PARENT_SCOPE)
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@@ -1,12 +1,15 @@
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set(DDATABASE_SOURCES "CDClientDatabase.cpp"
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"CDClientManager.cpp"
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"Database.cpp"
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"MigrationRunner.cpp")
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set(DDATABASE_SOURCES)
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add_subdirectory(Tables)
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add_subdirectory(CDClientDatabase)
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foreach(file ${DDATABASE_TABLES_SOURCES})
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set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Tables/${file}")
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foreach(file ${DDATABASE_CDCLIENTDATABASE_SOURCES})
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set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "CDClientDatabase/${file}")
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endforeach()
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add_subdirectory(GameDatabase)
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foreach(file ${DDATABASE_GAMEDATABASE_SOURCES})
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set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "GameDatabase/${file}")
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endforeach()
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add_library(dDatabase STATIC ${DDATABASE_SOURCES})
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@@ -1,118 +0,0 @@
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#include "Database.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "Logger.h"
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using namespace std;
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#pragma warning (disable:4251) //Disables SQL warnings
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sql::Driver* Database::driver;
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sql::Connection* Database::con;
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sql::Properties Database::props;
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std::string Database::database;
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void Database::Connect(const string& host, const string& database, const string& username, const string& password) {
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//To bypass debug issues:
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const char* szDatabase = database.c_str();
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const char* szUsername = username.c_str();
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const char* szPassword = password.c_str();
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driver = sql::mariadb::get_driver_instance();
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sql::Properties properties;
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// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
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// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
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// presence of a /
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// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
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// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
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// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
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// property manually (which the URL parsing fails to do)
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const std::string UNIX_PROTO = "unix://";
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const std::string PIPE_PROTO = "pipe://";
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if (host.find(UNIX_PROTO) == 0) {
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properties["hostName"] = "unix://localhost";
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properties["localSocket"] = host.substr(UNIX_PROTO.length()).c_str();
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} else if (host.find(PIPE_PROTO) == 0) {
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properties["hostName"] = "pipe://localhost";
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properties["pipe"] = host.substr(PIPE_PROTO.length()).c_str();
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} else {
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properties["hostName"] = host.c_str();
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}
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properties["user"] = szUsername;
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properties["password"] = szPassword;
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properties["autoReconnect"] = "true";
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Database::props = properties;
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Database::database = database;
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Database::Connect();
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}
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void Database::Connect() {
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// `connect(const Properties& props)` segfaults in windows debug, but
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// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
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if (Database::props.find("localSocket") != Database::props.end() || Database::props.find("pipe") != Database::props.end()) {
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con = driver->connect(Database::props);
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} else {
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con = driver->connect(Database::props["hostName"].c_str(), Database::props["user"].c_str(), Database::props["password"].c_str());
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}
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con->setSchema(Database::database.c_str());
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}
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void Database::Destroy(std::string source, bool log) {
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if (!con) return;
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if (log) {
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if (source != "") LOG("Destroying MySQL connection from %s!", source.c_str());
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else LOG("Destroying MySQL connection!");
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}
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con->close();
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delete con;
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} //Destroy
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sql::Statement* Database::CreateStmt() {
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sql::Statement* toReturn = con->createStatement();
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return toReturn;
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} //CreateStmt
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sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
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const char* test = query.c_str();
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size_t size = query.length();
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sql::SQLString str(test, size);
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if (!con) {
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Connect();
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LOG("Trying to reconnect to MySQL");
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}
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if (!con->isValid() || con->isClosed()) {
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delete con;
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con = nullptr;
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Connect();
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LOG("Trying to reconnect to MySQL from invalid or closed connection");
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}
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auto* stmt = con->prepareStatement(str);
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return stmt;
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} //CreatePreppedStmt
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void Database::Commit() {
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Database::con->commit();
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}
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bool Database::GetAutoCommit() {
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// TODO This should not just access a pointer. A future PR should update this
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// to check for null and throw an error if the connection is not valid.
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return con->getAutoCommit();
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}
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void Database::SetAutoCommit(bool value) {
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// TODO This should not just access a pointer. A future PR should update this
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// to check for null and throw an error if the connection is not valid.
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Database::con->setAutoCommit(value);
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}
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@@ -1,31 +0,0 @@
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#pragma once
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#include <string>
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#include <conncpp.hpp>
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class MySqlException : public std::runtime_error {
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public:
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MySqlException() : std::runtime_error("MySQL error!") {}
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MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
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};
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class Database {
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private:
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static sql::Driver* driver;
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static sql::Connection* con;
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static sql::Properties props;
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static std::string database;
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public:
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static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
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static void Connect();
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static void Destroy(std::string source = "", bool log = true);
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static sql::Statement* CreateStmt();
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static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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static void Commit();
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static bool GetAutoCommit();
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static void SetAutoCommit(bool value);
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static std::string GetDatabase() { return database; }
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static sql::Properties GetProperties() { return props; }
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};
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12
dDatabase/GameDatabase/CMakeLists.txt
Normal file
12
dDatabase/GameDatabase/CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
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set(DDATABASE_GAMEDATABASE_SOURCES
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"Database.cpp"
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"MigrationRunner.cpp"
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)
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add_subdirectory(MySQL)
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foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
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endforeach()
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)
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40
dDatabase/GameDatabase/Database.cpp
Normal file
40
dDatabase/GameDatabase/Database.cpp
Normal file
@@ -0,0 +1,40 @@
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#include "Database.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "Logger.h"
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#include "MySQLDatabase.h"
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#include "DluAssert.h"
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#pragma warning (disable:4251) //Disables SQL warnings
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namespace {
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GameDatabase* database = nullptr;
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}
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void Database::Connect() {
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if (database) {
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LOG("Tried to connect to database when it's already connected!");
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return;
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}
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database = new MySQLDatabase();
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database->Connect();
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}
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GameDatabase* Database::Get() {
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if (!database) {
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LOG("Tried to get database when it's not connected!");
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Connect();
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}
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return database;
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}
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void Database::Destroy(std::string source) {
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if (database) {
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database->Destroy(source);
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delete database;
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database = nullptr;
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} else {
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LOG("Trying to destroy database when it's not connected!");
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}
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}
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12
dDatabase/GameDatabase/Database.h
Normal file
12
dDatabase/GameDatabase/Database.h
Normal file
@@ -0,0 +1,12 @@
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#pragma once
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#include <string>
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#include <conncpp.hpp>
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#include "GameDatabase.h"
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namespace Database {
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void Connect();
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GameDatabase* Get();
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void Destroy(std::string source = "");
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};
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55
dDatabase/GameDatabase/GameDatabase.h
Normal file
55
dDatabase/GameDatabase/GameDatabase.h
Normal file
@@ -0,0 +1,55 @@
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#ifndef __GAMEDATABASE__H__
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#define __GAMEDATABASE__H__
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#include <optional>
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#include "ILeaderboard.h"
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#include "IPlayerCheatDetections.h"
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#include "ICommandLog.h"
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#include "IMail.h"
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#include "IObjectIdTracker.h"
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#include "IPlayKeys.h"
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#include "IServers.h"
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#include "IBugReports.h"
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#include "IPropertyContents.h"
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#include "IProperty.h"
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#include "IPetNames.h"
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#include "ICharXml.h"
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#include "IMigrationHistory.h"
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#include "IUgc.h"
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#include "IFriends.h"
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#include "ICharInfo.h"
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#include "IAccounts.h"
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#include "IActivityLog.h"
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namespace sql {
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class Statement;
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class PreparedStatement;
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};
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#ifdef _DEBUG
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# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
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#else
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# define DLU_SQL_TRY_CATCH_RETHROW(x) x
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#endif // _DEBUG
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class GameDatabase :
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public IPlayKeys, public ILeaderboard, public IObjectIdTracker, public IServers,
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public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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virtual void Connect() = 0;
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virtual void Destroy(std::string source = "") = 0;
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virtual void ExecuteCustomQuery(const std::string_view query) = 0;
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virtual sql::PreparedStatement* CreatePreppedStmt(const std::string& query) = 0;
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virtual void Commit() = 0;
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virtual bool GetAutoCommit() = 0;
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virtual void SetAutoCommit(bool value) = 0;
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virtual void DeleteCharacter(const uint32_t characterId) = 0;
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};
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#endif //!__GAMEDATABASE__H__
|
37
dDatabase/GameDatabase/ITables/IAccounts.h
Normal file
37
dDatabase/GameDatabase/ITables/IAccounts.h
Normal file
@@ -0,0 +1,37 @@
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#ifndef __IACCOUNTS__H__
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#define __IACCOUNTS__H__
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#include <cstdint>
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#include <optional>
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#include <string_view>
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enum class eGameMasterLevel : uint8_t;
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class IAccounts {
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public:
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struct Info {
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std::string bcryptPassword;
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uint32_t id{};
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uint32_t playKeyId{};
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bool banned{};
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bool locked{};
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eGameMasterLevel maxGmLevel{};
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};
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// Get the account info for the given username.
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virtual std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) = 0;
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// Update the account's unmute time.
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virtual void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) = 0;
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// Update the account's ban status.
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virtual void UpdateAccountBan(const uint32_t accountId, const bool banned) = 0;
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// Update the account's password.
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virtual void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) = 0;
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// Add a new account to the database.
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virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
|
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};
|
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#endif //!__IACCOUNTS__H__
|
19
dDatabase/GameDatabase/ITables/IActivityLog.h
Normal file
19
dDatabase/GameDatabase/ITables/IActivityLog.h
Normal file
@@ -0,0 +1,19 @@
|
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#ifndef __IACTIVITYLOG__H__
|
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#define __IACTIVITYLOG__H__
|
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|
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#include <cstdint>
|
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|
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#include "dCommonVars.h"
|
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|
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enum class eActivityType : uint32_t {
|
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PlayerLoggedIn,
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PlayerLoggedOut,
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};
|
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|
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class IActivityLog {
|
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public:
|
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// Update the activity log for the given account.
|
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virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
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};
|
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|
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#endif //!__IACTIVITYLOG__H__
|
20
dDatabase/GameDatabase/ITables/IBugReports.h
Normal file
20
dDatabase/GameDatabase/ITables/IBugReports.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef __IBUGREPORTS__H__
|
||||
#define __IBUGREPORTS__H__
|
||||
|
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#include <cstdint>
|
||||
#include <string_view>
|
||||
|
||||
class IBugReports {
|
||||
public:
|
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struct Info {
|
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std::string body;
|
||||
std::string clientVersion;
|
||||
std::string otherPlayer;
|
||||
std::string selection;
|
||||
uint32_t characterId{};
|
||||
};
|
||||
|
||||
// Add a new bug report to the database.
|
||||
virtual void InsertNewBugReport(const Info& info) = 0;
|
||||
};
|
||||
#endif //!__IBUGREPORTS__H__
|
49
dDatabase/GameDatabase/ITables/ICharInfo.h
Normal file
49
dDatabase/GameDatabase/ITables/ICharInfo.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#ifndef __ICHARINFO__H__
|
||||
#define __ICHARINFO__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "ePermissionMap.h"
|
||||
|
||||
class ICharInfo {
|
||||
public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
std::string pendingName;
|
||||
uint32_t id{};
|
||||
uint32_t accountId{};
|
||||
bool needsRename{};
|
||||
LWOCLONEID cloneId{};
|
||||
ePermissionMap permissionMap{};
|
||||
};
|
||||
|
||||
// Get the approved names of all characters.
|
||||
virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
|
||||
|
||||
// Get the character info for the given character id.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
|
||||
|
||||
// Get the character info for the given character name.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
|
||||
|
||||
// Get the character ids for the given account.
|
||||
virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
|
||||
|
||||
// Insert a new character into the database.
|
||||
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
|
||||
|
||||
// Set the name of the given character.
|
||||
virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
|
||||
// Set the pending name of the given character.
|
||||
virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARINFO__H__
|
20
dDatabase/GameDatabase/ITables/ICharXml.h
Normal file
20
dDatabase/GameDatabase/ITables/ICharXml.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef __ICHARXML__H__
|
||||
#define __ICHARXML__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
class ICharXml {
|
||||
public:
|
||||
// Get the character xml for the given character id.
|
||||
virtual std::string GetCharacterXml(const uint32_t charId) = 0;
|
||||
|
||||
// Update the character xml for the given character id.
|
||||
virtual void UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) = 0;
|
||||
|
||||
// Insert the character xml for the given character id.
|
||||
virtual void InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARXML__H__
|
14
dDatabase/GameDatabase/ITables/ICommandLog.h
Normal file
14
dDatabase/GameDatabase/ITables/ICommandLog.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef __ICOMMANDLOG__H__
|
||||
#define __ICOMMANDLOG__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <string_view>
|
||||
|
||||
class ICommandLog {
|
||||
public:
|
||||
|
||||
// Insert a new slash command log entry.
|
||||
virtual void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICOMMANDLOG__H__
|
32
dDatabase/GameDatabase/ITables/IFriends.h
Normal file
32
dDatabase/GameDatabase/ITables/IFriends.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#ifndef __IFRIENDS__H__
|
||||
#define __IFRIENDS__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
class IFriends {
|
||||
public:
|
||||
struct BestFriendStatus {
|
||||
uint32_t playerCharacterId{};
|
||||
uint32_t friendCharacterId{};
|
||||
uint32_t bestFriendStatus{};
|
||||
};
|
||||
|
||||
// Get the friends list for the given character id.
|
||||
virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
|
||||
|
||||
// Get the best friend status for the given player and friend character ids.
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
|
||||
// Set the best friend status for the given player and friend character ids.
|
||||
virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
|
||||
// Add a friend to the given character id.
|
||||
virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
|
||||
// Remove a friend from the given character id.
|
||||
virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IFRIENDS__H__
|
14
dDatabase/GameDatabase/ITables/ILeaderboard.h
Normal file
14
dDatabase/GameDatabase/ITables/ILeaderboard.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef __ILEADERBOARD__H__
|
||||
#define __ILEADERBOARD__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class ILeaderboard {
|
||||
public:
|
||||
|
||||
// Get the donation total for the given activity id.
|
||||
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ILEADERBOARD__H__
|
54
dDatabase/GameDatabase/ITables/IMail.h
Normal file
54
dDatabase/GameDatabase/ITables/IMail.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef __IMAIL__H__
|
||||
#define __IMAIL__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
class IMail {
|
||||
public:
|
||||
struct MailInfo {
|
||||
std::string senderUsername;
|
||||
std::string recipient;
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint64_t id{};
|
||||
uint32_t senderId{};
|
||||
uint32_t receiverId{};
|
||||
uint64_t timeSent{};
|
||||
bool wasRead{};
|
||||
struct {
|
||||
LWOOBJID itemID{};
|
||||
int32_t itemCount{};
|
||||
LOT itemLOT{};
|
||||
LWOOBJID itemSubkey{};
|
||||
};
|
||||
};
|
||||
|
||||
// Insert a new mail into the database.
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
// Get the mail for the given character id.
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) = 0;
|
||||
|
||||
// Get the mail for the given mail id.
|
||||
virtual std::optional<MailInfo> GetMail(const uint64_t mailId) = 0;
|
||||
|
||||
// Get the number of unread mail for the given character id.
|
||||
virtual uint32_t GetUnreadMailCount(const uint32_t characterId) = 0;
|
||||
|
||||
// Mark the given mail as read.
|
||||
virtual void MarkMailRead(const uint64_t mailId) = 0;
|
||||
|
||||
// Claim the item from the given mail.
|
||||
virtual void ClaimMailItem(const uint64_t mailId) = 0;
|
||||
|
||||
// Delete the given mail.
|
||||
virtual void DeleteMail(const uint64_t mailId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IMAIL__H__
|
17
dDatabase/GameDatabase/ITables/IMigrationHistory.h
Normal file
17
dDatabase/GameDatabase/ITables/IMigrationHistory.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef __IMIGRATIONHISTORY__H__
|
||||
#define __IMIGRATIONHISTORY__H__
|
||||
|
||||
#include <string_view>
|
||||
|
||||
class IMigrationHistory {
|
||||
public:
|
||||
// Create the migration history table.
|
||||
virtual void CreateMigrationHistoryTable() = 0;
|
||||
|
||||
// Check if the given migration has been run.
|
||||
virtual bool IsMigrationRun(const std::string_view str) = 0;
|
||||
|
||||
// Insert the given migration into the migration history table.
|
||||
virtual void InsertMigration(const std::string_view str) = 0;
|
||||
};
|
||||
#endif //!__IMIGRATIONHISTORY__H__
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user