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https://github.com/DarkflameUniverse/DarkflameServer.git
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Fixup
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parent
565b23227e
commit
7d3f538456
@ -22,6 +22,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
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"DurationBehavior.cpp"
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"EmptyBehavior.cpp"
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"EndBehavior.cpp"
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"FallSpeedBehavior.cpp"
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"ForceMovementBehavior.cpp"
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"HealBehavior.cpp"
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"ImaginationBehavior.cpp"
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@ -7,19 +7,13 @@
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void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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branch.target = context->caster;
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (!target) return;
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auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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const auto current = controllablePhysicsComponent->GetGravityScale();
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controllablePhysicsComponent->SetGravityScale(m_PercentSlowed);
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EntityManager::Instance()->SerializeEntity(target);
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if (branch.duration > 0.0f) {
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@ -31,55 +25,26 @@ void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
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}
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}
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void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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void FallSpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (!target) return;
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auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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const auto current = controllablePhysicsComponent->GetGravityScale();
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controllablePhysicsComponent->SetGravityScale(m_PercentSlowed);
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EntityManager::Instance()->SerializeEntity(target);
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End(context, branch, second);
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}
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void FallSpeedBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (!target) return;
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auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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// const auto current = controllablePhysicsComponent->GetGravityScale();
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controllablePhysicsComponent->SetIgnoreMultipliers(false);
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controllablePhysicsComponent->SetGravityScale(1);
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EntityManager::Instance()->SerializeEntity(target);
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End(context, branch, LWOOBJID_EMPTY);
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}
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void FallSpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (!target) return;
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auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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// const auto current = controllablePhysicsComponent->GetGravityScale();
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controllablePhysicsComponent->SetIgnoreMultipliers(false);
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controllablePhysicsComponent->SetGravityScale(1);
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EntityManager::Instance()->SerializeEntity(target);
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}
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@ -4,20 +4,13 @@
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class FallSpeedBehavior final : public Behavior
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{
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public:
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/*
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* Inherited
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*/
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explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
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void Load() override;
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private:
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