Update to new API

This commit is contained in:
wincent 2024-01-16 21:46:44 +01:00
parent a91cf3adc7
commit 7b7c0622b3
8 changed files with 35 additions and 157 deletions

View File

@ -82,6 +82,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "GhostComponent.h"
#include "Recorder.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@ -2142,4 +2143,18 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
Game::entityManager->QueueGhostUpdate(GetObjectID());
if (updateChar) Game::entityManager->SerializeEntity(this);
auto* recorder = Cinema::Recording::Recorder::GetRecorder(GetObjectID());
if (recorder != nullptr) {
recorder->AddRecord(new Cinema::Recording::MovementRecord(
update.position,
update.rotation,
update.velocity,
update.angularVelocity,
update.onGround,
update.velocity != NiPoint3::ZERO,
update.angularVelocity != NiPoint3::ZERO
));
}
}

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@ -1,5 +1,11 @@
set(DGAME_DCINEMA_SOURCES "Recorder.cpp"
"Prefab.cpp"
"Scene.cpp"
"Play.cpp"
PARENT_SCOPE)
"Play.cpp")
add_library(dCinema STATIC ${DGAME_DCINEMA_SOURCES})
target_precompile_headers(dCinema REUSE_FROM dGameBase)
target_link_libraries(dCinema
PUBLIC dPhysics dDatabase
INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory dComponents
)

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@ -2,7 +2,7 @@
#include "tinyxml2.h"
#include "../../dWorldServer/ObjectIDManager.h"
#include "ObjectIDManager.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "RenderComponent.h"

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@ -3,7 +3,7 @@
#include "ControllablePhysicsComponent.h"
#include "GameMessages.h"
#include "InventoryComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "ObjectIDManager.h"
#include "ChatPackets.h"
#include "EntityManager.h"
#include "EntityInfo.h"
@ -679,7 +679,7 @@ EquipRecord::EquipRecord(LOT item) {
void EquipRecord::Act(Entity* actor) {
auto* inventoryComponent = actor->GetComponent<InventoryComponent>();
const LWOOBJID id = ObjectIDManager::Instance()->GenerateObjectID();
const LWOOBJID id = ObjectIDManager::GenerateObjectID();
const auto& info = Inventory::FindItemComponent(item);

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@ -9,6 +9,7 @@
#include "EntityInfo.h"
#include "MissionComponent.h"
#include "dConfig.h"
#include "PlayerManager.h"
using namespace Cinema;
@ -153,7 +154,7 @@ void Cinema::Scene::CheckForShowings() {
// I don't care
Game::entityManager->GetZoneControlEntity()->AddCallbackTimer(1.0f, [this]() {
for (auto* player : Player::GetAllPlayers()) {
for (auto* player : PlayerManager::GetAllPlayers()) {
if (m_Audience.find(player->GetObjectID()) != m_Audience.end()) {
continue;
}

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@ -7,7 +7,7 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
"Preconditions.cpp"
"SlashCommandHandler.cpp"
"ServerPreconditions.cpp"
"VanityUtilities.cpp" PARENT_SCOPE)
"VanityUtilities.cpp")
add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
target_precompile_headers(dUtilities REUSE_FROM dGameBase)

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@ -5,25 +5,6 @@
#include "ClientPackets.h"
#include "dCommonVars.h"
#include "BitStream.h"
#include "dChatFilter.h"
#include "WorldPackets.h"
#include "ChatPackets.h"
#include "dServer.h"
#include "GameMessages.h"
#include "dZoneManager.h"
#include "Player.h"
#include "Zone.h"
#include "PossessorComponent.h"
#include "PossessableComponent.h"
#include "VehiclePhysicsComponent.h"
#include "dConfig.h"
#include "CharacterComponent.h"
#include "Database.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "CheatDetection.h"
#include "Recorder.h"
#include "PositionUpdate.h"
ChatMessage ClientPackets::HandleChatMessage(Packet* packet) {
@ -42,16 +23,6 @@ ChatMessage ClientPackets::HandleChatMessage(Packet* packet) {
message.message.push_back(character);
}
std::string sMessage = GeneralUtils::UTF16ToWTF8(message);
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
ChatPackets::SendChatMessage(sysAddr, chatChannel, playerName, user->GetLoggedInChar(), isMythran, message);
auto* recorder = Cinema::Recording::Recorder::GetRecorder(user->GetLoggedInChar());
if (recorder != nullptr) {
recorder->AddRecord(new Cinema::Recording::SpeakRecord(sMessage));
}
return message;
}
@ -110,127 +81,6 @@ PositionUpdate ClientPackets::HandleClientPositionUpdate(Packet* packet) {
inStream.Read(update.remoteInputInfo.m_IsModified);
}
bool updateChar = true;
if (possessorComponent != nullptr) {
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (possassableEntity != nullptr) {
auto* possessableComponent = possassableEntity->GetComponent<PossessableComponent>();
if (possessableComponent) {
// While possessing something, only update char if we are attached to the thing we are possessing
if (possessableComponent->GetPossessionType() != ePossessionType::ATTACHED_VISIBLE) updateChar = false;
}
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
if (vehiclePhysicsComponent != nullptr) {
vehiclePhysicsComponent->SetPosition(position);
vehiclePhysicsComponent->SetRotation(rotation);
vehiclePhysicsComponent->SetIsOnGround(onGround);
vehiclePhysicsComponent->SetIsOnRail(onRail);
vehiclePhysicsComponent->SetVelocity(velocity);
vehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
vehiclePhysicsComponent->SetAngularVelocity(angVelocity);
vehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
vehiclePhysicsComponent->SetRemoteInputInfo(remoteInput);
} else {
// Need to get the mount's controllable physics
auto* controllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->SetPosition(position);
controllablePhysicsComponent->SetRotation(rotation);
controllablePhysicsComponent->SetIsOnGround(onGround);
controllablePhysicsComponent->SetIsOnRail(onRail);
controllablePhysicsComponent->SetVelocity(velocity);
controllablePhysicsComponent->SetDirtyVelocity(velocityFlag);
controllablePhysicsComponent->SetAngularVelocity(angVelocity);
controllablePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
}
Game::entityManager->SerializeEntity(possassableEntity);
}
}
if (!updateChar) {
velocity = NiPoint3::ZERO;
angVelocity = NiPoint3::ZERO;
}
// Handle statistics
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->TrackPositionUpdate(position);
}
comp->SetPosition(position);
comp->SetRotation(rotation);
comp->SetIsOnGround(onGround);
comp->SetIsOnRail(onRail);
comp->SetVelocity(velocity);
comp->SetDirtyVelocity(velocityFlag);
comp->SetAngularVelocity(angVelocity);
comp->SetDirtyAngularVelocity(angVelocityFlag);
auto* recorder = Cinema::Recording::Recorder::GetRecorder(entity->GetObjectID());
if (recorder != nullptr) {
recorder->AddRecord(new Cinema::Recording::MovementRecord(
position,
rotation,
velocity,
angVelocity,
onGround,
velocityFlag,
angVelocityFlag
));
}
auto* player = static_cast<Player*>(entity);
player->SetGhostReferencePoint(position);
Game::entityManager->QueueGhostUpdate(player->GetObjectID());
if (updateChar) Game::entityManager->SerializeEntity(entity);
//TODO: add moving platform stuffs
/*bool movingPlatformFlag;
inStream.Read(movingPlatformFlag);
if (movingPlatformFlag) {
LWOOBJID objectID;
NiPoint3 niData2;
inStream.Read(objectID);
inStream.Read(niData2.x);
inStream.Read(niData2.y);
inStream.Read(niData2.z);
bool niData3Flag;
inStream.Read(niData3Flag);
if (niData3Flag) {
NiPoint3 niData3;
inStream.Read(niData3.x);
inStream.Read(niData3.y);
inStream.Read(niData3.z);
controllablePhysics->GetLocationData()->GetMovingPlatformData()->SetData3(niData3);
}
}*/
/*
for (int i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i)
{
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
if (entity->GetSystemAddress() == player)
{
continue;
}
Game::entityManager->SerializeEntity(entity, player);
}
*/
return update;
}

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@ -1309,6 +1309,12 @@ void HandlePacket(Packet* packet) {
std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
auto* recorder = Cinema::Recording::Recorder::GetRecorder(user->GetLoggedInChar());
if (recorder != nullptr) {
recorder->AddRecord(new Cinema::Recording::SpeakRecord(sMessage));
}
}
break;