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https://github.com/DarkflameUniverse/DarkflameServer.git
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Push my suggestion for CI tests.
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@@ -37,8 +37,6 @@
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#include "ePlayerFlag.h"
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#include "dConfig.h"
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using namespace std;
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void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
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CBITSTREAM;
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@@ -49,11 +47,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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User* usr = UserManager::Instance()->GetUser(sysAddr);
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if (!entity) {
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LOG("Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
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LOG("Failed to find associated entity (%llu), aborting GM (%4i) %s!", objectID, messageID, magic_enum::enum_name(messageID).data());
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return;
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}
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if (messageID != eGameMessageType::READY_FOR_UPDATES) LOG_DEBUG("received game message ID: %i", messageID);
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if (messageID != eGameMessageType::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, magic_enum::enum_name(messageID).data());
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switch (messageID) {
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@@ -344,12 +342,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
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ostringstream buffer;
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std::ostringstream buffer;
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for (unsigned int k = 0; k < sync.sBitStream.size(); k++) {
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char s;
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s = sync.sBitStream.at(k);
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buffer << setw(2) << hex << setfill('0') << (int)s << " ";
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buffer << std::setw(2) << std::hex << std::setfill('0') << (int)s << " ";
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}
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if (usr != nullptr) {
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@@ -691,7 +689,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
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break;
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default:
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LOG_DEBUG("Unknown game message ID: %i", messageID);
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LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, magic_enum::enum_name(messageID).data());
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break;
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}
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}
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