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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
rename files
use config vars to disable the api and whitelist listen IP
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parent
5e16c13a58
commit
77143fc2cf
@ -1,5 +1,5 @@
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set(DCHATSERVER_SOURCES
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"ChatHttpApi.cpp"
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"ChatWebApi.cpp"
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"ChatIgnoreList.cpp"
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"ChatPacketHandler.cpp"
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"PlayerContainer.cpp"
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@ -20,7 +20,7 @@
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#include "eWorldMessageType.h"
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#include "ChatIgnoreList.h"
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#include "StringifiedEnum.h"
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#include "ChatHttpApi.h"
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#include "ChatWebApi.h"
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#include "Game.h"
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#include "Server.h"
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@ -37,7 +37,7 @@ namespace Game {
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AssetManager* assetManager = nullptr;
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Game::signal_t lastSignal = 0;
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std::mt19937 randomEngine;
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PlayerContainer playerContainer;
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PlayerContainer playerContainer;
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}
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void HandlePacket(Packet* packet);
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@ -123,7 +123,8 @@ int main(int argc, char** argv) {
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uint32_t framesSinceMasterDisconnect = 0;
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uint32_t framesSinceLastSQLPing = 0;
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std::thread APIThread(ChatHttpApi::Listen, ourPort);
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// start the web api thread
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std::thread webAPIThread(ChatWebApi::Listen, ourPort);
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Game::logger->Flush(); // once immediately before main loop
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while (!Game::ShouldShutdown()) {
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@ -177,8 +178,11 @@ int main(int argc, char** argv) {
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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ChatHttpApi::Stop();
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APIThread.join();
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// rejoin the web api thread
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ChatWebApi::Stop();
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webAPIThread.join();
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return EXIT_SUCCESS;
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}
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@ -1,13 +1,14 @@
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#include <cstdint>
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#include <nlohmann/json.hpp>
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#include "ChatHttpApi.h"
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#include "ChatWebApi.h"
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#include "dCommonVars.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "httplib.h"
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#include "dServer.h"
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#include "PlayerContainer.h"
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#include "dConfig.h"
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using json = nlohmann::json;
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@ -15,7 +16,13 @@ namespace {
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httplib::Server m_APIServer;
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}
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void ChatHttpApi::Listen(const uint32_t port) {
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void ChatWebApi::Listen(const uint32_t port) {
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if (Game::config->GetValue("enable_chat_web_api") != "1") {
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LOG("Chat Web API is disabled");
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return;
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}
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LOG("Chat Web API is enabled, starting web server...");
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m_APIServer.Post("/announce", [](const httplib::Request& req, httplib::Response& res) {
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const json data = json::parse(req.body);
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if (!data.contains("title")) {
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@ -75,9 +82,12 @@ void ChatHttpApi::Listen(const uint32_t port) {
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if (data.empty()) res.status = 204;
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});
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m_APIServer.listen("0.0.0.0", port);
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m_APIServer.listen(Game::config->GetValue("enable_chat_web_api").c_str(), port);
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};
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void ChatHttpApi::Stop(){
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m_APIServer.stop();
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void ChatWebApi::Stop(){
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if (Game::config->GetValue("enable_chat_web_api") == "1") {
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LOG("Stopping Chat Web API server...");
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m_APIServer.stop();
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}
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}
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@ -1,6 +1,6 @@
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#include "httplib.h"
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namespace ChatHttpApi {
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namespace ChatWebApi {
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void Listen(const uint32_t port);
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void Stop();
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};
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@ -6,3 +6,10 @@ max_number_of_best_friends=5
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# Change the value below to what you would like this to be (50 is live accurate)
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# going over 50 will be allowed in some secnarios, but proper handling will require client modding
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max_number_of_friends=50
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# Enable or disable the chat web API, disabled by default
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# It will run on the same port the chat server is running on, defined in shardconfig.ini
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enable_chat_web_api=0
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# If that chat web api is enabled, it will only listen for connections on this ip address
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chat_web_api_listen_address=localhost
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