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https://github.com/DarkflameUniverse/DarkflameServer.git
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remove extra stuff
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@ -272,7 +272,6 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
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const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);
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std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
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ILeaderboard::Score newScore{ .primaryScore = primaryScore, .secondaryScore = secondaryScore, .tertiaryScore = tertiaryScore };
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if (oldScore.has_value()) {
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bool lowerScoreBetter = leaderboardType == Leaderboard::Type::Racing || leaderboardType == Leaderboard::Type::MonumentRace;
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@ -286,13 +285,13 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
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ILeaderboard::Score newScoreFlipped(newScore.secondaryScore, newScore.primaryScore);
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newHighScore = newScoreFlipped > oldScoreFlipped;
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}
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if (newHighScore) {
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Database::Get()->UpdateScore(playerID, activityId, newScore);
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}
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} else {
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Database::Get()->SaveScore(playerID, activityId, newScore);
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}
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LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
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// track wins separately
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if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
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