mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
chore: Change dServer and related code to use BitStream references (#1476)
This commit is contained in:
parent
9e0dd05d42
commit
75544e3eec
@ -59,7 +59,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
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}
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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void ChatIgnoreList::AddIgnore(Packet* packet) {
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@ -131,7 +131,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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bitStream.Write(playerNameSend);
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bitStream.Write(ignoredPlayerId);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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@ -167,5 +167,5 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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LUWString playerNameSend(removedIgnoreStr, 33);
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bitStream.Write(playerNameSend);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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@ -211,7 +211,7 @@ void HandlePacket(Packet* packet) {
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case eChatInternalMessageType::ANNOUNCEMENT: {
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//we just forward this packet to every connected server
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CINSTREAM;
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Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
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Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
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break;
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}
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@ -150,7 +150,7 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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bitStream.Write(player);
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bitStream.Write(time);
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
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@ -365,7 +365,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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}
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}
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
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@ -34,8 +34,8 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
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#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
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#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
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#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
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#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
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#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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//=========== TYPEDEFS ==========
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@ -185,11 +185,11 @@ void EntityManager::SerializeEntities() {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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auto* ghostComponent = player->GetComponent<GhostComponent>();
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if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
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Game::server->Send(&stream, player->GetSystemAddress(), false);
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Game::server->Send(stream, player->GetSystemAddress(), false);
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}
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}
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} else {
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Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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}
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m_EntitiesToSerialize.clear();
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@ -364,11 +364,11 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
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if (skipChecks) {
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Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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} else {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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if (player->GetPlayerReadyForUpdates()) {
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Game::server->Send(&stream, player->GetSystemAddress(), false);
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Game::server->Send(stream, player->GetSystemAddress(), false);
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} else {
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auto* ghostComponent = player->GetComponent<GhostComponent>();
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if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
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@ -376,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
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}
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}
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} else {
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Game::server->Send(&stream, sysAddr, false);
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Game::server->Send(stream, sysAddr, false);
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}
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if (entity->IsPlayer()) {
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@ -407,7 +407,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
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stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
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stream.Write<uint16_t>(entity->GetNetworkId());
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Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
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Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
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for (auto* player : PlayerManager::GetAllPlayers()) {
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if (!player->GetPlayerReadyForUpdates()) {
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@ -258,7 +258,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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message.Write(this->originator);
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echo.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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ExecuteUpdates();
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@ -139,7 +139,7 @@ void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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}
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@ -307,7 +307,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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message.Write(this->m_Parent->GetObjectID());
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start.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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context->ExecuteUpdates();
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@ -438,7 +438,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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message.Write(this->m_Parent->GetObjectID());
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projectileImpact.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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entry.context->ExecuteUpdates();
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}
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@ -329,7 +329,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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echoStartSkill.uiSkillHandle = startSkill.uiSkillHandle;
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echoStartSkill.Serialize(bitStreamLocal);
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Game::server->Send(&bitStreamLocal, entity->GetSystemAddress(), true);
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Game::server->Send(bitStreamLocal, entity->GetSystemAddress(), true);
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}
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} break;
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@ -364,7 +364,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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echo.Serialize(bitStreamLocal);
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Game::server->Send(&bitStreamLocal, sysAddr, true);
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Game::server->Send(bitStreamLocal, sysAddr, true);
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} break;
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case eGameMessageType::REQUEST_SMASH_PLAYER:
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@ -303,7 +303,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys
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bitStream.Write(uint32_t(0));
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}
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
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@ -367,7 +367,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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@ -386,7 +386,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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bitStream.Write(s4);
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bitStream.Write(mailCount);
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bitStream.Write(int(0)); //Unknown
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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@ -395,7 +395,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
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@ -404,7 +404,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
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bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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Database::Get()->DeleteMail(mailID);
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}
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@ -415,7 +415,7 @@ void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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bitStream.Write(int(MailMessageID::MailReadConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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Database::Get()->MarkMailRead(mailID);
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}
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@ -757,7 +757,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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//Tell chat to send an announcement to all servers
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@ -181,7 +181,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan
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bitStream.Write(request.id);
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Game::server->Send(&bitStream, instance->GetSysAddr(), false);
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Game::server->Send(bitStream, instance->GetSysAddr(), false);
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LOG("Sent affirmation request %llu to %i/%i", request.id,
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static_cast<int>(instance->GetZoneID().GetMapID()),
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@ -361,7 +361,7 @@ void Instance::Shutdown() {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
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Game::server->Send(&bitStream, this->m_SysAddr, false);
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Game::server->Send(bitStream, this->m_SysAddr, false);
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LOG("Triggered world shutdown for zone/clone/instance %i/%i/%i", GetMapID(), GetCloneID(), GetInstanceID());
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}
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@ -576,7 +576,7 @@ void HandlePacket(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
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bitStream.Write(key.first);
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bitStream.Write(username);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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break;
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}
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}
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@ -786,7 +786,7 @@ int ShutdownSequence(int32_t signal) {
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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LOG("Triggered master shutdown");
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}
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@ -84,7 +84,7 @@ void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, c
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else bitStream.Write(ServiceId::General);
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bitStream.Write<uint64_t>(215523405360);
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server->Send(&bitStream, sysAddr, false);
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server->Send(bitStream, sysAddr, false);
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}
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void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
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@ -293,14 +293,14 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
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loginResponse.Write<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t));
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for (auto& stamp : stamps) stamp.Serialize(loginResponse);
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server->Send(&loginResponse, sysAddr, false);
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server->Send(loginResponse, sysAddr, false);
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//Inform the master server that we've created a session for this user:
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if (responseCode == eLoginResponse::SUCCESS) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY);
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bitStream.Write(sessionKey);
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bitStream.Write(LUString(username));
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server->SendToMaster(&bitStream);
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server->SendToMaster(bitStream);
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LOG("Set sessionKey: %i for user %s", sessionKey, username.c_str());
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}
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@ -12,7 +12,7 @@ void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID)
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID);
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bitStream.Write(requestID);
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server->SendToMaster(&bitStream);
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) {
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@ -22,7 +22,7 @@ void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddres
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bitStream.Write(requestID);
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bitStream.Write(objID);
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server->Send(&bitStream, sysAddr, false);
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server->Send(bitStream, sysAddr, false);
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}
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void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
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@ -34,7 +34,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID,
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bitStream.Write(zoneID);
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bitStream.Write(cloneID);
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server->SendToMaster(&bitStream);
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) {
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@ -49,7 +49,7 @@ void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint
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bitStream.Write<char>(character);
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}
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server->SendToMaster(&bitStream);
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) {
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@ -64,7 +64,7 @@ void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID,
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bitStream.Write<char>(character);
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}
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server->SendToMaster(&bitStream);
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) {
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@ -74,7 +74,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE
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bitStream.Write(zoneId);
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bitStream.Write(instanceId);
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server->SendToMaster(&bitStream);
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) {
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@ -89,7 +89,7 @@ void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddres
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bitStream.Write<uint16_t>(serverPort);
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bitStream.Write(LUString(serverIP, 255));
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server->Send(&bitStream, sysAddr, false);
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server->Send(bitStream, sysAddr, false);
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}
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void MasterPackets::HandleServerInfo(Packet* packet) {
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@ -119,5 +119,5 @@ void MasterPackets::SendServerInfo(dServer* server, Packet* packet) {
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bitStream.Write(server->GetServerType());
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bitStream.Write(LUString(server->GetIP()));
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server->SendToMaster(&bitStream);
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server->SendToMaster(bitStream);
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}
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@ -159,13 +159,13 @@ void dServer::DeallocateMasterPacket(Packet* packet) {
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mMasterPeer->DeallocatePacket(packet);
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}
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void dServer::Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) {
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mPeer->Send(bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, broadcast);
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void dServer::Send(RakNet::BitStream& bitStream, const SystemAddress& sysAddr, bool broadcast) {
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mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, broadcast);
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}
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void dServer::SendToMaster(RakNet::BitStream* bitStream) {
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void dServer::SendToMaster(RakNet::BitStream& bitStream) {
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if (!mMasterConnectionActive) ConnectToMaster();
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mMasterPeer->Send(bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, mMasterSystemAddress, false);
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mMasterPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, mMasterSystemAddress, false);
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}
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void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) {
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@ -52,8 +52,8 @@ public:
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Packet* Receive();
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void DeallocatePacket(Packet* packet);
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void DeallocateMasterPacket(Packet* packet);
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virtual void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast);
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void SendToMaster(RakNet::BitStream* bitStream);
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virtual void Send(RakNet::BitStream& bitStream, const SystemAddress& sysAddr, bool broadcast);
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void SendToMaster(RakNet::BitStream& bitStream);
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|
||||
void Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID);
|
||||
|
||||
|
@ -730,7 +730,7 @@ void HandleMasterPacket(Packet* packet) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
|
||||
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
|
||||
bitStream.Write((LWOINSTANCEID)instanceID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
}
|
||||
|
||||
@ -746,7 +746,7 @@ void HandleMasterPacket(Packet* packet) {
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
|
||||
bitStream.Write(requestID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -832,7 +832,7 @@ void HandlePacket(Packet* packet) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
|
||||
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
|
||||
bitStream.Write((LWOINSTANCEID)instanceID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
||||
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
|
||||
@ -895,7 +895,7 @@ void HandlePacket(Packet* packet) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_SESSION_KEY);
|
||||
bitStream.Write(username);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
|
||||
//Insert info into our pending list
|
||||
tempSessionInfo info;
|
||||
@ -1461,5 +1461,5 @@ void FinalizeShutdown() {
|
||||
void SendShutdownMessageToMaster() {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_RESPONSE);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
dServerMock() {};
|
||||
~dServerMock() {};
|
||||
RakNet::BitStream* GetMostRecentBitStream() { return sentBitStream; };
|
||||
void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = bitStream; };
|
||||
void Send(RakNet::BitStream& bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = &bitStream; };
|
||||
};
|
||||
|
||||
class GameDependenciesTest : public ::testing::Test {
|
||||
|
Loading…
Reference in New Issue
Block a user