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	Update RigidbodyPhantomPhysicsComponent.h (#1213)
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		@@ -19,7 +19,7 @@
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  */
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class RigidbodyPhantomPhysicsComponent : public Component {
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public:
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	static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
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	static const eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
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	RigidbodyPhantomPhysicsComponent(Entity* parent);
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	~RigidbodyPhantomPhysicsComponent() override;
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