feat: spawner weights (#2006)

* feat: spawner weights

* remove ref

* default weights to 1
This commit is contained in:
David Markowitz
2026-06-19 19:08:15 -07:00
committed by GitHub
parent 308412f46e
commit 7456d6b5c1
5 changed files with 94 additions and 53 deletions

View File

@@ -11,12 +11,41 @@
#include "LDFFormat.h"
#include "EntityInfo.h"
/**
* Any given spawner owns a certain number of spawner nodes
* these nodes are where entities are actually spawned
* The first spawner nodes waypoint in any given network contains the base config for all the spawner nodes
* Then each spawner node after the first may contain duplicate settings which override the base ones
* If spawner node 1 has an attached_path of "1", then all spawner nodes in this spawner network will have
* an attached_path of "1".
* Each spawner node can also specify attached_path of any other value and it will override the one provided by node 1.
* If a spawner node does NOT provide an override, the first one will be used
* I have no clue why the nodes are pointers, beats me
* sn = SpawnerNode
* Spawner
* ----------------
* | sn |
* | sn |
* | sn |
* | |
* | sn |
* | sn |
* -----------------
*/
struct SpawnerNode {
// This spawner nodes position in the world
NiPoint3 position = NiPoint3Constant::ZERO;
// The rotation of this spawner in the world
NiQuaternion rotation = QuatUtils::IDENTITY;
// This spawners nodes ID in this spawner network
uint32_t nodeID = 0;
// The max number of entities that can be spawned by this node
uint32_t nodeMax = 1;
// The weight (chance) this spawner node has. Higher is more common
int32_t weight = 1;
// The IDs of entities spawned by this spawner node
std::vector<LWOOBJID> entities;
// The config of all entities spawned by this node
LwoNameValue config;
};
@@ -45,11 +74,10 @@ struct SpawnerInfo {
class Spawner {
public:
Spawner(SpawnerInfo info);
~Spawner();
Spawner(const SpawnerInfo& info);
Entity* Spawn();
Entity* Spawn(std::vector<SpawnerNode*> freeNodes, bool force = false);
Entity* Spawn(const std::vector<SpawnerNode*>& freeNodes, bool force = false);
void Update(float deltaTime);
void NotifyOfEntityDeath(const LWOOBJID& objectID);
void Activate();
@@ -57,16 +85,16 @@ public:
int32_t GetAmountSpawned() { return m_AmountSpawned; };
std::string GetName() { return m_Info.name; };
std::vector<std::string> GetGroups() { return m_Info.groups; };
void AddSpawnedEntityDieCallback(std::function<void()> callback);
void AddEntitySpawnedCallback(std::function<void(Entity*)> callback);
void SetSpawnLot(LOT lot);
void AddSpawnedEntityDieCallback(const std::function<void()> callback);
void AddEntitySpawnedCallback(const std::function<void(Entity*)> callback);
void SetSpawnLot(const LOT lot);
void Reset();
void DestroyAllEntities();
void SoftReset();
void SetRespawnTime(float time);
void SetNumToMaintain(int32_t value);
void SetRespawnTime(const float time);
void SetNumToMaintain(const int32_t value);
bool GetIsSpawnSmashGroup() const { return m_SpawnSmashFoundGroup; };
std::vector<LWOOBJID> GetSpawnedObjectIDs() const;
const std::vector<LWOOBJID> GetSpawnedObjectIDs() const;
SpawnerInfo m_Info;
bool m_Active = true;