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Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
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#ifndef __RENAMEMESSAGE__H__
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#define __RENAMEMESSAGE__H__
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#include "BehaviorMessageBase.h"
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class AMFArrayValue;
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class RenameMessage : public BehaviorMessageBase {
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public:
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RenameMessage(AMFArrayValue* arguments);
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const uint32_t GetBehaviorID() { return behaviorID; };
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const std::string& GetName() { return name; };
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private:
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uint32_t behaviorID;
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std::string name;
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};
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#endif //!__RENAMEMESSAGE__H__
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