DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RenameMessage.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

19 lines
406 B
C++

#ifndef __RENAMEMESSAGE__H__
#define __RENAMEMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
class RenameMessage : public BehaviorMessageBase {
public:
RenameMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorID() { return behaviorID; };
const std::string& GetName() { return name; };
private:
uint32_t behaviorID;
std::string name;
};
#endif //!__RENAMEMESSAGE__H__