Further implement Property Behavior parsing (#936)

Further implements the ControlBehavior processing and adds preparations for cheat detection
This commit is contained in:
David Markowitz
2023-02-13 18:55:44 -08:00
committed by GitHub
parent 3cd0d1ec3d
commit 72c93c8913
56 changed files with 1181 additions and 362 deletions

View File

@@ -0,0 +1,15 @@
#include "RemoveActionsMessage.h"
RemoveActionsMessage::RemoveActionsMessage(AMFArrayValue* arguments) {
behaviorID = GetBehaviorIDFromArgument(arguments);
auto* actionIndexAmf = arguments->FindValue<AMFDoubleValue>("actionIndex");
if (!actionIndexAmf) return;
actionIndex = static_cast<uint32_t>(actionIndexAmf->GetDoubleValue());
stripID = GetStripIDFromArgument(arguments);
stateID = GetBehaviorStateFromArgument(arguments);
Game::logger->LogDebug("RemoveActionsMessage", "bhId %i acnNdx %i stpId %i sttId %i", behaviorID, actionIndex, stripID, stateID);
}