DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RemoveActionsMessage.cpp
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

16 lines
572 B
C++

#include "RemoveActionsMessage.h"
RemoveActionsMessage::RemoveActionsMessage(AMFArrayValue* arguments) {
behaviorID = GetBehaviorIDFromArgument(arguments);
auto* actionIndexAmf = arguments->FindValue<AMFDoubleValue>("actionIndex");
if (!actionIndexAmf) return;
actionIndex = static_cast<uint32_t>(actionIndexAmf->GetDoubleValue());
stripID = GetStripIDFromArgument(arguments);
stateID = GetBehaviorStateFromArgument(arguments);
Game::logger->LogDebug("RemoveActionsMessage", "bhId %i acnNdx %i stpId %i sttId %i", behaviorID, actionIndex, stripID, stateID);
}