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https://github.com/DarkflameUniverse/DarkflameServer.git
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convert to unix line endings
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@@ -1,4 +1,4 @@
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#include "AgJetEffectServer.h"
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#include "AgJetEffectServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class AgJetEffectServer final : public CppScripts::Script
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#include "AgPropGuard.h"
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#include "AgPropGuard.h"
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#include "Entity.h"
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#include "Character.h"
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#include "EntityManager.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class AgPropGuard final : public CppScripts::Script
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@@ -1,4 +1,4 @@
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#include "AgSalutingNpcs.h"
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#include "AgSalutingNpcs.h"
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#include "GameMessages.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class AgSalutingNpcs final : public CppScripts::Script
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@@ -1,4 +1,4 @@
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#include "BossSpiderQueenEnemyServer.h"
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#include "BossSpiderQueenEnemyServer.h"
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#include "GeneralUtils.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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/*
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#include "FvNinjaGuard.h"
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#include "FvNinjaGuard.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class FvNinjaGuard final : public CppScripts::Script
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@@ -1,4 +1,4 @@
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#include "GfBanana.h"
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#include "GfBanana.h"
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#include "Entity.h"
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#include "DestroyableComponent.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class GfBanana final : public CppScripts::Script
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#include "GfBananaCluster.h"
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#include "GfBananaCluster.h"
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#include "Entity.h"
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void GfBananaCluster::OnStartup(Entity* self) {
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class GfBananaCluster final : public CppScripts::Script
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#include "GfJailkeepMission.h"
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#include "GfJailkeepMission.h"
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#include "MissionComponent.h"
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#include "Character.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class GfJailkeepMission final : public CppScripts::Script
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#include "NtSleepingGuard.h"
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#include "NtSleepingGuard.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class NtSleepingGuard final : public CppScripts::Script
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#include "SpecialImaginePowerupSpawner.h"
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#include "SpecialImaginePowerupSpawner.h"
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class SpecialImaginePowerupSpawner final : public CppScripts::Script
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#include "TriggerAmbush.h"
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#include "TriggerAmbush.h"
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#include "dZoneManager.h"
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#pragma once
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#pragma once
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#include "CppScripts.h"
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class TriggerAmbush : public CppScripts::Script
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