From 72477e01e2711e0f61cdb192ee266e5e21b8846f Mon Sep 17 00:00:00 2001 From: Aaron Kimbre Date: Fri, 5 Aug 2022 22:01:59 -0500 Subject: [PATCH] convert to unix line endings --- dCommon/ZCompression.cpp | 2 +- dCommon/ZCompression.h | 2 +- dGame/Player.cpp | 2 +- dGame/Player.h | 2 +- dGame/dBehaviors/AirMovementBehavior.cpp | 2 +- dGame/dBehaviors/AirMovementBehavior.h | 2 +- dGame/dBehaviors/AndBehavior.cpp | 2 +- dGame/dBehaviors/AndBehavior.h | 2 +- dGame/dBehaviors/AreaOfEffectBehavior.cpp | 2 +- dGame/dBehaviors/AreaOfEffectBehavior.h | 2 +- dGame/dBehaviors/AttackDelayBehavior.cpp | 2 +- dGame/dBehaviors/AttackDelayBehavior.h | 2 +- dGame/dBehaviors/BasicAttackBehavior.cpp | 2 +- dGame/dBehaviors/BasicAttackBehavior.h | 2 +- dGame/dBehaviors/Behavior.cpp | 2 +- dGame/dBehaviors/Behavior.h | 2 +- dGame/dBehaviors/BehaviorBranchContext.cpp | 2 +- dGame/dBehaviors/BehaviorBranchContext.h | 2 +- dGame/dBehaviors/BehaviorContext.cpp | 2 +- dGame/dBehaviors/BehaviorContext.h | 2 +- dGame/dBehaviors/BehaviorSlot.h | 2 +- dGame/dBehaviors/BehaviorTemplates.cpp | 2 +- dGame/dBehaviors/BehaviorTemplates.h | 2 +- dGame/dBehaviors/BlockBehavior.cpp | 2 +- dGame/dBehaviors/BlockBehavior.h | 2 +- dGame/dBehaviors/BuffBehavior.cpp | 2 +- dGame/dBehaviors/BuffBehavior.h | 2 +- dGame/dBehaviors/ChainBehavior.cpp | 2 +- dGame/dBehaviors/ChainBehavior.h | 2 +- dGame/dBehaviors/ChargeUpBehavior.cpp | 2 +- dGame/dBehaviors/ChargeUpBehavior.h | 2 +- dGame/dBehaviors/ClearTargetBehavior.cpp | 2 +- dGame/dBehaviors/ClearTargetBehavior.h | 2 +- dGame/dBehaviors/DamageAbsorptionBehavior.cpp | 2 +- dGame/dBehaviors/DamageAbsorptionBehavior.h | 2 +- dGame/dBehaviors/DurationBehavior.cpp | 2 +- dGame/dBehaviors/DurationBehavior.h | 2 +- dGame/dBehaviors/EmptyBehavior.cpp | 2 +- dGame/dBehaviors/EmptyBehavior.h | 2 +- dGame/dBehaviors/EndBehavior.cpp | 2 +- dGame/dBehaviors/EndBehavior.h | 2 +- dGame/dBehaviors/ForceMovementBehavior.cpp | 2 +- dGame/dBehaviors/ForceMovementBehavior.h | 2 +- dGame/dBehaviors/HealBehavior.cpp | 2 +- dGame/dBehaviors/HealBehavior.h | 2 +- dGame/dBehaviors/ImaginationBehavior.cpp | 2 +- dGame/dBehaviors/ImaginationBehavior.h | 2 +- dGame/dBehaviors/ImmunityBehavior.cpp | 2 +- dGame/dBehaviors/ImmunityBehavior.h | 2 +- dGame/dBehaviors/InterruptBehavior.cpp | 2 +- dGame/dBehaviors/InterruptBehavior.h | 2 +- dGame/dBehaviors/KnockbackBehavior.cpp | 2 +- dGame/dBehaviors/KnockbackBehavior.h | 2 +- dGame/dBehaviors/MovementSwitchBehavior.cpp | 2 +- dGame/dBehaviors/MovementSwitchBehavior.h | 2 +- dGame/dBehaviors/NpcCombatSkillBehavior.cpp | 2 +- dGame/dBehaviors/NpcCombatSkillBehavior.h | 2 +- dGame/dBehaviors/PlayEffectBehavior.cpp | 2 +- dGame/dBehaviors/PlayEffectBehavior.h | 2 +- dGame/dBehaviors/ProjectileAttackBehavior.cpp | 2 +- dGame/dBehaviors/ProjectileAttackBehavior.h | 2 +- dGame/dBehaviors/PullToPointBehavior.cpp | 2 +- dGame/dBehaviors/PullToPointBehavior.h | 2 +- dGame/dBehaviors/RepairBehavior.cpp | 2 +- dGame/dBehaviors/RepairBehavior.h | 2 +- dGame/dBehaviors/SkillCastFailedBehavior.cpp | 2 +- dGame/dBehaviors/SkillCastFailedBehavior.h | 2 +- dGame/dBehaviors/SpawnBehavior.cpp | 2 +- dGame/dBehaviors/SpawnBehavior.h | 2 +- dGame/dBehaviors/SpawnQuickbuildBehavior.cpp | 2 +- dGame/dBehaviors/SpawnQuickbuildBehavior.h | 2 +- dGame/dBehaviors/StartBehavior.cpp | 2 +- dGame/dBehaviors/StartBehavior.h | 2 +- dGame/dBehaviors/StunBehavior.cpp | 2 +- dGame/dBehaviors/StunBehavior.h | 2 +- dGame/dBehaviors/SwitchBehavior.cpp | 2 +- dGame/dBehaviors/SwitchBehavior.h | 2 +- dGame/dBehaviors/SwitchMultipleBehavior.cpp | 2 +- dGame/dBehaviors/SwitchMultipleBehavior.h | 2 +- dGame/dBehaviors/TacArcBehavior.cpp | 2 +- dGame/dBehaviors/TacArcBehavior.h | 2 +- dGame/dBehaviors/TargetCasterBehavior.cpp | 2 +- dGame/dBehaviors/TargetCasterBehavior.h | 2 +- dGame/dBehaviors/VerifyBehavior.cpp | 2 +- dGame/dBehaviors/VerifyBehavior.h | 2 +- dGame/dComponents/MovementAIComponent.cpp | 2 +- dGame/dComponents/PropertyEntranceComponent.h | 2 +- dGame/dComponents/PropertyManagementComponent.cpp | 2 +- dGame/dComponents/PropertyManagementComponent.h | 2 +- dGame/dComponents/PropertyVendorComponent.cpp | 2 +- dGame/dComponents/PropertyVendorComponent.h | 2 +- dGame/dGameMessages/PropertyDataMessage.cpp | 2 +- dGame/dGameMessages/PropertyDataMessage.h | 2 +- dGame/dGameMessages/PropertySelectQueryProperty.cpp | 2 +- dGame/dGameMessages/PropertySelectQueryProperty.h | 2 +- dGame/dInventory/EquippedItem.cpp | 2 +- dGame/dInventory/Inventory.h | 2 +- dGame/dInventory/Item.cpp | 2 +- dGame/dInventory/Item.h | 2 +- dGame/dInventory/ItemSet.cpp | 2 +- dGame/dInventory/ItemSet.h | 2 +- dGame/dMission/Mission.h | 2 +- dGame/dMission/MissionLockState.h | 2 +- dGame/dMission/MissionPrerequisites.cpp | 2 +- dGame/dMission/MissionPrerequisites.h | 2 +- dGame/dMission/MissionState.h | 2 +- dGame/dMission/MissionTask.cpp | 2 +- dGame/dMission/MissionTask.h | 2 +- dGame/dMission/MissionTaskType.h | 2 +- dGame/dUtilities/Preconditions.h | 2 +- dScripts/AgJetEffectServer.cpp | 2 +- dScripts/AgJetEffectServer.h | 2 +- dScripts/AgPropGuard.cpp | 2 +- dScripts/AgPropGuard.h | 2 +- dScripts/AgSalutingNpcs.cpp | 2 +- dScripts/AgSalutingNpcs.h | 2 +- dScripts/BossSpiderQueenEnemyServer.cpp | 2 +- dScripts/BossSpiderQueenEnemyServer.h | 2 +- dScripts/FvNinjaGuard.cpp | 2 +- dScripts/FvNinjaGuard.h | 2 +- dScripts/GfBanana.cpp | 2 +- dScripts/GfBanana.h | 2 +- dScripts/GfBananaCluster.cpp | 2 +- dScripts/GfBananaCluster.h | 2 +- dScripts/GfJailkeepMission.cpp | 2 +- dScripts/GfJailkeepMission.h | 2 +- dScripts/NtSleepingGuard.cpp | 2 +- dScripts/NtSleepingGuard.h | 2 +- dScripts/SpecialImaginePowerupSpawner.cpp | 2 +- dScripts/SpecialImaginePowerupSpawner.h | 2 +- dScripts/TriggerAmbush.cpp | 2 +- dScripts/TriggerAmbush.h | 2 +- 132 files changed, 132 insertions(+), 132 deletions(-) diff --git a/dCommon/ZCompression.cpp b/dCommon/ZCompression.cpp index a82dc3c9..70f23500 100644 --- a/dCommon/ZCompression.cpp +++ b/dCommon/ZCompression.cpp @@ -1,4 +1,4 @@ -#include "ZCompression.h" +#include "ZCompression.h" #ifndef _WIN32 diff --git a/dCommon/ZCompression.h b/dCommon/ZCompression.h index a4ac9193..7b987cfa 100644 --- a/dCommon/ZCompression.h +++ b/dCommon/ZCompression.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include diff --git a/dGame/Player.cpp b/dGame/Player.cpp index dd269f95..5306584e 100644 --- a/dGame/Player.cpp +++ b/dGame/Player.cpp @@ -1,4 +1,4 @@ -#include "Player.h" +#include "Player.h" #include diff --git a/dGame/Player.h b/dGame/Player.h index caad5361..287ee613 100644 --- a/dGame/Player.h +++ b/dGame/Player.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Entity.h" diff --git a/dGame/dBehaviors/AirMovementBehavior.cpp b/dGame/dBehaviors/AirMovementBehavior.cpp index 188d743d..469ac6e4 100644 --- a/dGame/dBehaviors/AirMovementBehavior.cpp +++ b/dGame/dBehaviors/AirMovementBehavior.cpp @@ -1,4 +1,4 @@ -#include "AirMovementBehavior.h" +#include "AirMovementBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "EntityManager.h" diff --git a/dGame/dBehaviors/AirMovementBehavior.h b/dGame/dBehaviors/AirMovementBehavior.h index 6c3a2abf..323edf37 100644 --- a/dGame/dBehaviors/AirMovementBehavior.h +++ b/dGame/dBehaviors/AirMovementBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class AirMovementBehavior final : public Behavior diff --git a/dGame/dBehaviors/AndBehavior.cpp b/dGame/dBehaviors/AndBehavior.cpp index d54d9ec5..67c88679 100644 --- a/dGame/dBehaviors/AndBehavior.cpp +++ b/dGame/dBehaviors/AndBehavior.cpp @@ -1,4 +1,4 @@ -#include "AndBehavior.h" +#include "AndBehavior.h" #include "BehaviorBranchContext.h" #include "Game.h" #include "dLogger.h" diff --git a/dGame/dBehaviors/AndBehavior.h b/dGame/dBehaviors/AndBehavior.h index 17d1e51e..0ef7c0fd 100644 --- a/dGame/dBehaviors/AndBehavior.h +++ b/dGame/dBehaviors/AndBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include diff --git a/dGame/dBehaviors/AreaOfEffectBehavior.cpp b/dGame/dBehaviors/AreaOfEffectBehavior.cpp index ba0f69a5..898d1f99 100644 --- a/dGame/dBehaviors/AreaOfEffectBehavior.cpp +++ b/dGame/dBehaviors/AreaOfEffectBehavior.cpp @@ -1,4 +1,4 @@ -#include "AreaOfEffectBehavior.h" +#include "AreaOfEffectBehavior.h" #include diff --git a/dGame/dBehaviors/AreaOfEffectBehavior.h b/dGame/dBehaviors/AreaOfEffectBehavior.h index 863ce8f7..b5a48ddf 100644 --- a/dGame/dBehaviors/AreaOfEffectBehavior.h +++ b/dGame/dBehaviors/AreaOfEffectBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class AreaOfEffectBehavior final : public Behavior diff --git a/dGame/dBehaviors/AttackDelayBehavior.cpp b/dGame/dBehaviors/AttackDelayBehavior.cpp index 9d1eb872..450741ec 100644 --- a/dGame/dBehaviors/AttackDelayBehavior.cpp +++ b/dGame/dBehaviors/AttackDelayBehavior.cpp @@ -1,4 +1,4 @@ -#include "AttackDelayBehavior.h" +#include "AttackDelayBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "Game.h" diff --git a/dGame/dBehaviors/AttackDelayBehavior.h b/dGame/dBehaviors/AttackDelayBehavior.h index 4223aba4..64271ba5 100644 --- a/dGame/dBehaviors/AttackDelayBehavior.h +++ b/dGame/dBehaviors/AttackDelayBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class AttackDelayBehavior final : public Behavior diff --git a/dGame/dBehaviors/BasicAttackBehavior.cpp b/dGame/dBehaviors/BasicAttackBehavior.cpp index 0c0b0d56..fe773f36 100644 --- a/dGame/dBehaviors/BasicAttackBehavior.cpp +++ b/dGame/dBehaviors/BasicAttackBehavior.cpp @@ -1,4 +1,4 @@ -#include "BasicAttackBehavior.h" +#include "BasicAttackBehavior.h" #include "BehaviorBranchContext.h" #include "Game.h" #include "dLogger.h" diff --git a/dGame/dBehaviors/BasicAttackBehavior.h b/dGame/dBehaviors/BasicAttackBehavior.h index 9e6874b9..8e23d443 100644 --- a/dGame/dBehaviors/BasicAttackBehavior.h +++ b/dGame/dBehaviors/BasicAttackBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class BasicAttackBehavior final : public Behavior diff --git a/dGame/dBehaviors/Behavior.cpp b/dGame/dBehaviors/Behavior.cpp index ed8f2f8c..046df117 100644 --- a/dGame/dBehaviors/Behavior.cpp +++ b/dGame/dBehaviors/Behavior.cpp @@ -1,4 +1,4 @@ -#include +#include #include #include "Behavior.h" diff --git a/dGame/dBehaviors/Behavior.h b/dGame/dBehaviors/Behavior.h index bf656e1b..ca1c23e5 100644 --- a/dGame/dBehaviors/Behavior.h +++ b/dGame/dBehaviors/Behavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include #include diff --git a/dGame/dBehaviors/BehaviorBranchContext.cpp b/dGame/dBehaviors/BehaviorBranchContext.cpp index 7793eb54..3237997a 100644 --- a/dGame/dBehaviors/BehaviorBranchContext.cpp +++ b/dGame/dBehaviors/BehaviorBranchContext.cpp @@ -1,4 +1,4 @@ -#include "BehaviorBranchContext.h" +#include "BehaviorBranchContext.h" BehaviorBranchContext::BehaviorBranchContext() { diff --git a/dGame/dBehaviors/BehaviorBranchContext.h b/dGame/dBehaviors/BehaviorBranchContext.h index dfd76fad..5b2ec595 100644 --- a/dGame/dBehaviors/BehaviorBranchContext.h +++ b/dGame/dBehaviors/BehaviorBranchContext.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "dCommonVars.h" #include "NiPoint3.h" diff --git a/dGame/dBehaviors/BehaviorContext.cpp b/dGame/dBehaviors/BehaviorContext.cpp index 54325bac..4cd9e415 100644 --- a/dGame/dBehaviors/BehaviorContext.cpp +++ b/dGame/dBehaviors/BehaviorContext.cpp @@ -1,4 +1,4 @@ -#include "BehaviorContext.h" +#include "BehaviorContext.h" #include "Behavior.h" #include "BehaviorBranchContext.h" #include "EntityManager.h" diff --git a/dGame/dBehaviors/BehaviorContext.h b/dGame/dBehaviors/BehaviorContext.h index af8e66b4..0462d97f 100644 --- a/dGame/dBehaviors/BehaviorContext.h +++ b/dGame/dBehaviors/BehaviorContext.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "RakPeerInterface.h" #include "dCommonVars.h" diff --git a/dGame/dBehaviors/BehaviorSlot.h b/dGame/dBehaviors/BehaviorSlot.h index af0d4e03..51219b80 100644 --- a/dGame/dBehaviors/BehaviorSlot.h +++ b/dGame/dBehaviors/BehaviorSlot.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #ifndef BEHAVIORSLOT_H #define BEHAVIORSLOT_H diff --git a/dGame/dBehaviors/BehaviorTemplates.cpp b/dGame/dBehaviors/BehaviorTemplates.cpp index 85d0074f..8719fbe7 100644 --- a/dGame/dBehaviors/BehaviorTemplates.cpp +++ b/dGame/dBehaviors/BehaviorTemplates.cpp @@ -1 +1 @@ -#include "BehaviorTemplates.h" +#include "BehaviorTemplates.h" diff --git a/dGame/dBehaviors/BehaviorTemplates.h b/dGame/dBehaviors/BehaviorTemplates.h index af7ab376..87cde694 100644 --- a/dGame/dBehaviors/BehaviorTemplates.h +++ b/dGame/dBehaviors/BehaviorTemplates.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once enum class BehaviorTemplates : unsigned int { BEHAVIOR_EMPTY, // Not a real behavior, indicates invalid behaviors diff --git a/dGame/dBehaviors/BlockBehavior.cpp b/dGame/dBehaviors/BlockBehavior.cpp index 25650b2a..cdbb3d80 100644 --- a/dGame/dBehaviors/BlockBehavior.cpp +++ b/dGame/dBehaviors/BlockBehavior.cpp @@ -1,4 +1,4 @@ -#include "BlockBehavior.h" +#include "BlockBehavior.h" #include "BehaviorContext.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/BlockBehavior.h b/dGame/dBehaviors/BlockBehavior.h index 139fa0af..e0d639ed 100644 --- a/dGame/dBehaviors/BlockBehavior.h +++ b/dGame/dBehaviors/BlockBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class BlockBehavior final : public Behavior diff --git a/dGame/dBehaviors/BuffBehavior.cpp b/dGame/dBehaviors/BuffBehavior.cpp index 8bd14529..a39fd165 100644 --- a/dGame/dBehaviors/BuffBehavior.cpp +++ b/dGame/dBehaviors/BuffBehavior.cpp @@ -1,4 +1,4 @@ -#include "BuffBehavior.h" +#include "BuffBehavior.h" #include "BehaviorContext.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/BuffBehavior.h b/dGame/dBehaviors/BuffBehavior.h index ffc853fa..b7c805b3 100644 --- a/dGame/dBehaviors/BuffBehavior.h +++ b/dGame/dBehaviors/BuffBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class BuffBehavior final : public Behavior diff --git a/dGame/dBehaviors/ChainBehavior.cpp b/dGame/dBehaviors/ChainBehavior.cpp index df8b223f..3ef8c15b 100644 --- a/dGame/dBehaviors/ChainBehavior.cpp +++ b/dGame/dBehaviors/ChainBehavior.cpp @@ -1,4 +1,4 @@ -#include "ChainBehavior.h" +#include "ChainBehavior.h" #include "BehaviorBranchContext.h" #include "Game.h" #include "dLogger.h" diff --git a/dGame/dBehaviors/ChainBehavior.h b/dGame/dBehaviors/ChainBehavior.h index 626ecbe3..c31d5358 100644 --- a/dGame/dBehaviors/ChainBehavior.h +++ b/dGame/dBehaviors/ChainBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" diff --git a/dGame/dBehaviors/ChargeUpBehavior.cpp b/dGame/dBehaviors/ChargeUpBehavior.cpp index 5fc9822e..fa9fa34b 100644 --- a/dGame/dBehaviors/ChargeUpBehavior.cpp +++ b/dGame/dBehaviors/ChargeUpBehavior.cpp @@ -1,4 +1,4 @@ -#include "ChargeUpBehavior.h" +#include "ChargeUpBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "dLogger.h" diff --git a/dGame/dBehaviors/ChargeUpBehavior.h b/dGame/dBehaviors/ChargeUpBehavior.h index a80026c5..d753895e 100644 --- a/dGame/dBehaviors/ChargeUpBehavior.h +++ b/dGame/dBehaviors/ChargeUpBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class ChargeUpBehavior final : public Behavior diff --git a/dGame/dBehaviors/ClearTargetBehavior.cpp b/dGame/dBehaviors/ClearTargetBehavior.cpp index e37161f3..ec0c0db6 100644 --- a/dGame/dBehaviors/ClearTargetBehavior.cpp +++ b/dGame/dBehaviors/ClearTargetBehavior.cpp @@ -1,4 +1,4 @@ -#include "ClearTargetBehavior.h" +#include "ClearTargetBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" diff --git a/dGame/dBehaviors/ClearTargetBehavior.h b/dGame/dBehaviors/ClearTargetBehavior.h index e1235eea..0ed57fb4 100644 --- a/dGame/dBehaviors/ClearTargetBehavior.h +++ b/dGame/dBehaviors/ClearTargetBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class ClearTargetBehavior final : public Behavior diff --git a/dGame/dBehaviors/DamageAbsorptionBehavior.cpp b/dGame/dBehaviors/DamageAbsorptionBehavior.cpp index 4f4e5b81..48dbf705 100644 --- a/dGame/dBehaviors/DamageAbsorptionBehavior.cpp +++ b/dGame/dBehaviors/DamageAbsorptionBehavior.cpp @@ -1,4 +1,4 @@ -#include "DamageAbsorptionBehavior.h" +#include "DamageAbsorptionBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" diff --git a/dGame/dBehaviors/DamageAbsorptionBehavior.h b/dGame/dBehaviors/DamageAbsorptionBehavior.h index 533fe554..1b865e87 100644 --- a/dGame/dBehaviors/DamageAbsorptionBehavior.h +++ b/dGame/dBehaviors/DamageAbsorptionBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class DamageAbsorptionBehavior final : public Behavior diff --git a/dGame/dBehaviors/DurationBehavior.cpp b/dGame/dBehaviors/DurationBehavior.cpp index 6fc1b4d9..c0bc5585 100644 --- a/dGame/dBehaviors/DurationBehavior.cpp +++ b/dGame/dBehaviors/DurationBehavior.cpp @@ -1,4 +1,4 @@ -#include "DurationBehavior.h" +#include "DurationBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" diff --git a/dGame/dBehaviors/DurationBehavior.h b/dGame/dBehaviors/DurationBehavior.h index b8533700..164754b1 100644 --- a/dGame/dBehaviors/DurationBehavior.h +++ b/dGame/dBehaviors/DurationBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class DurationBehavior final : public Behavior diff --git a/dGame/dBehaviors/EmptyBehavior.cpp b/dGame/dBehaviors/EmptyBehavior.cpp index 4f8a5266..8828f5de 100644 --- a/dGame/dBehaviors/EmptyBehavior.cpp +++ b/dGame/dBehaviors/EmptyBehavior.cpp @@ -1,2 +1,2 @@ -#include "EmptyBehavior.h" +#include "EmptyBehavior.h" diff --git a/dGame/dBehaviors/EmptyBehavior.h b/dGame/dBehaviors/EmptyBehavior.h index 64990ec4..52121f6c 100644 --- a/dGame/dBehaviors/EmptyBehavior.h +++ b/dGame/dBehaviors/EmptyBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" diff --git a/dGame/dBehaviors/EndBehavior.cpp b/dGame/dBehaviors/EndBehavior.cpp index bf35932f..c67f3215 100644 --- a/dGame/dBehaviors/EndBehavior.cpp +++ b/dGame/dBehaviors/EndBehavior.cpp @@ -1,4 +1,4 @@ -#include "EndBehavior.h" +#include "EndBehavior.h" #include "BehaviorContext.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/EndBehavior.h b/dGame/dBehaviors/EndBehavior.h index 8503f7ba..e1c06068 100644 --- a/dGame/dBehaviors/EndBehavior.h +++ b/dGame/dBehaviors/EndBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class EndBehavior final : public Behavior diff --git a/dGame/dBehaviors/ForceMovementBehavior.cpp b/dGame/dBehaviors/ForceMovementBehavior.cpp index 8074dbcc..55cda622 100644 --- a/dGame/dBehaviors/ForceMovementBehavior.cpp +++ b/dGame/dBehaviors/ForceMovementBehavior.cpp @@ -1,4 +1,4 @@ -#include "ForceMovementBehavior.h" +#include "ForceMovementBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "ControllablePhysicsComponent.h" diff --git a/dGame/dBehaviors/ForceMovementBehavior.h b/dGame/dBehaviors/ForceMovementBehavior.h index 26b5ce89..8d5fd9f4 100644 --- a/dGame/dBehaviors/ForceMovementBehavior.h +++ b/dGame/dBehaviors/ForceMovementBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class ForceMovementBehavior final : public Behavior diff --git a/dGame/dBehaviors/HealBehavior.cpp b/dGame/dBehaviors/HealBehavior.cpp index da0d4a3b..2799d2e2 100644 --- a/dGame/dBehaviors/HealBehavior.cpp +++ b/dGame/dBehaviors/HealBehavior.cpp @@ -1,4 +1,4 @@ -#include "HealBehavior.h" +#include "HealBehavior.h" #include "BehaviorBranchContext.h" #include "Game.h" #include "dLogger.h" diff --git a/dGame/dBehaviors/HealBehavior.h b/dGame/dBehaviors/HealBehavior.h index 0a719b6c..e967135a 100644 --- a/dGame/dBehaviors/HealBehavior.h +++ b/dGame/dBehaviors/HealBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class HealBehavior final : public Behavior diff --git a/dGame/dBehaviors/ImaginationBehavior.cpp b/dGame/dBehaviors/ImaginationBehavior.cpp index cf2cd757..59b192b0 100644 --- a/dGame/dBehaviors/ImaginationBehavior.cpp +++ b/dGame/dBehaviors/ImaginationBehavior.cpp @@ -1,4 +1,4 @@ -#include "ImaginationBehavior.h" +#include "ImaginationBehavior.h" #include "BehaviorBranchContext.h" #include "DestroyableComponent.h" #include "dpWorld.h" diff --git a/dGame/dBehaviors/ImaginationBehavior.h b/dGame/dBehaviors/ImaginationBehavior.h index 59d864f9..a35c2ddd 100644 --- a/dGame/dBehaviors/ImaginationBehavior.h +++ b/dGame/dBehaviors/ImaginationBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class ImaginationBehavior final : public Behavior diff --git a/dGame/dBehaviors/ImmunityBehavior.cpp b/dGame/dBehaviors/ImmunityBehavior.cpp index 93110cde..69c652f9 100644 --- a/dGame/dBehaviors/ImmunityBehavior.cpp +++ b/dGame/dBehaviors/ImmunityBehavior.cpp @@ -1,4 +1,4 @@ -#include "ImmunityBehavior.h" +#include "ImmunityBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" diff --git a/dGame/dBehaviors/ImmunityBehavior.h b/dGame/dBehaviors/ImmunityBehavior.h index 8a66b3d2..f9409e4c 100644 --- a/dGame/dBehaviors/ImmunityBehavior.h +++ b/dGame/dBehaviors/ImmunityBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class ImmunityBehavior final : public Behavior diff --git a/dGame/dBehaviors/InterruptBehavior.cpp b/dGame/dBehaviors/InterruptBehavior.cpp index b0695430..b42eadb0 100644 --- a/dGame/dBehaviors/InterruptBehavior.cpp +++ b/dGame/dBehaviors/InterruptBehavior.cpp @@ -1,4 +1,4 @@ -#include "InterruptBehavior.h" +#include "InterruptBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "Game.h" diff --git a/dGame/dBehaviors/InterruptBehavior.h b/dGame/dBehaviors/InterruptBehavior.h index 35a2def9..9ba272c7 100644 --- a/dGame/dBehaviors/InterruptBehavior.h +++ b/dGame/dBehaviors/InterruptBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class InterruptBehavior final : public Behavior diff --git a/dGame/dBehaviors/KnockbackBehavior.cpp b/dGame/dBehaviors/KnockbackBehavior.cpp index 0b1fc5d7..83c82010 100644 --- a/dGame/dBehaviors/KnockbackBehavior.cpp +++ b/dGame/dBehaviors/KnockbackBehavior.cpp @@ -1,4 +1,4 @@ -#define _USE_MATH_DEFINES +#define _USE_MATH_DEFINES #include #include "KnockbackBehavior.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/KnockbackBehavior.h b/dGame/dBehaviors/KnockbackBehavior.h index 4feb592c..c952bb41 100644 --- a/dGame/dBehaviors/KnockbackBehavior.h +++ b/dGame/dBehaviors/KnockbackBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class KnockbackBehavior final : public Behavior diff --git a/dGame/dBehaviors/MovementSwitchBehavior.cpp b/dGame/dBehaviors/MovementSwitchBehavior.cpp index de1b0b50..17ed5c40 100644 --- a/dGame/dBehaviors/MovementSwitchBehavior.cpp +++ b/dGame/dBehaviors/MovementSwitchBehavior.cpp @@ -1,4 +1,4 @@ -#include "MovementSwitchBehavior.h" +#include "MovementSwitchBehavior.h" #include "BehaviorBranchContext.h" #include "Game.h" #include "dLogger.h" diff --git a/dGame/dBehaviors/MovementSwitchBehavior.h b/dGame/dBehaviors/MovementSwitchBehavior.h index 8a1e83a3..82e1a9e9 100644 --- a/dGame/dBehaviors/MovementSwitchBehavior.h +++ b/dGame/dBehaviors/MovementSwitchBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class MovementSwitchBehavior final : public Behavior diff --git a/dGame/dBehaviors/NpcCombatSkillBehavior.cpp b/dGame/dBehaviors/NpcCombatSkillBehavior.cpp index d541033c..5a8d03cf 100644 --- a/dGame/dBehaviors/NpcCombatSkillBehavior.cpp +++ b/dGame/dBehaviors/NpcCombatSkillBehavior.cpp @@ -1,4 +1,4 @@ -#include "NpcCombatSkillBehavior.h" +#include "NpcCombatSkillBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" diff --git a/dGame/dBehaviors/NpcCombatSkillBehavior.h b/dGame/dBehaviors/NpcCombatSkillBehavior.h index f2ed60b9..19ff3483 100644 --- a/dGame/dBehaviors/NpcCombatSkillBehavior.h +++ b/dGame/dBehaviors/NpcCombatSkillBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class NpcCombatSkillBehavior final : public Behavior diff --git a/dGame/dBehaviors/PlayEffectBehavior.cpp b/dGame/dBehaviors/PlayEffectBehavior.cpp index 9793c1db..acd606a9 100644 --- a/dGame/dBehaviors/PlayEffectBehavior.cpp +++ b/dGame/dBehaviors/PlayEffectBehavior.cpp @@ -1,4 +1,4 @@ -#include "PlayEffectBehavior.h" +#include "PlayEffectBehavior.h" #include "BehaviorContext.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/PlayEffectBehavior.h b/dGame/dBehaviors/PlayEffectBehavior.h index d6069305..5ef49161 100644 --- a/dGame/dBehaviors/PlayEffectBehavior.h +++ b/dGame/dBehaviors/PlayEffectBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class PlayEffectBehavior final : public Behavior diff --git a/dGame/dBehaviors/ProjectileAttackBehavior.cpp b/dGame/dBehaviors/ProjectileAttackBehavior.cpp index 861837e7..350234e2 100644 --- a/dGame/dBehaviors/ProjectileAttackBehavior.cpp +++ b/dGame/dBehaviors/ProjectileAttackBehavior.cpp @@ -1,4 +1,4 @@ -#include "ProjectileAttackBehavior.h" +#include "ProjectileAttackBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" #include "EntityManager.h" diff --git a/dGame/dBehaviors/ProjectileAttackBehavior.h b/dGame/dBehaviors/ProjectileAttackBehavior.h index 0003c2dc..17353a2a 100644 --- a/dGame/dBehaviors/ProjectileAttackBehavior.h +++ b/dGame/dBehaviors/ProjectileAttackBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" #include "NiPoint3.h" diff --git a/dGame/dBehaviors/PullToPointBehavior.cpp b/dGame/dBehaviors/PullToPointBehavior.cpp index 2cdbaa7e..7427ccc4 100644 --- a/dGame/dBehaviors/PullToPointBehavior.cpp +++ b/dGame/dBehaviors/PullToPointBehavior.cpp @@ -1,4 +1,4 @@ -#include "PullToPointBehavior.h" +#include "PullToPointBehavior.h" #include "BehaviorContext.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/PullToPointBehavior.h b/dGame/dBehaviors/PullToPointBehavior.h index 09e4310c..d448ad8d 100644 --- a/dGame/dBehaviors/PullToPointBehavior.h +++ b/dGame/dBehaviors/PullToPointBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class PullToPointBehavior final : public Behavior diff --git a/dGame/dBehaviors/RepairBehavior.cpp b/dGame/dBehaviors/RepairBehavior.cpp index 470fb4d4..a48141d3 100644 --- a/dGame/dBehaviors/RepairBehavior.cpp +++ b/dGame/dBehaviors/RepairBehavior.cpp @@ -1,4 +1,4 @@ -#include "RepairBehavior.h" +#include "RepairBehavior.h" #include "BehaviorBranchContext.h" #include "DestroyableComponent.h" #include "dpWorld.h" diff --git a/dGame/dBehaviors/RepairBehavior.h b/dGame/dBehaviors/RepairBehavior.h index 38f97b05..8d2f14e4 100644 --- a/dGame/dBehaviors/RepairBehavior.h +++ b/dGame/dBehaviors/RepairBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class RepairBehavior final : public Behavior diff --git a/dGame/dBehaviors/SkillCastFailedBehavior.cpp b/dGame/dBehaviors/SkillCastFailedBehavior.cpp index 7a0166f9..a663e709 100644 --- a/dGame/dBehaviors/SkillCastFailedBehavior.cpp +++ b/dGame/dBehaviors/SkillCastFailedBehavior.cpp @@ -1,4 +1,4 @@ -#include "SkillCastFailedBehavior.h" +#include "SkillCastFailedBehavior.h" #include "BehaviorContext.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/SkillCastFailedBehavior.h b/dGame/dBehaviors/SkillCastFailedBehavior.h index 1f414f90..5359cb42 100644 --- a/dGame/dBehaviors/SkillCastFailedBehavior.h +++ b/dGame/dBehaviors/SkillCastFailedBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class SkillCastFailedBehavior final : public Behavior diff --git a/dGame/dBehaviors/SpawnBehavior.cpp b/dGame/dBehaviors/SpawnBehavior.cpp index 592a8a22..ac7bb797 100644 --- a/dGame/dBehaviors/SpawnBehavior.cpp +++ b/dGame/dBehaviors/SpawnBehavior.cpp @@ -1,4 +1,4 @@ -#include "SpawnBehavior.h" +#include "SpawnBehavior.h" #include "BehaviorContext.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/SpawnBehavior.h b/dGame/dBehaviors/SpawnBehavior.h index 0617f781..875e0a2b 100644 --- a/dGame/dBehaviors/SpawnBehavior.h +++ b/dGame/dBehaviors/SpawnBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class SpawnBehavior final : public Behavior diff --git a/dGame/dBehaviors/SpawnQuickbuildBehavior.cpp b/dGame/dBehaviors/SpawnQuickbuildBehavior.cpp index 2b78f12e..514ae27a 100644 --- a/dGame/dBehaviors/SpawnQuickbuildBehavior.cpp +++ b/dGame/dBehaviors/SpawnQuickbuildBehavior.cpp @@ -1,4 +1,4 @@ -#include "SpawnQuickbuildBehavior.h" +#include "SpawnQuickbuildBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" diff --git a/dGame/dBehaviors/SpawnQuickbuildBehavior.h b/dGame/dBehaviors/SpawnQuickbuildBehavior.h index d1ed2e53..653c60e8 100644 --- a/dGame/dBehaviors/SpawnQuickbuildBehavior.h +++ b/dGame/dBehaviors/SpawnQuickbuildBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class SpawnQuickbuildBehavior final : public Behavior diff --git a/dGame/dBehaviors/StartBehavior.cpp b/dGame/dBehaviors/StartBehavior.cpp index 436984d1..2bcaf325 100644 --- a/dGame/dBehaviors/StartBehavior.cpp +++ b/dGame/dBehaviors/StartBehavior.cpp @@ -1,4 +1,4 @@ -#include "StartBehavior.h" +#include "StartBehavior.h" #include "BehaviorBranchContext.h" void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) { diff --git a/dGame/dBehaviors/StartBehavior.h b/dGame/dBehaviors/StartBehavior.h index 9ee461fc..384fe64a 100644 --- a/dGame/dBehaviors/StartBehavior.h +++ b/dGame/dBehaviors/StartBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class StartBehavior final : public Behavior diff --git a/dGame/dBehaviors/StunBehavior.cpp b/dGame/dBehaviors/StunBehavior.cpp index 3cbfe9c4..59a81440 100644 --- a/dGame/dBehaviors/StunBehavior.cpp +++ b/dGame/dBehaviors/StunBehavior.cpp @@ -1,4 +1,4 @@ -#include "StunBehavior.h" +#include "StunBehavior.h" #include "BaseCombatAIComponent.h" #include "BehaviorBranchContext.h" diff --git a/dGame/dBehaviors/StunBehavior.h b/dGame/dBehaviors/StunBehavior.h index a512528d..f4851b47 100644 --- a/dGame/dBehaviors/StunBehavior.h +++ b/dGame/dBehaviors/StunBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class StunBehavior final : public Behavior diff --git a/dGame/dBehaviors/SwitchBehavior.cpp b/dGame/dBehaviors/SwitchBehavior.cpp index ff3d7baf..78271b99 100644 --- a/dGame/dBehaviors/SwitchBehavior.cpp +++ b/dGame/dBehaviors/SwitchBehavior.cpp @@ -1,4 +1,4 @@ -#include "SwitchBehavior.h" +#include "SwitchBehavior.h" #include "BehaviorBranchContext.h" #include "EntityManager.h" #include "dLogger.h" diff --git a/dGame/dBehaviors/SwitchBehavior.h b/dGame/dBehaviors/SwitchBehavior.h index 675c1a35..5e40d659 100644 --- a/dGame/dBehaviors/SwitchBehavior.h +++ b/dGame/dBehaviors/SwitchBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class SwitchBehavior final : public Behavior diff --git a/dGame/dBehaviors/SwitchMultipleBehavior.cpp b/dGame/dBehaviors/SwitchMultipleBehavior.cpp index b34b1144..946e5e0f 100644 --- a/dGame/dBehaviors/SwitchMultipleBehavior.cpp +++ b/dGame/dBehaviors/SwitchMultipleBehavior.cpp @@ -1,4 +1,4 @@ -#include "SwitchMultipleBehavior.h" +#include "SwitchMultipleBehavior.h" #include diff --git a/dGame/dBehaviors/SwitchMultipleBehavior.h b/dGame/dBehaviors/SwitchMultipleBehavior.h index c60fcd6d..1e3dfe64 100644 --- a/dGame/dBehaviors/SwitchMultipleBehavior.h +++ b/dGame/dBehaviors/SwitchMultipleBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" #include diff --git a/dGame/dBehaviors/TacArcBehavior.cpp b/dGame/dBehaviors/TacArcBehavior.cpp index 21885624..8789f9b6 100644 --- a/dGame/dBehaviors/TacArcBehavior.cpp +++ b/dGame/dBehaviors/TacArcBehavior.cpp @@ -1,4 +1,4 @@ -#include "TacArcBehavior.h" +#include "TacArcBehavior.h" #include "BehaviorBranchContext.h" #include "Game.h" #include "dLogger.h" diff --git a/dGame/dBehaviors/TacArcBehavior.h b/dGame/dBehaviors/TacArcBehavior.h index 211ed6b7..87a22051 100644 --- a/dGame/dBehaviors/TacArcBehavior.h +++ b/dGame/dBehaviors/TacArcBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" #include "dCommonVars.h" #include "NiPoint3.h" diff --git a/dGame/dBehaviors/TargetCasterBehavior.cpp b/dGame/dBehaviors/TargetCasterBehavior.cpp index fb76b90d..ff9cfc03 100644 --- a/dGame/dBehaviors/TargetCasterBehavior.cpp +++ b/dGame/dBehaviors/TargetCasterBehavior.cpp @@ -1,4 +1,4 @@ -#include "TargetCasterBehavior.h" +#include "TargetCasterBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" diff --git a/dGame/dBehaviors/TargetCasterBehavior.h b/dGame/dBehaviors/TargetCasterBehavior.h index 4f2a0f5f..387d2732 100644 --- a/dGame/dBehaviors/TargetCasterBehavior.h +++ b/dGame/dBehaviors/TargetCasterBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class TargetCasterBehavior final : public Behavior diff --git a/dGame/dBehaviors/VerifyBehavior.cpp b/dGame/dBehaviors/VerifyBehavior.cpp index cbc3c6df..608e965b 100644 --- a/dGame/dBehaviors/VerifyBehavior.cpp +++ b/dGame/dBehaviors/VerifyBehavior.cpp @@ -1,4 +1,4 @@ -#include "VerifyBehavior.h" +#include "VerifyBehavior.h" #include "BehaviorBranchContext.h" #include "EntityManager.h" #include "NiPoint3.h" diff --git a/dGame/dBehaviors/VerifyBehavior.h b/dGame/dBehaviors/VerifyBehavior.h index b38d1953..a91ff7cf 100644 --- a/dGame/dBehaviors/VerifyBehavior.h +++ b/dGame/dBehaviors/VerifyBehavior.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Behavior.h" class VerifyBehavior final : public Behavior diff --git a/dGame/dComponents/MovementAIComponent.cpp b/dGame/dComponents/MovementAIComponent.cpp index 43231abf..ed6ed483 100644 --- a/dGame/dComponents/MovementAIComponent.cpp +++ b/dGame/dComponents/MovementAIComponent.cpp @@ -1,4 +1,4 @@ -#include "MovementAIComponent.h" +#include "MovementAIComponent.h" #include #include diff --git a/dGame/dComponents/PropertyEntranceComponent.h b/dGame/dComponents/PropertyEntranceComponent.h index 6087faf2..4110e7d9 100644 --- a/dGame/dComponents/PropertyEntranceComponent.h +++ b/dGame/dComponents/PropertyEntranceComponent.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include diff --git a/dGame/dComponents/PropertyManagementComponent.cpp b/dGame/dComponents/PropertyManagementComponent.cpp index bc3d8395..f6954e4d 100644 --- a/dGame/dComponents/PropertyManagementComponent.cpp +++ b/dGame/dComponents/PropertyManagementComponent.cpp @@ -1,4 +1,4 @@ -#include "PropertyManagementComponent.h" +#include "PropertyManagementComponent.h" #include diff --git a/dGame/dComponents/PropertyManagementComponent.h b/dGame/dComponents/PropertyManagementComponent.h index c22adc21..d9526015 100644 --- a/dGame/dComponents/PropertyManagementComponent.h +++ b/dGame/dComponents/PropertyManagementComponent.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include #include "Entity.h" diff --git a/dGame/dComponents/PropertyVendorComponent.cpp b/dGame/dComponents/PropertyVendorComponent.cpp index 4ad24af5..ed89bfc7 100644 --- a/dGame/dComponents/PropertyVendorComponent.cpp +++ b/dGame/dComponents/PropertyVendorComponent.cpp @@ -1,4 +1,4 @@ -#include "PropertyVendorComponent.h" +#include "PropertyVendorComponent.h" #include "PropertyDataMessage.h" #include "GameMessages.h" diff --git a/dGame/dComponents/PropertyVendorComponent.h b/dGame/dComponents/PropertyVendorComponent.h index 4641b38d..f947d745 100644 --- a/dGame/dComponents/PropertyVendorComponent.h +++ b/dGame/dComponents/PropertyVendorComponent.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "Entity.h" #include "Component.h" diff --git a/dGame/dGameMessages/PropertyDataMessage.cpp b/dGame/dGameMessages/PropertyDataMessage.cpp index c30285fd..e0b792ad 100644 --- a/dGame/dGameMessages/PropertyDataMessage.cpp +++ b/dGame/dGameMessages/PropertyDataMessage.cpp @@ -1,4 +1,4 @@ -#include "PropertyDataMessage.h" +#include "PropertyDataMessage.h" #include "GeneralUtils.h" diff --git a/dGame/dGameMessages/PropertyDataMessage.h b/dGame/dGameMessages/PropertyDataMessage.h index 819c5dbb..f7c9e2d5 100644 --- a/dGame/dGameMessages/PropertyDataMessage.h +++ b/dGame/dGameMessages/PropertyDataMessage.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include #include diff --git a/dGame/dGameMessages/PropertySelectQueryProperty.cpp b/dGame/dGameMessages/PropertySelectQueryProperty.cpp index cd17a58b..6e975879 100644 --- a/dGame/dGameMessages/PropertySelectQueryProperty.cpp +++ b/dGame/dGameMessages/PropertySelectQueryProperty.cpp @@ -1,4 +1,4 @@ -#include "PropertySelectQueryProperty.h" +#include "PropertySelectQueryProperty.h" void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const { stream.Write(CloneId); diff --git a/dGame/dGameMessages/PropertySelectQueryProperty.h b/dGame/dGameMessages/PropertySelectQueryProperty.h index 7826900d..47d795a7 100644 --- a/dGame/dGameMessages/PropertySelectQueryProperty.h +++ b/dGame/dGameMessages/PropertySelectQueryProperty.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #ifndef PROPERTYSELECTQUERY_H #define PROPERTYSELECTQUERY_H diff --git a/dGame/dInventory/EquippedItem.cpp b/dGame/dInventory/EquippedItem.cpp index df5639de..9eaed5fc 100644 --- a/dGame/dInventory/EquippedItem.cpp +++ b/dGame/dInventory/EquippedItem.cpp @@ -1 +1 @@ -#include "EquippedItem.h" +#include "EquippedItem.h" diff --git a/dGame/dInventory/Inventory.h b/dGame/dInventory/Inventory.h index 1f7bb425..30f753da 100644 --- a/dGame/dInventory/Inventory.h +++ b/dGame/dInventory/Inventory.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #ifndef INVENTORY_H #define INVENTORY_H diff --git a/dGame/dInventory/Item.cpp b/dGame/dInventory/Item.cpp index b502d5eb..62e198a3 100644 --- a/dGame/dInventory/Item.cpp +++ b/dGame/dInventory/Item.cpp @@ -1,4 +1,4 @@ -#include "Item.h" +#include "Item.h" #include diff --git a/dGame/dInventory/Item.h b/dGame/dInventory/Item.h index 3987471c..0613ca85 100644 --- a/dGame/dInventory/Item.h +++ b/dGame/dInventory/Item.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "dCommonVars.h" #include "Inventory.h" diff --git a/dGame/dInventory/ItemSet.cpp b/dGame/dInventory/ItemSet.cpp index 5d8ea226..5063139e 100644 --- a/dGame/dInventory/ItemSet.cpp +++ b/dGame/dInventory/ItemSet.cpp @@ -1,4 +1,4 @@ -#include "ItemSet.h" +#include "ItemSet.h" #include "InventoryComponent.h" #include "Entity.h" diff --git a/dGame/dInventory/ItemSet.h b/dGame/dInventory/ItemSet.h index 2ed3be14..7c713f03 100644 --- a/dGame/dInventory/ItemSet.h +++ b/dGame/dInventory/ItemSet.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include diff --git a/dGame/dMission/Mission.h b/dGame/dMission/Mission.h index 43b2a96c..b8892f3d 100644 --- a/dGame/dMission/Mission.h +++ b/dGame/dMission/Mission.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #ifndef MISSION_H #define MISSION_H diff --git a/dGame/dMission/MissionLockState.h b/dGame/dMission/MissionLockState.h index e2dcedd7..9fd2252a 100644 --- a/dGame/dMission/MissionLockState.h +++ b/dGame/dMission/MissionLockState.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #ifndef MISSIONLOCKSTATE_H #define MISSIONLOCKSTATE_H diff --git a/dGame/dMission/MissionPrerequisites.cpp b/dGame/dMission/MissionPrerequisites.cpp index 3d4e6355..46fa73a6 100644 --- a/dGame/dMission/MissionPrerequisites.cpp +++ b/dGame/dMission/MissionPrerequisites.cpp @@ -1,4 +1,4 @@ -#include "MissionPrerequisites.h" +#include "MissionPrerequisites.h" #include #include diff --git a/dGame/dMission/MissionPrerequisites.h b/dGame/dMission/MissionPrerequisites.h index dd349cb1..13b8e903 100644 --- a/dGame/dMission/MissionPrerequisites.h +++ b/dGame/dMission/MissionPrerequisites.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include #include #include diff --git a/dGame/dMission/MissionState.h b/dGame/dMission/MissionState.h index 5ee480da..fb1841d3 100644 --- a/dGame/dMission/MissionState.h +++ b/dGame/dMission/MissionState.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #ifndef __MISSIONSTATE__H__ #define __MISSIONSTATE__H__ diff --git a/dGame/dMission/MissionTask.cpp b/dGame/dMission/MissionTask.cpp index e08dc146..dc2cb149 100644 --- a/dGame/dMission/MissionTask.cpp +++ b/dGame/dMission/MissionTask.cpp @@ -1,4 +1,4 @@ -#include +#include #include "MissionTask.h" diff --git a/dGame/dMission/MissionTask.h b/dGame/dMission/MissionTask.h index 14d885c3..ea4b8a05 100644 --- a/dGame/dMission/MissionTask.h +++ b/dGame/dMission/MissionTask.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #ifndef MISSIONTASK_H #define MISSIONTASK_H diff --git a/dGame/dMission/MissionTaskType.h b/dGame/dMission/MissionTaskType.h index 08f1bff9..6c9b2668 100644 --- a/dGame/dMission/MissionTaskType.h +++ b/dGame/dMission/MissionTaskType.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #ifndef MISSIONTASKTYPE_H #define MISSIONTASKTYPE_H diff --git a/dGame/dUtilities/Preconditions.h b/dGame/dUtilities/Preconditions.h index 08e564bf..2b6e1216 100644 --- a/dGame/dUtilities/Preconditions.h +++ b/dGame/dUtilities/Preconditions.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include #include "Entity.h" diff --git a/dScripts/AgJetEffectServer.cpp b/dScripts/AgJetEffectServer.cpp index 748b947b..8c7eca3b 100644 --- a/dScripts/AgJetEffectServer.cpp +++ b/dScripts/AgJetEffectServer.cpp @@ -1,4 +1,4 @@ -#include "AgJetEffectServer.h" +#include "AgJetEffectServer.h" #include "GameMessages.h" #include "EntityManager.h" #include "SkillComponent.h" diff --git a/dScripts/AgJetEffectServer.h b/dScripts/AgJetEffectServer.h index 094c73d2..3cb3bd83 100644 --- a/dScripts/AgJetEffectServer.h +++ b/dScripts/AgJetEffectServer.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class AgJetEffectServer final : public CppScripts::Script diff --git a/dScripts/AgPropGuard.cpp b/dScripts/AgPropGuard.cpp index c8376b3e..51f76a27 100644 --- a/dScripts/AgPropGuard.cpp +++ b/dScripts/AgPropGuard.cpp @@ -1,4 +1,4 @@ -#include "AgPropGuard.h" +#include "AgPropGuard.h" #include "Entity.h" #include "Character.h" #include "EntityManager.h" diff --git a/dScripts/AgPropGuard.h b/dScripts/AgPropGuard.h index 4f6a96d9..f68573dd 100644 --- a/dScripts/AgPropGuard.h +++ b/dScripts/AgPropGuard.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class AgPropGuard final : public CppScripts::Script diff --git a/dScripts/AgSalutingNpcs.cpp b/dScripts/AgSalutingNpcs.cpp index 28495f58..4e4d8b2c 100644 --- a/dScripts/AgSalutingNpcs.cpp +++ b/dScripts/AgSalutingNpcs.cpp @@ -1,4 +1,4 @@ -#include "AgSalutingNpcs.h" +#include "AgSalutingNpcs.h" #include "GameMessages.h" diff --git a/dScripts/AgSalutingNpcs.h b/dScripts/AgSalutingNpcs.h index 7dd20316..c53d03b2 100644 --- a/dScripts/AgSalutingNpcs.h +++ b/dScripts/AgSalutingNpcs.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class AgSalutingNpcs final : public CppScripts::Script diff --git a/dScripts/BossSpiderQueenEnemyServer.cpp b/dScripts/BossSpiderQueenEnemyServer.cpp index 438493fe..ef81c888 100644 --- a/dScripts/BossSpiderQueenEnemyServer.cpp +++ b/dScripts/BossSpiderQueenEnemyServer.cpp @@ -1,4 +1,4 @@ -#include "BossSpiderQueenEnemyServer.h" +#include "BossSpiderQueenEnemyServer.h" #include "GeneralUtils.h" diff --git a/dScripts/BossSpiderQueenEnemyServer.h b/dScripts/BossSpiderQueenEnemyServer.h index e41b878d..8f73d99f 100644 --- a/dScripts/BossSpiderQueenEnemyServer.h +++ b/dScripts/BossSpiderQueenEnemyServer.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" /* diff --git a/dScripts/FvNinjaGuard.cpp b/dScripts/FvNinjaGuard.cpp index 0a3cb19c..6a841ccf 100644 --- a/dScripts/FvNinjaGuard.cpp +++ b/dScripts/FvNinjaGuard.cpp @@ -1,4 +1,4 @@ -#include "FvNinjaGuard.h" +#include "FvNinjaGuard.h" #include "GameMessages.h" #include "MissionComponent.h" diff --git a/dScripts/FvNinjaGuard.h b/dScripts/FvNinjaGuard.h index f3deb140..8a87e8bc 100644 --- a/dScripts/FvNinjaGuard.h +++ b/dScripts/FvNinjaGuard.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class FvNinjaGuard final : public CppScripts::Script diff --git a/dScripts/GfBanana.cpp b/dScripts/GfBanana.cpp index d64f1620..3a71eded 100644 --- a/dScripts/GfBanana.cpp +++ b/dScripts/GfBanana.cpp @@ -1,4 +1,4 @@ -#include "GfBanana.h" +#include "GfBanana.h" #include "Entity.h" #include "DestroyableComponent.h" diff --git a/dScripts/GfBanana.h b/dScripts/GfBanana.h index 8deb2396..a33bddf6 100644 --- a/dScripts/GfBanana.h +++ b/dScripts/GfBanana.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class GfBanana final : public CppScripts::Script diff --git a/dScripts/GfBananaCluster.cpp b/dScripts/GfBananaCluster.cpp index 19d1b489..6e5e91db 100644 --- a/dScripts/GfBananaCluster.cpp +++ b/dScripts/GfBananaCluster.cpp @@ -1,4 +1,4 @@ -#include "GfBananaCluster.h" +#include "GfBananaCluster.h" #include "Entity.h" void GfBananaCluster::OnStartup(Entity* self) { diff --git a/dScripts/GfBananaCluster.h b/dScripts/GfBananaCluster.h index 05e5ee0a..81bb8b0b 100644 --- a/dScripts/GfBananaCluster.h +++ b/dScripts/GfBananaCluster.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class GfBananaCluster final : public CppScripts::Script diff --git a/dScripts/GfJailkeepMission.cpp b/dScripts/GfJailkeepMission.cpp index 59f8db0e..eaa8c73d 100644 --- a/dScripts/GfJailkeepMission.cpp +++ b/dScripts/GfJailkeepMission.cpp @@ -1,4 +1,4 @@ -#include "GfJailkeepMission.h" +#include "GfJailkeepMission.h" #include "MissionComponent.h" #include "Character.h" diff --git a/dScripts/GfJailkeepMission.h b/dScripts/GfJailkeepMission.h index f9410032..a120d29b 100644 --- a/dScripts/GfJailkeepMission.h +++ b/dScripts/GfJailkeepMission.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class GfJailkeepMission final : public CppScripts::Script diff --git a/dScripts/NtSleepingGuard.cpp b/dScripts/NtSleepingGuard.cpp index 597b5997..145df6c8 100644 --- a/dScripts/NtSleepingGuard.cpp +++ b/dScripts/NtSleepingGuard.cpp @@ -1,4 +1,4 @@ -#include "NtSleepingGuard.h" +#include "NtSleepingGuard.h" #include "GameMessages.h" #include "MissionComponent.h" diff --git a/dScripts/NtSleepingGuard.h b/dScripts/NtSleepingGuard.h index 42f7391e..5129ae4f 100644 --- a/dScripts/NtSleepingGuard.h +++ b/dScripts/NtSleepingGuard.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class NtSleepingGuard final : public CppScripts::Script diff --git a/dScripts/SpecialImaginePowerupSpawner.cpp b/dScripts/SpecialImaginePowerupSpawner.cpp index 0a13fc2b..c6cab294 100644 --- a/dScripts/SpecialImaginePowerupSpawner.cpp +++ b/dScripts/SpecialImaginePowerupSpawner.cpp @@ -1,4 +1,4 @@ -#include "SpecialImaginePowerupSpawner.h" +#include "SpecialImaginePowerupSpawner.h" #include "GameMessages.h" #include "SkillComponent.h" diff --git a/dScripts/SpecialImaginePowerupSpawner.h b/dScripts/SpecialImaginePowerupSpawner.h index 6cfe2c6e..eb628951 100644 --- a/dScripts/SpecialImaginePowerupSpawner.h +++ b/dScripts/SpecialImaginePowerupSpawner.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class SpecialImaginePowerupSpawner final : public CppScripts::Script diff --git a/dScripts/TriggerAmbush.cpp b/dScripts/TriggerAmbush.cpp index 8c408b32..726b45d7 100644 --- a/dScripts/TriggerAmbush.cpp +++ b/dScripts/TriggerAmbush.cpp @@ -1,4 +1,4 @@ -#include "TriggerAmbush.h" +#include "TriggerAmbush.h" #include "dZoneManager.h" diff --git a/dScripts/TriggerAmbush.h b/dScripts/TriggerAmbush.h index 0544f3cb..e4388fbe 100644 --- a/dScripts/TriggerAmbush.h +++ b/dScripts/TriggerAmbush.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "CppScripts.h" class TriggerAmbush : public CppScripts::Script