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Convert game message bit stream raw pointers to references (#1465)
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@@ -22,7 +22,7 @@
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#include "eGameMessageType.h"
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namespace GameMessageHandler {
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void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
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void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
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};
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#endif // GAMEMESSAGEHANDLER_H
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