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Convert game message bit stream raw pointers to references (#1465)
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@@ -39,7 +39,7 @@
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#include "GhostComponent.h"
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#include "StringifiedEnum.h"
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void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
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void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
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CBITSTREAM;
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