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fix: Let's not ghost zone control (#1845)
* Let's not ghost zone control * remove zonecontrol stuff
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@@ -58,7 +58,7 @@ public:
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void SetGhostDistanceMin(float value);
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void QueueGhostUpdate(LWOOBJID playerID);
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void UpdateGhosting();
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void UpdateGhosting(Entity* player, const bool constructAll = false);
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void UpdateGhosting(Entity* player);
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void CheckGhosting(Entity* entity);
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Entity* GetGhostCandidate(LWOOBJID id) const;
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bool GetGhostingEnabled() const;
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