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use response code passed in
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@ -737,7 +737,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, TeamDa
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}
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bitStream.Write(team->lootFlag);
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bitStream.Write(team->memberIDs.size());
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bitStream.Write<uint8_t>(0); // ucResponseCode
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bitStream.Write(responseCode);
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const std::u16string wsLeaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
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bitStream.Write<uint32_t>(wsLeaderName.size());
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bitStream.Write(wsLeaderName);
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