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chore: Less verbose name for enum underlying type casts (#1494)
* Less verbose name for enum underlying type casts * Remove redundant call
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@ -264,8 +264,8 @@ namespace GeneralUtils {
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* @returns The enum entry's value in its underlying type
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* @returns The enum entry's value in its underlying type
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*/
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*/
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template <Enum eType>
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template <Enum eType>
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constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
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constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
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return static_cast<typename std::underlying_type_t<eType>>(entry);
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return static_cast<std::underlying_type_t<eType>>(entry);
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}
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}
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// on Windows we need to undef these or else they conflict with our numeric limits calls
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// on Windows we need to undef these or else they conflict with our numeric limits calls
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@ -229,7 +229,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
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RakNet::BitStream loginResponse;
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RakNet::BitStream loginResponse;
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BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
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BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
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loginResponse.Write<uint8_t>(GeneralUtils::CastUnderlyingType(responseCode));
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loginResponse.Write(responseCode);
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// Event Gating
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// Event Gating
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loginResponse.Write(LUString(Game::config->GetValue("event_1")));
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loginResponse.Write(LUString(Game::config->GetValue("event_1")));
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@ -1,7 +1,7 @@
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set(DCOMMONTEST_SOURCES
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set(DCOMMONTEST_SOURCES
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"AMFDeserializeTests.cpp"
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"AMFDeserializeTests.cpp"
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"Amf3Tests.cpp"
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"Amf3Tests.cpp"
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"CastUnderlyingTypeTests.cpp"
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"ToUnderlyingTests.cpp"
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"HeaderSkipTest.cpp"
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"HeaderSkipTest.cpp"
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"TestCDFeatureGatingTable.cpp"
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"TestCDFeatureGatingTable.cpp"
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"TestLDFFormat.cpp"
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"TestLDFFormat.cpp"
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@ -7,13 +7,13 @@
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#include "eWorldMessageType.h"
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#include "eWorldMessageType.h"
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#define ASSERT_TYPE_EQ(TYPE, ENUM)\
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#define ASSERT_TYPE_EQ(TYPE, ENUM)\
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ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::CastUnderlyingType(static_cast<ENUM>(0))));
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ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
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#define ASSERT_TYPE_NE(TYPE, ENUM)\
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#define ASSERT_TYPE_NE(TYPE, ENUM)\
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ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::CastUnderlyingType(static_cast<ENUM>(0))));
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ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
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// Verify that the underlying enum types are being cast correctly
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// Verify that the underlying enum types are being cast correctly
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TEST(CastUnderlyingTypeTests, VerifyCastUnderlyingType) {
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TEST(ToUnderlyingTests, VerifyToUnderlying) {
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ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel);
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ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel);
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ASSERT_TYPE_EQ(uint16_t, eGameMessageType);
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ASSERT_TYPE_EQ(uint16_t, eGameMessageType);
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ASSERT_TYPE_EQ(uint32_t, eWorldMessageType)
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ASSERT_TYPE_EQ(uint32_t, eWorldMessageType)
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