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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge main into property-entrance-rewrite
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@@ -16,8 +16,7 @@ protected:
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void SetUp() override {
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SetUpDependencies();
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baseEntity = new Entity(15, GameDependenciesTest::info);
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destroyableComponent = new DestroyableComponent(baseEntity);
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baseEntity->AddComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent);
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destroyableComponent = baseEntity->AddComponent<DestroyableComponent>();
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// Initialize some values to be not default
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destroyableComponent->SetMaxHealth(12345.0f);
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destroyableComponent->SetHealth(23);
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@@ -37,6 +36,14 @@ protected:
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}
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};
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TEST_F(DestroyableTest, PlacementNewAddComponentTest) {
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ASSERT_NE(destroyableComponent, nullptr);
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ASSERT_EQ(destroyableComponent->GetArmor(), 7);
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baseEntity->AddComponent<DestroyableComponent>();
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ASSERT_NE(baseEntity->GetComponent<DestroyableComponent>(), nullptr);
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ASSERT_EQ(destroyableComponent->GetArmor(), 0);
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}
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/**
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* Test Construction of a DestroyableComponent
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*/
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@@ -318,9 +325,7 @@ TEST_F(DestroyableTest, DestroyableComponentFactionTest) {
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TEST_F(DestroyableTest, DestroyableComponentValiditiyTest) {
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auto* enemyEntity = new Entity(19, info);
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auto* enemyDestroyableComponent = new DestroyableComponent(enemyEntity);
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enemyEntity->AddComponent(eReplicaComponentType::DESTROYABLE, enemyDestroyableComponent);
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enemyDestroyableComponent->AddFactionNoLookup(16);
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enemyEntity->AddComponent<DestroyableComponent>()->AddFactionNoLookup(16);
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destroyableComponent->AddEnemyFaction(16);
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EXPECT_TRUE(destroyableComponent->IsEnemy(enemyEntity));
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EXPECT_FALSE(destroyableComponent->IsFriend(enemyEntity));
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@@ -15,8 +15,7 @@ protected:
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void SetUp() override {
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SetUpDependencies();
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baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
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simplePhysicsComponent = new SimplePhysicsComponent(1, baseEntity.get());
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baseEntity->AddComponent(SimplePhysicsComponent::ComponentType, simplePhysicsComponent);
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simplePhysicsComponent = baseEntity->AddComponent<SimplePhysicsComponent>(1);
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simplePhysicsComponent->SetClimbableType(eClimbableType::CLIMBABLE_TYPE_WALL);
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simplePhysicsComponent->SetPosition(NiPoint3(1.0f, 2.0f, 3.0f));
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simplePhysicsComponent->SetRotation(NiQuaternion(1.0f, 2.0f, 3.0f, 4.0f));
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