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Merge main into property-entrance-rewrite
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@@ -18,7 +18,7 @@ void AgPropguards::OnMissionDialogueOK(Entity* self, Entity* target, int mission
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&& !character->GetPlayerFlag(flag)) {
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// If the player just started the mission, play a cinematic highlighting the target
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GameMessages::SendPlayCinematic(target->GetObjectID(), u"MissionCam", target->GetSystemAddress());
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} else if (missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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} else if (missionState == eMissionState::READY_TO_COMPLETE) {
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// Makes the guard disappear once the mission has been completed
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const auto zoneControlID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
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GameMessages::SendNotifyClientObject(zoneControlID, u"GuardChat", 0, 0, self->GetObjectID(),
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