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Merge main into property-entrance-rewrite
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@@ -7,7 +7,7 @@
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#include "Entity.h"
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#include "ScriptComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "InvalidScript.h"
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//VE / AG scripts:
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@@ -930,7 +930,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
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(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
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(scriptName == "scripts\\empty.lua")
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)) Game::logger->LogDebug("CppScripts", "LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
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)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
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}
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m_Scripts[scriptName] = script;
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