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Merge main into property-entrance-rewrite
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@@ -37,7 +37,7 @@ void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target) {
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}
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void FlameJetServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s", args.c_str());
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LOG("Event: %s", args.c_str());
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if (args == "OnActivated") {
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self->SetNetworkVar<bool>(u"FlameOn", false);
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@@ -101,7 +101,7 @@ void NjMonastryBossInstance::OnPlayerExit(Entity* self, Entity* player) {
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if (playerToRemove != totalPlayersLoaded.end()) {
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totalPlayersLoaded.erase(playerToRemove);
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} else {
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Game::logger->Log("NjMonastryBossInstance", "Failed to remove player at exit.");
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LOG("Failed to remove player at exit.");
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}
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// Set the players loaded var back
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