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Merge main into property-entrance-rewrite
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@@ -67,7 +67,7 @@ void FvMaelstromDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_
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auto weakpoint = self->GetVar<int32_t>(u"weakpoint");
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if (weakpoint == 0) {
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Game::logger->Log("FvMaelstromDragon", "Activating weakpoint");
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LOG("Activating weakpoint");
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self->AddTimer("ReviveTimer", 12);
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