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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge main into property-entrance-rewrite
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@@ -5,7 +5,7 @@
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#include "GeneralUtils.h"
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#include "User.h"
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#include "Character.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include <iostream>
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#include "Game.h"
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#include "LDFFormat.h"
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@@ -137,7 +137,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
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auto character = entity->GetComponent<CharacterComponent>();
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if (!character) {
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Game::logger->Log("WorldPackets", "Entity is not a character?? what??");
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LOG("Entity is not a character?? what??");
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return;
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}
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@@ -194,7 +194,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
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// PacketUtils::SavePacket("chardata.bin", (const char*)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
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SEND_PACKET;
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delete[] compressedData;
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Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu", entity->GetObjectID());
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LOG("Sent CreateCharacter for ID: %llu", entity->GetObjectID());
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}
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void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
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