Merge main into property-entrance-rewrite

This commit is contained in:
Jettford
2023-10-28 01:09:03 +01:00
parent 758bf8becf
commit 6df16ab406
220 changed files with 1451 additions and 1274 deletions

View File

@@ -6,7 +6,7 @@
#include "GameMessages.h"
#include "ModelComponent.h"
#include "../../dWorldServer/ObjectIDManager.h"
#include "dLogger.h"
#include "Logger.h"
#include "BehaviorStates.h"
#include "AssetManager.h"
#include "BlockDefinition.h"
@@ -170,7 +170,7 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
// AMFArrayValue* stateSerialize = new AMFArrayValue();
// for (auto it = states.begin(); it != states.end(); it++) {
// Game::logger->Log("PropertyBehaviors", "Begin serialization of state %i!\n", it->first);
// LOG("Begin serialization of state %i!\n", it->first);
// AMFArrayValue* state = new AMFArrayValue();
// AMFDoubleValue* stateAsDouble = new AMFDoubleValue();
@@ -180,7 +180,7 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
// AMFArrayValue* strips = new AMFArrayValue();
// auto stripsInState = it->second->GetStrips();
// for (auto strip = stripsInState.begin(); strip != stripsInState.end(); strip++) {
// Game::logger->Log("PropertyBehaviors", "Begin serialization of strip %i!\n", strip->first);
// LOG("Begin serialization of strip %i!\n", strip->first);
// AMFArrayValue* thisStrip = new AMFArrayValue();
// AMFDoubleValue* stripID = new AMFDoubleValue();
@@ -202,7 +202,7 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
// AMFArrayValue* stripSerialize = new AMFArrayValue();
// for (auto behaviorAction : strip->second->GetActions()) {
// Game::logger->Log("PropertyBehaviors", "Begin serialization of action %s!\n", behaviorAction->actionName.c_str());
// LOG("Begin serialization of action %s!\n", behaviorAction->actionName.c_str());
// AMFArrayValue* thisAction = new AMFArrayValue();
// AMFStringValue* actionName = new AMFStringValue();
@@ -247,20 +247,20 @@ void ControlBehaviors::UpdateAction(AMFArrayValue* arguments) {
auto* blockDefinition = GetBlockInfo(updateActionMessage.GetAction().GetType());
if (!blockDefinition) {
Game::logger->Log("ControlBehaviors", "Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str());
LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str());
return;
}
if (updateActionMessage.GetAction().GetValueParameterString().size() > 0) {
if (updateActionMessage.GetAction().GetValueParameterString().size() < blockDefinition->GetMinimumValue() ||
updateActionMessage.GetAction().GetValueParameterString().size() > blockDefinition->GetMaximumValue()) {
Game::logger->Log("ControlBehaviors", "Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
return;
}
} else {
if (updateActionMessage.GetAction().GetValueParameterDouble() < blockDefinition->GetMinimumValue() ||
updateActionMessage.GetAction().GetValueParameterDouble() > blockDefinition->GetMaximumValue()) {
Game::logger->Log("ControlBehaviors", "Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
return;
}
}
@@ -320,18 +320,18 @@ void ControlBehaviors::ProcessCommand(Entity* modelEntity, const SystemAddress&
else if (command == "updateAction")
UpdateAction(arguments);
else
Game::logger->Log("ControlBehaviors", "Unknown behavior command (%s)\n", command.c_str());
LOG("Unknown behavior command (%s)\n", command.c_str());
}
ControlBehaviors::ControlBehaviors() {
auto blocksDefStreamBuffer = Game::assetManager->GetFileAsBuffer("ui\\ingame\\blocksdef.xml");
if (!blocksDefStreamBuffer.m_Success) {
Game::logger->Log("ControlBehaviors", "failed to open blocksdef");
LOG("failed to open blocksdef");
return;
}
std::istream blocksBuffer(&blocksDefStreamBuffer);
if (!blocksBuffer.good()) {
Game::logger->Log("ControlBehaviors", "Blocks buffer is not good!");
LOG("Blocks buffer is not good!");
return;
}
@@ -356,14 +356,14 @@ ControlBehaviors::ControlBehaviors() {
auto ret = m_Doc.Parse(buffer.c_str());
if (ret == tinyxml2::XML_SUCCESS) {
Game::logger->LogDebug("ControlBehaviors", "Successfully parsed the blocksdef file!");
LOG_DEBUG("Successfully parsed the blocksdef file!");
} else {
Game::logger->Log("Character", "Failed to parse BlocksDef xmlData due to error %i!", ret);
LOG("Failed to parse BlocksDef xmlData due to error %i!", ret);
return;
}
auto* blockLibrary = m_Doc.FirstChildElement();
if (!blockLibrary) {
Game::logger->Log("ControlBehaviors", "No Block Library child element found.");
LOG("No Block Library child element found.");
return;
}
@@ -413,13 +413,13 @@ ControlBehaviors::ControlBehaviors() {
} else {
values = argument->FirstChildElement("EnumerationSource");
if (!values) {
Game::logger->Log("ControlBehaviors", "Failed to parse EnumerationSource from block (%s)", blockName.c_str());
LOG("Failed to parse EnumerationSource from block (%s)", blockName.c_str());
continue;
}
auto* serviceNameNode = values->FirstChildElement("ServiceName");
if (!serviceNameNode) {
Game::logger->Log("ControlBehaviors", "Failed to parse ServiceName from block (%s)", blockName.c_str());
LOG("Failed to parse ServiceName from block (%s)", blockName.c_str());
continue;
}
@@ -429,12 +429,12 @@ ControlBehaviors::ControlBehaviors() {
blockDefinition->SetMaximumValue(res.getIntField("countSounds"));
blockDefinition->SetDefaultValue("0");
} else {
Game::logger->Log("ControlBehaviors", "Unsupported Enumeration ServiceType (%s)", serviceName.c_str());
LOG("Unsupported Enumeration ServiceType (%s)", serviceName.c_str());
continue;
}
}
} else {
Game::logger->Log("ControlBehaviors", "Unsupported block value type (%s)!", typeName.c_str());
LOG("Unsupported block value type (%s)!", typeName.c_str());
continue;
}
}
@@ -444,9 +444,9 @@ ControlBehaviors::ControlBehaviors() {
blockSections = blockSections->NextSiblingElement();
}
isInitialized = true;
Game::logger->LogDebug("ControlBehaviors", "Created all base block classes");
LOG_DEBUG("Created all base block classes");
for (auto b : blockTypes) {
Game::logger->LogDebug("ControlBehaviors", "block name is %s default %s min %f max %f", b.first.c_str(), b.second->GetDefaultValue().c_str(), b.second->GetMinimumValue(), b.second->GetMaximumValue());
LOG_DEBUG("block name is %s default %s min %f max %f", b.first.c_str(), b.second->GetDefaultValue().c_str(), b.second->GetMinimumValue(), b.second->GetMaximumValue());
}
}